Flash :: Way To Add Keyboardevent Onto Flex Top Level Application?
Mar 7, 2011
I'm loading an image in to my flex application and I'm trying to move the image via keyboard. I added an event listener to the application but the image will not move. How can I get it so that the flex 4 top level application can use the keyboard listener. The only possible way I'm figuring out how to get the keyboard event listener to work is add to to a text field.[code]Take into consideration I'm not even getting the trace on the keyboard event.
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I'm new to ActionScript development and am using the FlashDevelop IDE. I've been playing around with some really simplistic things and have come across a problem I can't seem to solve.My application compiles and runs, and a function that watches click events fires perfectly and I can see the event in the console when I pass it to trace(), yet the same code watching for KeyboardEvent fails to fire at all.Here's my code:
package GameTesting
{
import flash.display.Bitmap;[code]............
The MouseEvent trace() fires every time as expected, but KeyboardEvent never fires, no matter what key I press.
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Mar 9, 2012
Ive been using the 'event' parameter for my KeyboardEvents and MouseEvents in a recent project ive been working on for my course (VERY BASIC).Im not entirely sure on what the 'e' part of e:KeyboardEvent actually does, and ive been asked to find out what information the parameter 'e' can actually access when using it.
EDIT: If A method takes the parameter (e:KeyboardEvent). what information could we access through the use of the parameter e?
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Apr 10, 2010
Is it possible to check for pressed keys without using the KeyboardEvent?
I have an ENTER_FRAME event setup called enterFrameHandler and I want to check within the function enterFrameHandler if any keys are pressed.
normally when using a KeyboardEvent I could check for keys easily using a switch that checks the KeyCode of the event, but in an ENTER_FRAME event this isn't possible for me.
Is there any other way of checking the keyboard's state within the ENTER_FRAME event?
UPDATE:
I found this AS2 script:
onClipEvent (enterFrame) {
if (Key.isDown(Key.LEFT)) {
_x -= power;
[Code]....
This seems to be doing what I want, but it's in AS2, does anyone know how to 'translate' this into AS3?
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Apr 19, 2010
I have a movieclip called keyCButton that I want to add a keyboardEvent ("C" Key) to. This will play an animation from frames 2-30 with a sound. I have watched a few tutorials but still haven't gotten the correct information to make it work. The following is my code.
stage.addEventListener(KeyboardEvent.KEY_DOWN, cNote);
function cNote(event:KeyboardEvent):void
{
if (event.keyCode == Keyboard.C)
[Code]....
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Aug 24, 2011
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var request:URLRequest = new URLRequest("game.swf");
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Main.as
package {
import flash.display.MovieClip;
[code].....
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Oct 21, 2011
i want to ask how that part of code would looked if there was keyboard evevt:
Code:
function enable_disable(a){
if(a==0){field1.mouseEnabled=false;field2.mouseEnabled=false;field3.mouseEnabled=false;}
if(a==1){field1.mouseEnabled=true;field2.mouseEnabled=true;field3.mouseEnabled=true;}}
[code]...
after clicking on a field you chose its selection is pernament you cant change it
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[Code]....
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[Code]...
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Aug 26, 2010
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[code]....
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[Code]....
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Sep 15, 2011
i have this code:
Code:
stage.focus=this;
stage.addEventListener(KeyboardEvent.KEY_DOWN, handleKeyDown);
function handleKeyDown(e:KeyboardEvent) {
trace("click");
[code]...
when i play it in flasplayer go well...if i put the swf in a html page not respond to key event...
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Dec 8, 2009
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Mar 7, 2012
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[Code]...
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