Actionscript 3.0 :: Disabling Buttons After Click?
Jul 21, 2009
I've created a gallery to play some FLV videos and after getting the thumbnail buttons to go and play on specific frame labels, I now need to disable the button that was clicked and have it re enabled when I click on a different button. Here is my code so far:
I am wondering how can one stop the user from clicking on a button (MC) without using btn.enabled = false.example: i have a menu that has buttons which have tweens on rollover and onRelease events. I want to be able to click on home for e.g. disabling all other buttons to avoid user clicking but still keep the rollover. I have tried btn.enabled = false and of course i dont want to disable the entire btn and instead i want to disable just the onRelease event or even avoid the mouse from clicking until the animation finish. Only Then, user can click on another menu button.
I've got an idea for a game I'm making that makes use of both mouse buttons, but the pesky right click menu always gets in the way. I've been doing some research, and I've heard tell of some "authorware" programs that disable the menu? I've also heard that disabling the right click menu voids some kind of warranty.
Can anyone tell me if there is any way by which I can disable the right-click menu in Flash (SWF not EXE) , completely (I don't even want the About Macromedia.. link). I know that its possible to add ContextMenu items but I don't want to show the Settings.. or the About Macromedia.. items too.
the site in progress: [URL]..How do i tell said .swf file to re-enable the "i1" instance from the original .swf file it loaded into? I guess where I'm getting lost is how to tell one .swf to affect another.
I think if i knew this little tidbit, I would most definitely be able to have more control over my sites.
I'm a self-taught novice actionscripter and obviously don't know enough to do something as simple as this.
scenario: user rolls over a button, "something_mc" covers the entire flash movie, but buttons underneath that "something_mc" are still active. how would i disable the buttons underneath until user rolls off of "something_mc" (and in doing so reactivates the buttons).looks like most search options here bring up when another .swf is loaded ontop of another. my situation is if everythings in the same movie.
I'm building a site at the mo with pop up that can be activated and covers the main page with a new info page. This popup can be activated at anytime and will cover whatever is in the main page. Trouble is, buttons are still active from the main page when popup is displayed and given the site design the only way to stop this problem is disabling the buttons below. What is a good way of doing this? I was hoping flash keeps some sort of array of mc content and the buttons could be identifed this way but somehow i don't think this is likely!
I have an mc that when you rollover opens a menu system. There are buttons behind this menu system that I would like to have disabled when the menu system is open and re-enabled when the menu system is closed. I have this script on my timeline:
[AS] function lnkenable(isIt) { lnk0.enabled = isIt;
I'm building a site at the mo with pop up that can be activated and covers the main page with a new info page. This popup can be activated at anytime and will cover whatever is in the main page. Trouble is, buttons are still active from the main page when popup is displayed and given the site design the only way to stop this problem is disabling the buttons below.
When you click on the movie clip it goes to another frame and an animation plays: THE PROBLEM: When it goes to the animation frame after clicking the button, you are still able to click the button even though the buttons are behind the animation that is playing...how would i go about disabling the buttons while it is on the animation frame but also keep the visited state of the button clicked?
I want to disable all buttons on the stage when a certainevent trigger. Some of the buttons are already on the stage (manuallyplaced) at the startup and others are placed dynamically usingactionscript.Do I really have to assign each button a code telling them tobe disabled or can I target them all at onc
So lets say if you three movies loaded on the stage on top of each other and if I want to disable the buttons for all the movies that under the very top one so this way user is only able to click on the button of the very top loaded movie.
I've created a sliding menu that has a left button and a right button. Each button slides a background movieclip to the left or right. The background mc eases into position when one of the buttons is clicked. Problem is that buttons can still be clicked while the mc is easing into position. This throws off my x coordinate positioning of the mc. I've tried disabling the buttons and enabling them again at a few different points in my code. I've also tried using a time delay to enable the buttons but my logic isn't working. I've stripped the code that was not working out.
I got a question about disabling buttons, got this set of buttons where its animation is made by AS, so what I did is I put each button on separate MCs to make it move, but my prob is I have to disable the button while the animation is on progress..how do I stop it?
I'm working on a test where the user must find specific error keywords on a document and click on them to identify them as errors. After they click on an error, a movieclip popup displays to tell them they did a good job and explain why the error is an error.
On the movieclip that pops up, I've got a standard X close button to kill the movieclip. The problem is, when you click on the close button, the 20 buttons on the document below are still active, and can still be clicked on. Is there a simple way to disable them all, but only when a popup movieclip is being displayed?
Is there a way to disable buttons while a movieclip plays?Here's the logic in english:If you mouse_over buttonA and buttonB, fly_mc plays.If you mouse_over buttonC, flutter_mc plays.While fly_mc is playing, flutter_mc cannot play, and vice versa.
so...i've got these buttons in movie clips. the buttons are animated for mouseover and i've also got an action on the first frame of the main timeline to get the buttons to stay active when clicked on, so the view knows where he is.the problem with this is that any time i go to put an action on the button itself to pull up an external .swf or whatever, the buttons stop animating and/or stop staying "depressed" on the active sheet.
I am learning Action Script and have been working on a menu of buttons that will disable when clicked and enable when not clicked. The buttons are nested inside two movie clips called main and menu, whose instance names are main_mc and menu_mc. I have 3 files the fla with actionscript in frame 1, a ButtonSet class file and a DisablingButton file. get this error: 1120: Access of undefined property one_mc.(for each of the seven buttons)
Is there a way to disable/enable the buttons in FLVPlayback component? I got a flv files loaded into a fla file and the swf file then loaded onto the main fla file which where I want to disable/enable the FLVPlayback button at certain time.
I am creating a navigation bar in Flash (which will then be used in Dreamweaver). When you mouse over each topic in menu (ex. Products), i want it play a movie clip (so it shoots out a sub-menu underneath). so far so good, but the only thing is, the sub-menu won't stay open in order for me to click on buttons in it. For each button, I assigned it the Behavior to go to a url. Also, I tested the buttons within the mc and they don't seem to direct me to url. do you think maybe it's because it's nested within the movie clip?? Is there an easier way to go about this?
I have 4 buttons , one container and one background movieClip as the attached file shows. Well.. at the Gallery movieclip displayList I add the other three BLACK buttons like this:
[Code]...
Everything I need consist on swap the buttons when i CLICK or ROLL_OVER those buttons, how do I do on thats circunstance? With a container and a background at the same displaylist.
having trouble getting some nav bar buttons click-able. two of the nav buttons have submenues that hold two buttons each. these are the one that won't click.
my code checks out but for some reason i can't get those buttons to work.
I have a movie clip on the stage which contains buttons and actions for various things. This works fine on its own...I have another button on the top level that does other things... This works fine on its own...What I need to do though is have a button over a button eg. When I press the button on the stage the single click actions both the button on the stage and the buttons in the movie clip.I know you can�t have two buttons on top of each other on the stage, so how can I achieve this through AS2.I click on one button and a click is replicated on the other button.
The buttons are contained in a movie clip.When you click the button, it starts the movie clip and makes the page "flip".Problem is, if i click back to page 1 and go back to page 2, it now takes two button clicks to start the movie clip.I put this action in the button where "page2" is the instance name of the movieclip:[code]
I have a flash game where a mallot will move with the mouse and when clicked, activate a button on the mallot using "onRelease". When the button on the mallet is clicked it doesn't activate the "onRelease" of the button under the mallet's current position.
I built a simple jpg comp click-through as a software demo, and inserted flash movies to simulate interative buttons (hover styles basically). I am using the SWFobject script to load the swfs, and they render properly. However, they seem to need a single click within the swf to "activate" them. This not the IE click to activate issue. They look correct. They just don't interact with the mouse until I have clicked inside the SWF once. This has the effect of making all the button require a double-click to work, and means that when I hover on them, they do not animate until after I have clicked inside.
This only seems to happen in Firefox... FF 3.6.3 and Flash Player 10,0,45,2
It seams my event listener for a mouse click on buttons isn't working. I gave the buttons instance name two_btn, etc, then I wrote in action script:[code]but every time I click the button it won't do anything at all.