Actionscript 3 :: Getting The Variable From Function Without Using Get Method?
Nov 5, 2011am Getting trouble to retrive the values from function(addText).i Called from another function onFullScreen().I dont know how Can i do this,
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am Getting trouble to retrive the values from function(addText).i Called from another function onFullScreen().I dont know how Can i do this,
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I have a public variable and I am trying to set it, then read it from a different function:
public var str:String;
public function DailyVerse()
{
function create() {
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My trace results says null. Why does it not give me "hello"?
when i write prototype method and declare a variable inside the prototype method. this is fine but as sonn as i declare another variable with the same name i get an error. conflict with "variable" namespace internal. i've contact other users and they claim they don't get this same issue. i'm using flash CS3, i have flash player 10 installed but cs3 only supports up to 9 so i have 9 selected. and i'm using AS3. this is some code you can use to test to see if you get this issue:
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OK, from what I know actionscript in Flex runs asynchronously. I need the ability to run a method in a loop synchronously. Consider this code:
public class CustomerContainer extends VBox
{
public function CustomerContainer ()
{
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This is not my exact situation as it is a bit more complicated to explain here. There is an abstract class and several custom view objects derived from it. Some of the views are dependent on others being completed first but I cannot seem to order them in the correct order. TIMERS are not an option. Probably not explaining this correctly.
i have a class that has something like this
public class Foo {
public var f:Function;
public void method(s:String)
{
[code]...
so i need to assign to the f a function that takes an argument f(s), something like
myFoo.f = thefunction
function(s:String)
how to do all this, so it will work correctly?
how you would target a function's local variable through a concatenated variable string.For example:
var txt = "Hello World";
function testing(msg) {
var test1 = msg;[code].........
I'd expect the trace to be "Hello World" but rather is given "undefined". So if variables created outside functions are created on the main timeline, where are local function variables created and how would you access them?
I'm trying to combine PHP/SQL and Flash. I've got a problem now. I want to load a variable that contains an url to an image. so the variable is like this: [URL] Now I want flash to load the image, not the text. The variable is called 'img1' but the loadmovie function doesn't work when I put it in.
View 2 RepliesI want to monitor a variable. Whenever the variable value changes I want to call a function. In actionscript 2 I can use "watch" but in as3 what can do ?
View 1 RepliesIs there a way to make "1-1=120,10,hello how are you" be loaded from a text file so that i don't have to make something like "T1-1=120&P1-1=10&S1-1=hello how are you".
Is there any code that would allow me to make the first " " a variable then after the "," the next " " a variable so on.
I just cant think of any code that would allow me to do this (i currently have it set up like "T1-1=120&P1-1=10&S1-1=hell how are you", but that really wont work in the long run).
If someone shows me the basics i can probably alter it to work in my engine. So if you can just do the small example and put it into something like var1 var2 and var3.
i have a variable which (hopefully reads) the content of a dynamic textfield and puts it into a string.| I then want to use this variable as a URL for use with the MovieClipLoader Method:
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I have a set of Cue Points in an FLV I'm playing. It's an interactive quiz, so the idea is that flash will change a variable, theAnswer, to a different letter depending on which question it is. The answer to question 1 is B, question 2 is D, etc. Either the cue point event listener isn't working, or else it is working and Flash isn't declaring the variables. 1120: Access of undefined property theAnswer. I literally can't find a single problem with my code. I have an almost identical Event Listener further down which works.
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is it possible to declare function this way
ActionScript Code:
function startShake(e:MouseEvent, num1, num2):void
what i mean is it possible to send to the function not only en event but also a variable and a second question how can i access
ActionScript Code:
function stopShake(e:MouseEvent):Array
this array that function return.
I am loading a swf from another swf using the folowing method:[code]How do i pass a variable from the first swf into the second??
View 3 Repliesis there a method to return the datatype of a variable?
View 3 RepliesI need to pass a variable to a function inside a function. However this parameter (i) seems not to be passed (to function ...onRollOver). This is required to attach a textfield to a movieclip (reading the adress and showing it as a tooltip).
ActionScript Code:
for (i=0; i<array_BE_ElecCities.length; i++) {
var attachElecCity = mc_map.mc_places.attachMovie("Plant",
[code].....
I want to create a vector, then call a function that populates that vector with arrays. Fine. The only catch is the function itself will declare new array variables to put into the vector, but are these new array variables private to the function only?e.g. something like this
ActionScript Code:
public var vec:Vector.<Array> = new Vector.<Array>();
private function populateVec():void {
[code]....
Is this "kosher"? a was declared in the private function but added to something outside the function..?
I want to be able to have a variable and/or a method that's available to all the classes inside a package. What would be the best way to achieve that?
View 5 RepliesIt's early days in my AS3 learning, and I'm looking for a little clarification regarding a variable typed to a superclass (in this case var mySpinner:MovieClip) which contains a reference to an new instance of a subclass (in this case Spinner.) I am trying to get my head around why my code compiles and runs and I am able to call the method rotater() on mySpinner even though mySpinner is typed as MovieClip, and the MovieClip class does not contain the method rotater().
On page 163 of the official Adobe Programming ActionScript 3.0 documentation it says the following, which I believe is related to my situation, but I am still in need of clarification:
"Because each class defines a data type, the use of inheritance creates a special relationship between a base class and a class that extends it. A subclass is guaranteed to possess all the properties of its base class, which means that an instance of a subclass can always be substituted for an instance of the base class."
I have 3-4 swf those i want to load one after another like a slideshow.What i want to do is get the total frames of loaded swf and want to pass that value to Timer object's delay parameter. i have converted total frames to milliseconds so i can use it in timer constructor. But i am not getting the value of that variable outside of my Event.COMPLETE listener method. Here is my code what i have done
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Is it more common to use a function for program utilities or a static method?
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I'm currently working on a Flash application for a narrowCasting system.
I'm running into the following (probably easy) issue:
How do I call a function which is defined at the main timeline from a MC?
On the main timeline I have some functions for general use which I need to call from a MC from the library.
In AS2 you would do something like "_parent" or "_root", but how do I accomplish this in AS3?
This is what i want to be able to do, only i can't... And i don't want to have a loop when i call the method executing the methods in my children. Hints?
Code:
this.executeMethod([Function(methodInChild)], ArrayOfChildren);
private function executeMethod(_methods:Array, _instances:Array):void{
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I have taken variable in one function and want to use that value in another function.
View 2 Replieshow to get variable value from a function to a text box here is the code :
import fl.controls.ComboBox;
import flash.events.Event;
import flash.events.MouseEvent;
TxtAnswer = Array();
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.. i want that variable "sk1" to next scene text box ..i putted the code like this :
q1.text = sk1;
but it is not working..
I need to override the call method from NetConnection class, the signature of the method is:
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In the following code (thoroughly debugged) the first case (1) in the switch is met and a new instance of BannerSingle is assigned to retVal (the return value). Unfortunately, while the second case (2) is never met, the assignment therein to retVal takes place and I can't compile. When I comment out the assignment to retVal for "case 2:" everything works fine.
I've tried using an if/else instead and I still get the same odd behavior. Also tried a number of solutions involving separate variables, etc.
package fl {
import fl.IBanner;
import fl.Banner;
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I would like to call a jQuery pager function (p) defined as:
function p(page)
{
$('#pitch').load(page);
}
how can I call this function inner swf with method getURL..
note: normally I call it in html tag as:
<a href="#" onclick="p('somefile.php?id=someid');">link name</a>
I create an instance of an object - This is on my main.fla
ActionScript Code:
var newClass:MovieClip = new myClass;
newClass.myFunction();[code]....
I've tried putting parent. before it etc - just to note this isnt my actual code I'm working on but a simplified version of it.
I wanted to use a couple of stand-alone function/or static methods by declaring them in the external *.as file and import it.
The problem is, when I import it, I had to instantiate a new class from imported class to use any of these functions which is not necessary in my situation, I just wanted to be able call these functions.
It (AS) does not allow me to declare those functions outside of class declaration, (tried with static keyword in front of those functions just like in C++).
I also tried to declare the class itself with static keyword (also just like C++) but AS also does not allow me to do that.
Remember whole points is declare couple of helper functions in external *.as file and use it over and over.
I have looked around a fair amount and cannot find any information as to whether this can be done.
I want to know if it is possible to entend functions of a parent class i.e.I have a parent class which has a draw method and extends sprite. I want to draw something in this class e.g. a Box. Then I have a child class which extends the parent class. I then want another draw function in this class so that it still draw what is in the parents draw class as well as what is in the child draw class.[code]...