ActionScript 2.0 :: Tell Targeting A Mc On Main Timeline?
Jun 30, 2004
i have a problem with tell targeting. basically i have two mc on the main timeline and one(MC1) has a button burried in it. i want that button to tell the other mc (crystal) to play a label "editions" inside it.
my code is:
on (release) {
_root.crystal.gotoAndPlay("editions");
I have a main.fla which has 3 movieclips inside it. All 3 mc's have timelines that run 40 frames. The main.fla timeline has each mc instance on a frame. mc_1 is on frame 1 mc_2 is on frame 40 mc_3 is on frame 81 as the main timeline plays the clips each one fades to the other. I need to know how to target this scenerio after mc_3 plays I need to have a goToAndplay (20) set up so the animation inside mc_1 starts playing (frame 20) of mc_1.
I have this project that will basically work like a slideshow. I am trying to do things the right way and avoid scenes so I am building each slide as a separate mc and then placing them on the main timeline. What I'm trying to do is get the playback head to advance to the next frame on the main timeline once the mc reaches its last frame. I have found code that works but it seems pretty ghetto:
var _root:MovieClip = MovieClip(root) stage.addEventListener(Event.ENTER_FRAME, text2);function text2 (myevent:Event):void { _root.gotoAndStop("slide2");}
I guess I have two basic questions:
1. What is the proper way to target a frame on the main timeline from within a mc in as3?
i have a problem with tell targeting. basically i have two mc on the main timeline and one(MC1) has a button burried in it. i want that button to tell the other mc (crystal) to play a label "editions" inside it.[code]but it only works when the crystalMC is on the first frame of the root.is there a way of telling the root to move to the position of the first mc and then play a label inside that mc?
I'm working on this project, where i attach movies to an empty movieclip. In these attached movies, i have a button that needs to target a function on the main timeline. Example:
on the main timeline, i have an action that loads a bitmap onto the background: loadBitmapSmoothed("background.jpg",bg_con); On the main timeline, i also have a button with following action:
If I have a movieclip on the main timeline, and a button in that movie clip. How would I go about getting it to advance the main timeline to its next frame? I understand that in AS3 movie clips are not connected to the timeline in the same way as they are in AS2 but I dont understand why the following works, or if there is a better way?
stop(); next_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler1); function mouseDownHandler1(event:MouseEvent) { MovieClip(this.root).nextFrame(); }
I have a main.fla which has 3 movieclips inside it. All 3 mc's have timelines that run 40 frames. The main.fla timeline has each mc instance on a frame.
mc_1 is on frame 1 mc_2 is on frame 40 mc_3 is on frame 81
as the main timeline plays the clips each one fades to the other.
I need to know how to target this scenerio
after mc_3 plays I need to have a goToAndplay (frame) set up so the animation inside mc_1 starts playing (frame 20) of mc_1.
I know how to do off a button
but there is no buttons, the action needs to happen when the playhead reaches the last frame of the main timeline in main.fla
The site has 6 pages: home, contents, contact, about, showreel, corporate. I have a panoramic photograph as a background across all my pages. When a button,such as contact, is clicked the timeline is enabled and scrolls across the panoramic to the 'contact' area of the photograph.I have a few questions relating to how I can achieve this. 1.) On my actions layer I have this code on frame one: stop(); enter_site_btn.addEventListener(MouseEvent.CLICK, buttonCLicked); function buttonClicked (event:MouseEvent):void { play(); } So when you mouseClick the timeline plays and goes to the next stop point on the timeline which is the contents section. On the contents page are the buttons which lead to the other sections. So far I have this code: stop(); about.btn.addEventListener (MouseEvent.CLICK,buttonCLicked) corporate.btn.addEventListener
Each of the buttons work, but I want the timeline to play and go to the page which corresponds to the button which is clicked, not just to play the timeline until the next stop point. Is there a code which would enable the timeline to play and go to the correct section, and not just roll without a target? 2.) I also want to be able to write a code which enables the timeline to move to any section in the same amount of time. What I mean by this is that if it takes 2 seconds (48 frames) to go from the first section to the second section, I also want it to take 2 seconds to go from the second section to the sixth section (240 frames)
I'm loading an external swf into a project and I want to be able to start and stop the loaded swfs timeline at will.... I'm loading swf into an MC: loadMovie("myFile.swf", swfHolder_mc);
I have a MC with buttons in it. When the button is pressed, I need to tell another MC to go to a marker on its timeline. Do i target the MC name (from the library) or the instance name? would it be something like Code: _root.mc1.mc2.mc3.gotoAndPlay("label");
I have the MovieClip named dessin, which loads another MovieClip named dessin (dessin.dessin). Now, there is a MovieClip named displayPlane, in the new MovieClip (dessin.dessin), in the MovieClip named displayPlane, there is a variable, which goes as follows:
Actionscript Code: var _loc3 = displayPlane.attachMovie("displayNode", "displayNode_" + projectCount, projectCount);
inside that clip, there are multiple MovieClips in vars, I am trying to specifically target one var, the following:
Actionscript Code: var _loc8 = this.attachMovie("closeBtn", "closeBtn", 5);
I have tried this code to target that specific MovieClip with no success.
Is there any way to control nested MovieClip instances placed on the timeline without naming them through the Properties panel? Are there any unique identifiers I can refer to?
Using instance names (like instance33, instance12, etc.) doesn't help since names are just properties, but how about references like sprite187_27 (as returned by trace(this) inside a MovieClip on the TimeLine)?
I received an AS file from an outside source and I want to understand the what MovieClip(root) is doing? I know there is a movieClip on the stage called "field" and with in it a dynamic text field called "txt" and that this text field is being tied into a css class. But I don't quite get the MovieClip(root) part.Is this just a way of saying that the text field you are targeting is on the main time line? [code]
I cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.
I have a file comprised of 1 scene and two movie clips. The clips are instanced into the Main Timeline and occupy Frames 1 and 2 respectively.MovieClip1 is an animation that has navigation buttons that appear at the end of the clip. I'm trying to get mouse click navigation to make Frame 2 on the Main Timeline active.
Here is what I'm trying but it is not working:
btExplore.addEventListener(MouseEvent.CLICK, ExploreClick); function ExploreClick (evt:MouseEvent):void { gotoAndStop(2); }
this takes the animation to Frame 2 of the Movie Clip Timeline not Frame 2 the Main Timeline.
I'm having some problem with the workflow of flash.I make web banners everyday att my work att it is important to me to have the banners easy structured so I can copy effects, tweens and symbols to a new banner. I have Flash CS3 pro.I always start by making a symbols. And then in the symbols own timeline I make the animation or effect.
The big problem I'm having is when I have the main (scene1) timeline with many frames, and then have symbols on that timeline, with it's own timeline with some frames. The frames in the symbol timeline is okey, but at the main timeline the frames is too short or too long so the animation of the symbol cuts of early or it plays more than one time (too many frames).
How do I calculate how long a symbols timeline should be so It maches the main timeline?What happens to me is that I always have to adjust the symbols timeline and the main timeline, and this I have to do many times.
I have a magic cloud effect. On frame 30 of the nested effect I would like an mc on the main timeline to become visible.Not too sure how to code with frame numbers,a) Do I put AS on the timeline of the nested clip ORb) Write code on the main timeline to listen for when the nested mc gets to frame 30
I have a movieclip on the scene. I also have a button on the scene and when I press the button I want to send a variable-value to the movieclip. I have a variable set in the actual frame on the main-timeline but the movieclip doesn't catch that, when traced I get undefined. Can I send a value from the main-timeline to a moviclips timeline?
On my main timeline, I load a mc from the library with:
text_content.attachMovie("text_content", "text_content", 10); There is a marker inside this mc called "news". I need a script in the main timeline that will gotoandStop "news" within the "text_content" mc.I have tried, amongst others
I have a movieclip on the scene. I also have a button on the scene and when I press the button I want to send a variable-value to the movieclip. I have a variable set in the actual frame on the main-timeline but the movieclip doesn�t catch that, when traced I get undefined. Can I send a value from the main-timeline to a moviclips timeline?