I'm a bit green when it comes to code and I have a specific thing I need to do which has had me going round in circles (no laughing at the back!). It must be pretty simple but I'm stumped! Basically I have 6 movieclips on the timeline with instance names 'btn1', 'btn2' etc to 'btn6'. These movieclips have an "on" and an "off" state (frame labels)
I'm a bit green when it comes to code and I have a specific thing I need to do which has had me going round in circles (no laughing at the back!). It must be pretty simple but I'm stumped!Basically I have 6 movieclips on the timeline with instance names 'btn1', 'btn2' etc to 'btn6'. These movieclips have an "on" and an "off" state (frame labels)
I make an array: ActionScript Code: var buttons = [btn1, btn2, btn3, btn4, btn5, btn6];
This question specifically deals with AS3 and list components and styling a selected item, if that's even possible. I've got an XML/Flash Video player that lists the videos with a thumbnail and description in a list component. I got the source files from an Adobe tutorial:[URL]...I'm able to style everything the way I want it. The problem comes when I try to attribute a specific text style to a selected item. I understand how the information is being taken from the XML and looped into the list component. What I don't get is how you reference a particular item in the list and whether or not you can attribute a different style to that item when the event listener fires.
i have a series of buttons in an array, and i want to change the alpha of all of the buttons when a button (outside of this array) is clicked. i can change the alpha of all of the buttons inside the for loop, but not when the button is clicked. (the button is functional and being referenced correctly, as the trace does work.)what do i need to do differently to be able to control these buttons?
Code: Select all var theBtns:Array = [btn1, btn2, btn3, btn4, btn5, btn6, btn7, btn8]; for(i=0;i<theBtns.length;i++){
I am working on trying to collect data within an array (which works) and this data is collected when a button is pressed or selected. I also want the ability to remove an item from the array if the button is pressed again. Currently, I have these buttons dynamically generated and everything works well. The buttons have ids applied to them. SO what I am trying to get working is, if I select button 0, 2, 3 (0 indexing), the data array created holds [A., C., D.]. I want to remove A. after I click button 0. Instead, it seems to cause problems. What I am doing wrong with splicing??? trace statement:
A. items so far selected selected items are: 0 A.,C. items so far selected
I'm so proud of myself. I figured this out all by myself and thought I would share. (If you can't tell, I'm new to AS) I needed a way to grab an item in a specific location and have it return an array of items. Here is how I did it:
This seems like it should be fairly simple, but for some reason Im getting caught up when it comes to removing a layer from my drawing app, and when moving the layers up and down in the display list. My first problem is that when I do the (canvas.removeChild(layers[value]); it removes the child of the targeted layer, but it also removes the child of the objects before it? I think anyways.
The second problem is that my layerUp function works, but my layerDown does not, even though they are the same code? Confused I am indeed. I'm sure its fairly messy since Im just learning this stuff, so sorry for that too!
I'm trying to target a dynamic text box for a slideshow that is located in an attached movieclip.This is the array:var slideShow = ["slide1", "slide2", "slide3", "slide4"]; Each slide is a movie clip that is loaded with attachMovie(). These movies each have a dynamic textbox named "slideDescription". How would I be able to target that text box and get it to change the desciption each time I move to the next slide in the array?
I have some buttons (dynamic mc's) set up with an ROLL_OVER/ROLL_OUT MouseEvent handler and have put them in an array.
Code: var btnArray:Array = []; for(var i:int = 0; i < 5; i++) { var bg:Bg = new Bg(); bg.width = 173; bg.height = 20; bg.x = 25; bg.y = (22 * i) + 40; bg.name = "bg"+i; [Code] .....
The problem is I can't seem to target the dtr mc's (Dot) at all even when they're in an array. Anyone have any strategies I can use to make this concept finally work? I've been able to do it as long as the dot mc's are a child of the button mc's, but I don't want the rollOver/rollOut effects to effect the child, therefore the separation.
I have dynamic links that I'm pulling from an already published RSS feed [URL] using the xml in said document.Now, the 'client' wants the video links from this document to link to an iframe above the flash interface. No problems targeting the iframe when the links are hardcoded into the flash piece, but they want complete control (yes, I know they're asking for a miracle). Here's my piece so far:[URL]
Here's the function and variable that pulls the links and titles: Code:
Code: function getPageTitle(ind):String{ var this_text = "<a href='" + _level0.link_array[ind] + "'>" + _level0.title_array[ind] + "</a>"; return this_text;
This is what I tried (along with just single quotes and double quotes), but to no avail: Code:
I'm trying to create a movieclip from the library dynamically on a certain event and then being able to target one specific movieclip by name after they've been created. I'm having problems being able to target and have tried a tone of different approaches, I think I'm close but I'm getting the error '#1006: getChildByName is not a function.'
I'm trying to push just the contents of the "txt" attribute in each "question" tag into an array named "questions" in AS3 Flash. Here is an excerpt from my xml file.
I have an array that contains movieclips. All of the movieclips have te type and they are all positioned on the stage next to eachother.
Above the displayed movieclips i have 3 buttons, each simbolizing a type, what i want to do is: i click on one of the buttons and all of the movieclips that dont match the right type should be removed from the stage, the remaining movieclips should then tween so that they are next to eachother again. If i click the button again then the movieclips should be displayed again to where they were and should all be positioned again next to eachother.
I am undergoing some experiments on creating object arrays before I attempt to implement it on my main flash document.
Ive created an object array with 3 variables, and im attempting to change the values, then trace the values back to see if its working. Ive tried many things but I keep getting [object: Object] back in the output window.[code]...
What I've got is a menu that loads images as buttons. It will only display menu items that are within a certain group (i.e. if themenuitem.node Value == groupid[q] then it will display that menu item. Each of the menu items has a unique number (Itemnumber[n]). I have a loop that goes through and displays the menu items that are within a certain group. I am currently able to also find out the unique number of each of the menu items where themenuitem.nodeValue == groupid[q], but what I want to do with these numbers, is place them all into an array as it loops through.So, say for example, it finds an item in the loop. It tells me this item is number 4 (if I tell it to trace(Itemnumber[n]) within the loop). Then, it finds another item in the loop, and it tells me this item number is 6. I want to be able to add items to an array as it loops through, so I'll have an array at the end like this: (4, 6).Currently my ActionScript looks like the following. Never mind if there are variables that are not defined in there -- they have been defined in other parts of my movie.[code]As you can see, I've made an attept at achieving this by trying numarray[numarraylength] = n; -- but all this does is send me an array, then overwrite it next time it loops (so I get an array like (4, 4), then one like (6, 6). I've added comments in the code to further explain what I'm trying to do.
I've got a combo box adding items from an array. The labels are working just fine, but adding the data with a variable won't work for me. If I put in an actual number, I get that result, but trying to add it with a variable I always get 1 as a result. classData only ever = 1. I can access the array. I know it must be in the syntax.[code]
i don't understand arrays in functions, but how do you find the matching items given in an array? for example: var fruit:Array = ["apples", "oranges", "grapes", "oranges", "apples", "grapes"]; how can i get it to show only the number of apples in the array?
I want that clip on line 5 to equal the items of an array excluding the item that is the currently active/clicked on. Becuase one array contains buttons and the other array contains movie clips that I want to fade when the corresponding button is clicked
PHP Code: function groupOn(event:MouseEvent):void {var clickedIndex:int = leftMenuArray.indexOf(event.currentTarget); currentClip =