ActionScript 3.0 :: Class Path Standards - Top Level Folder
Oct 22, 2009
I've previously worked for commercial companies and when developing a Flash Actionscript 3 class path, we would use the industry standard such as: com.companyname.* for where we stored out classes, and set up the directory structure with the com folder being the top level. Now, I'm working for a company who's URL ends with .org should I make the top level folder org or leave it as com? What about people who make classes for educational systems, do they use edu or com?
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Apr 28, 2010
I am using Flash CS3 and Actionscript 2.0.I want to make a photo.jpg that is in my images folder load into a swf that is in a swf folder. It works fine when I have the photo.jpg in the same folder as the swf. But it does not work when I have the photo.jpg in a different folder. What must I do to the AS2 to make this happen? Here is the path: mcLoader.loadClip("swf/images/photo1.jpg",mcHolder);
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Oct 2, 2010
This is making me a little kooky today. I thought I could defined a library path in PREFERENCES > ACTIONSCRIPT > ACTIONSCRIPT 3.0 SETTINGS then that library would be available to all AS3 FLA files, but that doesn't seem to work for me. If I use the PUBLISH SETTINGS and define the library path everything is fine.
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Sep 26, 2009
How do I import a class that resides outside the root folder of a fla file?
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Feb 24, 2010
I hope i'm in the correct forum to ask this. I am trying to find the application-level configuration folder for my Flash CS4 program.
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Jun 21, 2010
What I have is some actionscript that displays an image from an external folder. All I have to do is specify the location of the folder, e.g,
Code:
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Jul 11, 2009
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Feb 15, 2010
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Jan 1, 2011
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Jul 24, 2009
Actually I am the application is for recoeding live stream. The recorded videos are placing in the folder named live_test as specififed above.But I want to change this path. There is a folder named public in the root directory. In the "public" folder we have a folder named Recorded_Videos, I need to place the recorded videos on this folder. How can I do this.Another issue that occurs while recording is NetStream.Record.noAccess. This is occuring while the recorded video is placing on client's flash media server with the path that i specified above. But when i running it in the local flash media server(developer version), its working well. The recorded files are placed on live_test folder. In the client's server the stream is not recording, instead its showing an error like "NetStream.Record.noAccess". The code that I am using for recording live stream is follows:
stop();
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[code]....
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Mar 17, 2010
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Apr 26, 2010
<script type="text/javascript">
var flashvars = {};
var params = {};
var attributes = {};
swfobject.embedSWF("loader.swf", "flash-banner", "920", "320", "9.0.0", "expressInstall.swf", flashvars, params, attributes);
</script>
After loading loader.swf I'm getting this error Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found.
This is folder structure.
loader.swf
main.swf
main.xml
images
1.jpg
2.jpg
3.jpg
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Apr 19, 2010
I'm trying to compile a project using compc from command line.[code]Any ideas why adding to the library path a folder with the swc I want to use generates an error?
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Apr 3, 2012
I am coming from flash to flashbuilder I have a directory, AS3_classes_dir, on my computer that stores all of my classes, including my greensock and papervision packages. In every flash app that I make I include that directory in the Source Path, so that I can import whatever I may need. Compiling in flash (using ctrl/enter) takes very little time; only the classes that are specifically imported are compiled.So today I did that in flashbuilder, included AS3_classes_dir via Flex Build Path/Source Path ... but now the compile time are a couple of minutes, even though I am not even importing ANY of the classes from within.
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Sep 23, 2009
package{
public class Character{
protected var _hp:uint = 50; //Character Health Points
protected var _power:uint = 5; //Damage dealt
[Code].....
I`m instancing a Character and a Player in the Main Timeline, all in frame 1.
When I use: ""player.attack(character)"" it works fine by itself.
So I added the if (defender._hp <= 0) this.win() which gives me the following error:
1061: Call to a possibly undefined method win through a reference with static type Character.
"defender" is a Character instance, "this" is a Player instance and "win()" is a Player method. I try to call the Player method inside a Character method using the Player instance adding the "." and his method name
Do I really need to define the win() function in the Character class? Is there a bypass to use a subclass method in a parent class method if it`s called from an instance of the subclass?
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Jul 28, 2010
i need to take session on AS 2.0 coding standards.i am not sure what are the topic need to cover.
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May 19, 2010
Is there a set of open standards technologies that I can use to achieve the same way of development as in Flex and Sivlerlight? I am talking about componentization, separation of concerns, rich graphics, states and effects . Please point out some tutorials and other resources if possible.
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Jan 18, 2007
is being returned once the onrelease event happens. the loadmovie works fine but I want to remove
[Code]...
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Feb 5, 2009
Can I do this in AS3?
(1) add the caurina folder to the folder
(2) add Thumbnail.as to the folder
(3) add
[Code]....
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Nov 9, 2009
i am using FlashDevelop and have created a project called NavBar.I have created a few folders,1 of which is called app which contains another called gui but within this has a document class called NavigationBar.as.Now,i've created a Main.as file which resides undeaneath the src folder and what i am trying to do is import the NavigationBar.as in my Main.as file. However, every time i type app and do the'.'and press enter i get,flash. system.ApplicationDomain.,how can i make AS aware of my class file, Navigati
onBar.as in app > gui > NavigationBar.as and any document class file for that matter?
1 other thing is that in my Navigationbar.as file i did the following..
package app.gui
{
// rest of code skipt
}
but when i build it i get the following error: C:UsersvistaDocumentsFlashDevelopProjectsNavB arappguiNavigationBar.as: Error: A file found in a source-path must have the same package structure '', as the definition's package, 'app.gui'.how can i also sort this out?
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Nov 9, 2009
I am using FlashDevelop and have created a project called NavBar. I have created a few folders, 1 of which is called app which contains another called gui but within this has a document class called NavigationBar.as. Now, I've created a Main.as file which resides undeaneath the src folder and what I am trying to do is import the NavigationBar.as in my Main.as file.
However, every time I type app and do the '.' and press enter I get:
flash.system.ApplicationDomain.,
How can I make AS aware of my class file, NavigationBar.as in app > gui > NavigationBar.as and any document class file for that matter?
1 other thing is that in my Navigationbar.as file I did the following..
package app.gui{
// rest of code skipt
}
But when I build it I get the following error:
C:UsersvistaDocumentsFlashDevelopProjectsNavB arappguiNavigationBar.as: Error: A file found in a source-path must have the same package structure '', as the definition's package, 'app.gui'.
How can I also sort this out?hanks
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Feb 6, 2011
is it possible to import class from previous folder?Something like this:
ActionScript Code:
import ../com.example.*
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Jan 18, 2012
Here's the scenario: We have a creative team that operates in Flash CS5.5 and produces SWF assets which have both graphics elements and actionscript code in them, and an engineering team which authors .as files and builds "code SWFs". The code SWF files must load or embed the creative assets and interact with the code therein for our apps to function.
For iOS mobile development, there is another consideration - it is not possible to load runtime code in an AIR app packages for iOS because of Apple TOS (see related question). Hence, it is not possible to use a Loader to load SWFs in an iOS environment and retain their code.
Embedding a SWF into an ActionScript file the standard way results in a Loader that loads the embedded SWF directly as bytes. This results in access to the top-level, main timeline as follows:
[Code]...
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Oct 26, 2010
I'm working on my RPG combat engine, and everything is coming along nicely, except I'm starting to fill up my game folder with .as class files, and I was thinking it's probably smart to rearrange it so I have a folder for characters/enemies, and one for levels etc etc.I'm kinda learning as I go here so thats why I didnt start out with a planned folder structure.nyway, I can't seem to understand the correct way to go about doing it.Example: I have three classes which extend a "Character" class. They are added to the stage by the "Arena" class, when the Arena object is added to the stage by the "Game_Master" class. All of my classes at this point start with just "package {". How do I put the character files in a folder called, say, "characters"? I've tried a bit, but I can't get it to work. I moved them to the folder, made them start with "package characters {" and tried to "import characters.*;" in eventually just about every class, when just importing them to the Game_Master and Arena didn't work.
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Jul 18, 2010
So I've created a script where a mc is clicked on and the player can draw a path using the mouse. I'm trying to figure out how I can get the mc to follow the path drawn out by the player's mouse and when the player clicks again, it erases all of the path.my code is below
Code:
import flash.display.Sprite;
import flash.events.MouseEvent;[code].....
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Feb 1, 2010
I am having a hard time understanding the class path for custom classes. For example I created a folder called myapp and in this folder I have Main.as. In my flash file for the Document Class I put Main. But it can't find the Main.asSo in the flash preferences, Action Script, ActionScript 3 settings, I added a path "myapp". Is this the correct way to do this? It works but I don't know if it is correct.
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Jul 22, 2010
How do I set a class path too here? In CS3[url]...
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May 20, 2009
I'm dabbling in OOP, but I'm nowhere near proficient yet. I have two classes, house() and town(). In house's constructor, I want to define an exit from the house to town. I've set up a Doors and Exits array in the base class, and in house, I add town to it:
Doors = new Array(new trigger());
Exits = new Array(new town());
This way, I can check if the player is colliding with the trigger, and if so, I can set level to Exits[i] or wherever it is. My problem is, including Exits = new Array(new town()); in house's constructor calls town's constructor, and town has an array Exits, which leads back to house and so on. So my question is: How would I get around this problem or structure my level class? Is it possible to use "town" to get to new town(); without manually checking if("town"){ new town(); } etc. Basically, I want to tell flash to create a new town() WHEN I need it, not necessarily during the initial construction, but I don't want to have to manually call "new town();"
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Aug 26, 2009
If i have a series of variables that are referenced on an enter frame function, is it better to declare the frequently used vars at the class level? Is there a performance benefit? What is the standard?
Example
[Code].....
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May 4, 2009
Put a bitmap inside a clip linked to a class. do
[Code]...
Even more interestingly, you can make this even more perverted by doing
[Code]...
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