when i press this mc with the instant name of "rc", i'll disabled with the code above and it works great.but i have another mc i would like to disable as well which is in the same level of "rc"this other mc has the instant name of "uc" so i tried to do what you see above but only "rc" gets disabled but not "uc" i think i'm getting confuse with _root maybe or _parent...
I have two layers in my FLA both with empty movie clips as follows:In mc_Empty1, I attach a faded background movieclip as I wait for mc_Empty2 to load a SWF. Once the SWF is loaded into mc_Empty2, I want to remove the faded background movieclip from mc_Empty1. When I load the SWF from the main timeline, the onLoad() function works and removes the faded background from mc_Empty1. However, when I load the SWF from mc_target, the SWF loads, but the onLoad() function does not. Here's my AS2 code:
//Loading SWF from main timeline mc_Empty1.attachMovie("mcFadedBg", "mc_FadedBg", 1); mc_Empty2.loadMovie("My.swf");mc_Empty2.onLoad = function():Void{ trace("loaded"); //This works removeMovieClip(mc_Empty1.mc_FadedBg); //This works}
[code]....
I know I'm targeting properly because the SWF loads as it should, but the onLoad() function does not.
This is making me a little kooky today. I thought I could defined a library path in PREFERENCES > ACTIONSCRIPT > ACTIONSCRIPT 3.0 SETTINGS then that library would be available to all AS3 FLA files, but that doesn't seem to work for me. If I use the PUBLISH SETTINGS and define the library path everything is fine.
Is there something that I could have done to disable the application level class path functionality? I guess I'm trying avoid having to set the library path for every new FLA I'm making.
I'm doing a bigger aplication in flash (as2).Image, there is a main "home" flash with several menu buttons.Clicking these buttons, I load external swf into an empty container in this "home" flash.[code]clicking buttons in this second level, will load external movies into an empty container in this SECOND LEVEL swf.This works fine, but now, coming to the THIRD LEVEL (don't think there will be more in the future) problems come up, some scripts won't work.Now (I'm a as2-beginner) I think, loading external swf ALLWAYS into containers in the first "Home" flash should solve the problem.But I don't know, how to load an swf from the third level into a container in the first "home" level.In the "home" level, I have a "close" button, that will unload the container content.I need to go to a certain scene "content_2" in the home swf, too.
i have game im doing, and i want it to jump to level 2 upon completing the first level, but the problem is, the level 2 is a seperate swf, i've tried to use
I have a file1.swf which loads file2.swf into it. Within file2.swf i have a button that when clicked needs to remove file2.swf and load file3.swf into its place.
I have a movie that's 500x400 px in level 0 and has lots of thumbnails with pictures that I want to open. the thumbnails open a 500x400 px movie above the other but on level 1. the problem is that when the new movie loads on level 1, the thumbnails on level 0 (that are now hidden by the new movie) are still active, and if i click anywere in the movie on level 1, it trigger an action from level 0. Is it possible to load a movie to level 1 that deactivates the movie in level 0 without unloading it?
so i have a movie clip inside of another movie clip and i want to disable the buttons in the first movie clip until i click a button making it go back to the first movie clip. How would i go about doing this?
I'm trying to alter some ActionScript in an existing file.I've created an extra 'Contact Us' section tab which when clicked brings up the address of the company. Unfortunately the Number 1 navigation box is still clickable and leads to a dead page. I need to find what I need to alter in the ActionScript on frame 102 to stop it from doing this either by removing it or disabling it just in this section and no others.[URL]
I took an object and converted it into a button symbol. I want to be able to disable and enable the button in different situations. I used the action script code "myButton.enabled=true;" and "myButton.enabled=false;" but these don't seem to work. Is it possible to access this property of a button I made? if not is there any way to change the button in the user interface components? if not is there any other way to disable or enable the buttons i made?
i was wondering if you could completely make the toolbar in the swf window with file, edit etc disappear in as3. If it isn't possible can you please tell me how to disable key shortcuts in the swf window but with as3
I have seen several threads in regards to tbe button enable/disable, mouseEnabled usage. However. I have tried both methodologies in my code, and they don't respond. Continues to give me the alpha change and color text change, but not disabling the button after I roll off of it.Ultimate goal,to disable the currently selected button, leave the alpha at .4 and the text color to remain in its selected state/color. Everything works beautifully for my buttons other than disabling the selected one. Any thoughts or suggestions on what I can do to make the below code work better?Code called in previous function in class to add the MouseEvents to the buttons:
is it possible to disable the keyboard? So that at the start there's a enter stage animation or something where the user cant move, and at the end to show a winning animation? At the moment in my code, if you press nothing at the start it will play the animation, but you can cancel it at anytime.
I am making a password protected site. I have made the site function that the proper password is required and once submitted the user gets linked to the next page.I want the password text box to not accept anything from the keyboard except for the ctrl+paste function. how to disable certain keystrokes using AS3? I want the letters A-Z disabled with the exception of the letter V.
For some reason this code is being disabled when I publish. When I click on it in preview, it brings up a browser window. But when I publish it, on my computer that is not connected to the internet, it says something like "Adobe flash player has stopped..." and when I test it on the computer which is connected to the internet, it doesn't do anything at all. Only one Javascript pop up works - it has slightly different code and is in a different place. I tried applying the code to these other buttons but no luck.
the site in progress: [URL]..How do i tell said .swf file to re-enable the "i1" instance from the original .swf file it loaded into? I guess where I'm getting lost is how to tell one .swf to affect another.
I think if i knew this little tidbit, I would most definitely be able to have more control over my sites.
I'm a self-taught novice actionscripter and obviously don't know enough to do something as simple as this.
I need to disable the keyboard after each key is pressed, so if the user presses the UP key until the character has finihsed doing the move no other key can be pressed.
scenario: user rolls over a button, "something_mc" covers the entire flash movie, but buttons underneath that "something_mc" are still active. how would i disable the buttons underneath until user rolls off of "something_mc" (and in doing so reactivates the buttons).looks like most search options here bring up when another .swf is loaded ontop of another. my situation is if everythings in the same movie.
I'm developing a card game where I have a button (dealButton) which deals the cards. The action can be triggered by a clicking the button or pressing the spacebar on the keyboard.
Problem is, if I press the spacebar repeatedly the action is triggered multiple times. Is there a way to disable the button when I press the spacebar so that it triggeres the action once only, then gets enabled again later, to deal a new hand?
I have a log in page with two buttons "credit" and "browse" . If the user selects "browse" I want the button to start the quiz globally disabled on level0 (the log in page is level1). I think I need to leave the log in page playing on top in an empty frame for this to work. I have tried:
_global._level0._root.quizBtn.enabled = false(); I have tried that script on the button action of the "browse" button.
I am new to the Flash Media Server and have a question on its use of ports. Now if a server has IIS and FMS and one wished only to stream flash (VOD). Could I edit the fms.ini file and remove port 80 from adaptor.hostport?
In my thinking I would stream over port 1935 and would lose the ability to progressive download over port 80.Now I do not ever want to use progressive downloading so no issue so far. In addition I can now run my IIS server on port 80 for my administartor console into FMS. All my clients are internal and thus I do not need a stream on port 80.
I am playing a movie clip onMouseDown event. There are total 10 movieclips in array. I want to disable onMouseDown event while movie is playing.PHP Code:
onMouseDown = roll2; function roll2(){ shimArray = new Array("ani1", "ani2", "ani3","ani4","ani6", "ani7", "ani8","ani9","an
I am developing a gallery..I want to disable all mouse events .I want disable all mouse events wen i load a image.After clicking the image it will close .
i tried to use e boolean variable , if it is set to false it will disable the buttons and movieclips but i have write this code in every objects.
I want to disable dynamic types in AS3.0 Flash Builder 4. I hate it. Today I spend 30 minutes looking for a bug, when it turned out I typed lengHT instead of length. Apparently, AS3.0 dynamically created lenght which caused the problem. I want to have only static types enabled.
I've created a gallery to play some FLV videos and after getting the thumbnail buttons to go and play on specific frame labels, I now need to disable the button that was clicked and have it re enabled when I click on a different button. Here is my code so far: