ActionScript 2.0 :: Use Variable As A URL For Use With The MovieClipLoader Method
Apr 23, 2007
i have a variable which (hopefully reads) the content of a dynamic textfield and puts it into a string.| I then want to use this variable as a URL for use with the MovieClipLoader Method:
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Aug 27, 2008
I created a MovieClipLoader a few days ago that is reuseable. I will be using the same preloader graphics when I am loading in external swf on my stage. My MovieClipLoader functions fine with jpegs and smaller sized swf files. But whenever I load a larger sizes swf it loads the movie before it has fully downloaded in simulation mode. The odd part is that everything works fine with smaller swf files but not larger ones . I have tested a few movies and that seems to be the common theme.
In the example below main.swf is the clip I am loading into "mcBackground".
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Jan 12, 2004
I want to load a variable from a txt file using the new MovieClipLoader() within MX2004PRO but i have a pb...
[AS]
var my_newsloader = new MovieClipLoader();
var my_newslistener = new Object();
my_newsloader.addListener(my_newslistener);
[Code]....
but i get the error "Left side of assignment operator must be variable or property. my_newslistener.onLoadComplete() = function (){"
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Jan 12, 2004
I want to load a variable from a txt file using the new MovieClipLoader() within MX2004PRO but I have a pb...
[AS]
var my_newsloader = new MovieClipLoader();
var my_newslistener = new Object();
my_newsloader.addListener(my_newslistener);
my_newsloader.loadClip("http://some_url/Text.txt" , 0)
my_newslistener.onLoadComplete() = function (){
newsBox.html = true;
newsBox.htmlText = this.myNews;}
[/AS]
But I get the error "Left side of assignment operator must be variable or property.
my_newslistener.onLoadComplete() = function (){"
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Apr 17, 2007
I'm newish to OOP AS... trying to build a image loader that wipes between loads. having trouble getting my onloadComplete event to call a method in the main body of the class. what am I missing?
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Jan 20, 2004
Is it posible to make a preloader of a SWF that loads an external JPG?
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Jul 3, 2011
when i write prototype method and declare a variable inside the prototype method. this is fine but as sonn as i declare another variable with the same name i get an error. conflict with "variable" namespace internal. i've contact other users and they claim they don't get this same issue. i'm using flash CS3, i have flash player 10 installed but cs3 only supports up to 9 so i have 9 selected. and i'm using AS3. this is some code you can use to test to see if you get this issue:
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Nov 5, 2011
am Getting trouble to retrive the values from function(addText).i Called from another function onFullScreen().I dont know how Can i do this,
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Jul 3, 2005
Is there a way to make "1-1=120,10,hello how are you" be loaded from a text file so that i don't have to make something like "T1-1=120&P1-1=10&S1-1=hello how are you".
Is there any code that would allow me to make the first " " a variable then after the "," the next " " a variable so on.
I just cant think of any code that would allow me to do this (i currently have it set up like "T1-1=120&P1-1=10&S1-1=hell how are you", but that really wont work in the long run).
If someone shows me the basics i can probably alter it to work in my engine. So if you can just do the small example and put it into something like var1 var2 and var3.
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Jun 17, 2010
I am loading a swf from another swf using the folowing method:[code]How do i pass a variable from the first swf into the second??
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May 29, 2008
is there a method to return the datatype of a variable?
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Feb 18, 2011
I want to be able to have a variable and/or a method that's available to all the classes inside a package. What would be the best way to achieve that?
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Nov 26, 2008
It's early days in my AS3 learning, and I'm looking for a little clarification regarding a variable typed to a superclass (in this case var mySpinner:MovieClip) which contains a reference to an new instance of a subclass (in this case Spinner.) I am trying to get my head around why my code compiles and runs and I am able to call the method rotater() on mySpinner even though mySpinner is typed as MovieClip, and the MovieClip class does not contain the method rotater().
On page 163 of the official Adobe Programming ActionScript 3.0 documentation it says the following, which I believe is related to my situation, but I am still in need of clarification:
"Because each class defines a data type, the use of inheritance creates a special relationship between a base class and a class that extends it. A subclass is guaranteed to possess all the properties of its base class, which means that an instance of a subclass can always be substituted for an instance of the base class."
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May 8, 2010
I have 3-4 swf those i want to load one after another like a slideshow.What i want to do is get the total frames of loaded swf and want to pass that value to Timer object's delay parameter. i have converted total frames to milliseconds so i can use it in timer constructor. But i am not getting the value of that variable outside of my Event.COMPLETE listener method. Here is my code what i have done
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Jun 16, 2010
I need to override the call method from NetConnection class, the signature of the method is:
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Feb 23, 2012
In the following code (thoroughly debugged) the first case (1) in the switch is met and a new instance of BannerSingle is assigned to retVal (the return value). Unfortunately, while the second case (2) is never met, the assignment therein to retVal takes place and I can't compile. When I comment out the assignment to retVal for "case 2:" everything works fine.
I've tried using an if/else instead and I still get the same odd behavior. Also tried a number of solutions involving separate variables, etc.
package fl {
import fl.IBanner;
import fl.Banner;
[Code].....
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Feb 27, 2012
I am not sure if I worded the question correctly, however, I have code to detail it. Firstly, I have a class Class1:
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Nov 19, 2010
I am getting this error: 1180: Call to a possibly undefined method startWorld.but the method startWorld is defined as you can see in attachment.
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Feb 19, 2010
I'm tryng to make a public static method call another method, but Flash throws error 1180, sayng that the method called by the static method is undefined.
Code: Select allpackage
{
import flash.display.MovieClip;[code]....
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Dec 23, 2010
i have a fortran method which creates random numbers. i want to convert this method to a flash method . I want to get numbers from this method and use them in the delay method of flash.
the fortran method is the folowing
real znew1 , zold1 ,a,m,z1,p,TIME1
a= 16807.
m=2147483647
B=2
[Code]....
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Feb 1, 2011
I have a class called Animal that has a method foo() and I call it out within the Animal class.
Code:
protected function foo():void
{
trace("Animal");
}
I also have a class called Cat that extends Animal and overrides the method foo()
Code:
override protected function foo():void
{
trace("Cat");
}
However when calling the function foo() from the superclass it traces out Animal not Cat (using a Cat object).How can I make superclass call out methods in the subclass?
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Sep 14, 2010
two classes, both extend EventDispatcher. Static method in 1st class calls instance method in 2nd event not getting caught. [code]also, since dispatchEvent() is an instance method, is there any way of calling it without first instantiating the class? i expect not.
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Jul 25, 2010
i have 2 swf files, same size and i want a MovieClipLoader to load the first and after it finishes to load the second in a loop.i found a fla file with a script but it only loads the first swf.
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Jun 18, 2008
function ScreenprintsLoad(screenprints_xml){
var screenprintsThumbs = screenprints_xml.firstChild.firstChild.childNodes;
maincontent.createEmptyMovieClip("holder", 1);
for(var i = 0; i<screenprintsThumbs.length; i++){
[code]....
the xml structure is fine. But right now only the last thumb is showing.I've used this method before to load one image, but not in a loop.
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Nov 23, 2004
Has anyone successfully created a progress bar (or even a text field which displays the percentage loaded) which monitors the load progess of a movie clip loaded with MovieClipLoader?I know we can use the getProgress method, but I'm struggling to apply it
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Jul 6, 2005
it goes to a certain point in the timeline, which then initiates some code to load a movie clip onto a certain part of the screen.I made a sample swf to be loaded(home.swf), but the thing is, I dont want the user to see the things that are off the page of home.swf, that the user couldn't normally see... i was wondering the best way to solve this.As you can see, i already tried sizing the clip, but that only made it extremely small and didn't solve the problem.he main timeline :
Code:
this.createEmptyMovieClip("content_mc", this.getNextHighestDepth());
var mclLoader:MovieClipLoader = new MovieClipLoader();
[code].....
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Nov 23, 2005
I'm trying to take full advantage of the movieClipLoader along with listeners. But my callbacks aren't getting triggered. Inside one function I loadClip, when onLoadComplete happens I set the onRelease function. Within that onRelease I call another function ("cdPress") that also loads bigger images inside a clip.None of the callbacks in the cdPress function are working. The function is being called successfully, but the "onWhatever" callbacks are not.
Code:
function someFunction(){
cdListener.onLoadComplete = function(target_mc) {
target_mc.onRelease = function() {
[code].....
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Jun 3, 2006
whats wrong with this code:
Code:
var: myMCL:MovieClipLoader = new MovieClipLoader();
myMCL1 = new Object();
myMCL.addListener(myMCL1);
[Code]....
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Nov 19, 2006
Code:
// Create listener object:
var mclListener:Object = new Object();
mclListener.onLoadError = function(target_mc:MovieClip, errorCode:String, status:Number) {
trace("Error loading image: " + errorCode + " [" + status + "]");
[Code]...
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Jan 23, 2007
I'm trying something that should be fairly simple. I want to:- load a jpg into a container clip- when that image is loaded, then duplicate it and move it to a different position- then do a whole bunch of other stuffI'm doing all that using MovieClipLoader.onLoadInit(), and when tracing the duplicated movieClip, without fail, it returns undefined.
Code:
var detailImg:MovieClip;
// create a loader to handle loading the full image
[code].....
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