ActionScript 2.0 :: Disable Button On Another Level
Aug 10, 2005
My main movie is on level 0, of course. On level 0 I created an empty movie clip named "container". Now, I load another movie into container, and I loaded it on Level 1. Now, I want to put a code inside a Movie Clip that is on level 1, which is the new, loaded movie that will disable a red button on level1. Here's the code I used:[code]That worked to no avail as well. So, I'm wondering if the code that disables and enables buttons only work with a handler? Like an onClipEvent or on (release) handler? I'm puzzled right now, because this is really elementary but i just don't know it right now.
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Similar Posts:
May 24, 2003
just wondering if it is possible to disable a level much like you can disable a button. If it is possible what would be the best way to do that with being able to toggle on and off with a button on another level.
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Feb 22, 2006
Here it goes. I have _level0 as my background, and _level1 reserved for another popup flash. After clicking a button on the background, the flash in _level1 will pop up. So what i wish to do is to disable the background including all the buttons in this _level0. At the same time, I also wish to stop the flash/animation running on background (_level0). Is there a way to do it withc action script? I've tried to insert a graphic in another level to cover up the background yet the buttons on the background are still functioning. Thus, i believe that this is not the correct way.
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Nov 6, 2004
I have a couple of buttons on a movie in level 0, and those buttons load movies right on top of this one but to level 1... how can i disable buttons on level 0 as soon as level 1 loads, and vice versa, need to enable them when i press the button on level 1 that unloads this movie..
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Mar 4, 2006
Hiya, I am learning loading movie clips dynamically using the loadMovieNum() function but have run into a problem. When I load a movie into the next layer up from the current movie I still get the hand appearing over where the buttons from the movie on the lower level are (though the lower level movie and its buttons are not visible).
Is there any way I can stop this happening or am I going about things the wrong way?
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Mar 19, 2009
There is an enabled function.. Now, when I load in a new level over an existing one, by using loadMovieNum, I call
Code:
_level0.enabled = false;
One would expect all buttons/rollovers NOT to work anymore .. Alas I just can't get that shiv to work. Does it do that - Or will it only work on individual MC's? Which brings up the problem that all 'buried' buttons are still operative. Ok, so I can call a for loop to disable all of those buttons - but that could get tricky. So, can an entire _level be disabled?
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Apr 18, 2005
I have a site with the main content loading on _level2, then I have a contact page that loads over _level2 on _level5. The contact page has a bunch of input text fields, if you use the tab button to go to the next text field it calls on clickable objects on _level2 as well as the text fields... is there a way I can write a script to disable all clickable objects on _level2 while the contact section is loaded, and then enable them once more when I unload _level5?
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Jul 5, 2011
Based on this guide, I have enabled debug level logging and also enabled date, time, level and category logging.
This works great, except now I am seeing all my data that's returned being logged. Is there a way to disable this? I would still like to see the calls logged. I've tried info level, but that turns off request logging.
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Dec 4, 2003
i was wondering if i set a variable on a button (the button is on level 5)
Code:
_level5.current_selection = "credits"
and i would like the movie on level 1 to recognize that this button (on level 5)has been pressed,is this script correct on an empty keyframe in level 1.
Code:
_level5.current_selection = "credits";
if (_level5.current_selection == "credits") {
loadMovieNum("credits.swf", 2);
[code].....
i've tried this and it isn't recognizing the variable.
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Sep 8, 2009
I'm trying to figure out how to disable a button after it is click and then enable it once another button is clicked. I'm stuck on how to enable the button.
on (rollOver) {
this.gotoAndPlay("s1");
_root.slideshow.gotoAndPlay("s4");
[code].....
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Feb 18, 2009
I am working on a project and have a print function that basically does a screen grab and prints it out. I load a number of external swfs into levels of the main swf.I want the print button to stay on the top level. Is there a way to define what level a button is on?I want to define the button on level 20. I contemplated loading it in as another external movie clip, but the script won't work if I do that.
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Apr 22, 2011
im trying to create a level select screen so the buttons unlock as you complete a level, so far i have this on each button:
on(release){
if(this.number <= currentItem){
gotoAndPlay(3);
}
}
[Code]...
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Aug 26, 2010
I have two layers in my FLA both with empty movie clips as follows:In mc_Empty1, I attach a faded background movieclip as I wait for mc_Empty2 to load a SWF. Once the SWF is loaded into mc_Empty2, I want to remove the faded background movieclip from mc_Empty1. When I load the SWF from the main timeline, the onLoad() function works and removes the faded background from mc_Empty1. However, when I load the SWF from mc_target, the SWF loads, but the onLoad() function does not. Here's my AS2 code:
//Loading SWF from main timeline
mc_Empty1.attachMovie("mcFadedBg", "mc_FadedBg", 1);
mc_Empty2.loadMovie("My.swf");mc_Empty2.onLoad = function():Void{ trace("loaded"); //This works removeMovieClip(mc_Empty1.mc_FadedBg); //This works}
[code]....
I know I'm targeting properly because the SWF loads as it should, but the onLoad() function does not.
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Oct 2, 2010
This is making me a little kooky today. I thought I could defined a library path in PREFERENCES > ACTIONSCRIPT > ACTIONSCRIPT 3.0 SETTINGS then that library would be available to all AS3 FLA files, but that doesn't seem to work for me. If I use the PUBLISH SETTINGS and define the library path everything is fine.
Is there something that I could have done to disable the application level class path functionality? I guess I'm trying avoid having to set the library path for every new FLA I'm making.
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Mar 30, 2009
i've got that when you click a button it takes you to the next frame/level of the game, but i want to make the next level harder, meaning you have to kill all the enemies to goto the next frame/level, so, how do i make it so you have to click ALL 3 buttons on the stage to go to the next frame? Or is there another way to do this?
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Jan 13, 2011
i want to control sound in my movie clip by the button which i designed in flash. for ex.: my default sound is 100% on home button & when i click on contact(last button) the volume level goes to 20% same as in between buttons.i use this script to call the sound in flash
bgSound = new Sound(this);
bgSound.attachSound("sound1");
bgSound.start(0,99);
now tell me what i put in buttons to manage sound level.
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Nov 5, 2011
In a mini game I made, I wanted to add a simple restart level button. All goes well during the first run of the game, but after hitting the restart button (which essentially just unpauses it by flipping a few booleans and such) the action listener to move the character in the game isn't responding. I put a trace() of a boolean switch for the action before and after hitting reset, and prior the value is correctly being displayed, but after the value is not.
I know I'm probably going to be asked to post my code, but it's quite long and unorganized, so I'm curious if there is a known issue relating to this.
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Dec 1, 2010
I have a button which on press will go to next frame. I want to disable this button by on press another button.[code]
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Oct 27, 2004
I have a button that is disabled after opening an external loaded movie. if that movie is unloaded, how do i re-enable that original button?
Senario:
Button "A" is pressed
Movie "A" is loaded
Button "A" is disabled.
Button "B" is pressed
Movie "A" is unloaded.
How can Button "A" become enabled again.
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Dec 26, 2011
I'm doing a bigger aplication in flash (as2).Image, there is a main "home" flash with several menu buttons.Clicking these buttons, I load external swf into an empty container in this "home" flash.[code]clicking buttons in this second level, will load external movies into an empty container in this SECOND LEVEL swf.This works fine, but now, coming to the THIRD LEVEL (don't think there will be more in the future) problems come up, some scripts won't work.Now (I'm a as2-beginner) I think, loading external swf ALLWAYS into containers in the first "Home" flash should solve the problem.But I don't know, how to load an swf from the third level into a container in the first "home" level.In the "home" level, I have a "close" button, that will unload the container content.I need to go to a certain scene "content_2" in the home swf, too.
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May 9, 2004
i have game im doing, and i want it to jump to level 2 upon completing the first level, but the problem is, the level 2 is a seperate swf, i've tried to use
Code:
on (release) {
loadMovie("level2.swf",2)
}
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Oct 2, 2009
I'm making game, where I must collect points. In end menu screen, i want that if my score's over 200, a next level button will be visible. Now it's visible every time when timer's out. I have tried this code
if (score < 200){
this.visible == false;
} else
if (score >=200){
this.visible == false;
}
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Dec 2, 2009
I have called main.swf into a container in index.swf.
myMCL.loadClip("main.swf","container"); is an action on my Index.fla timeline.
I have my navigation on index. (i wanted it to go on main, but the nature of the animation meant it had to go on index)
I need to call "home.swf" into "main.swf" from the navigation button in Index.swf.
When I had the navigation on "main.swf" this was my code to call "home.swf" into the page.
on (release) {
Preloader_mc.gotoAndStop("home");
}
("home") is the label name where the preloader is for home.swf
how to call the preloader for home into main.swf from "INDEX.SWF INSTEAD OF MAIN.SWF"
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Feb 2, 2010
I have a file1.swf which loads file2.swf into it. Within file2.swf i have a button that when clicked needs to remove file2.swf and load file3.swf into its place.
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Sep 16, 2004
Is there a way to link to one level below the current level? Instead of saying _root.level1.level2.level3, something like: ../level3 ?
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May 10, 2003
is there a way to disable a button using another button with action script flash MX .
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Aug 4, 2010
can some one fullscreen and how to disable the esc button?
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Sep 17, 2009
In my code, when a user clicks on a button, I set the alpha of the button to 50 and set enabled=0. This works to essentially disable and grey out the button. The problem is that even though the button has been disabled, it still sits in the over state until the user moves the cursor off the hit area... Funny, no?
Since you can't tell a button what frame to go to, how do I get it to go back to its up state (without recreating all my buttons as movieclips and doing the whole thing manually)?
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Jul 25, 2009
[url]...
if you click on the middle Character a popup window will open at that time i want all other buttons disable so that we cant see the small box on mouseover.[url]...
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Dec 6, 2009
I have some code similar to the following:
ActionScript Code:
//
//
var box = new Sprite();
box.graphics.lineStyle(10, 0xFF0000);
[code]...
If you click the box, its alpha is set to 1 rather than .1 because of an errant MOUSE_OUT event.What is the right way to fully disable this button when it is clicked?I'd rather not remove the event listeners because I have a bunch of different MOUSE_OVER functions on many different buttons and keeping track of which function is with which button and whether or not the listeners are already assigned seems like way too much work just to properly disable a button.
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