ActionScript 3.0 :: Accessing Movie From Another Class
Dec 30, 2008
First, please click on the link below to see the mockup that I did:
Link
to mockup
First of all, the Flash makes use of an XML file to grab some data. Basically in the first frame I am loading the XML, then what you are seeing on the stage is in frame 2. On the stage there are 2 movies:
1. scrollPane_mc
2. cables_mc
For now you can check and uncheck the items in the scrollpane and you can roll over the cables to see their names.
1. scrollPane_mc
scrollPane_mc is a scroll pane component that has a movie called cableList_mc as source.
cableList_mc itself is an empty movie with just 1 frame and which dynamically grabs a movie called cableListItem_mc (itself attached to a class of the same name) from the library and duplicates it, based on data from the XML file.
Code in cableList_mc:
var startY:Number = -0.8;
for (var cableName:String in VPN_Utils.cables) {
var listItem:cableListItem_mc = new cableListItem_mc();
listItem.name = cableName;
listItem.x = 0;
[Code] .....
So basically now what I want to achieve is to control and talk to the cables from the scroll pane. So when I uncheck "Cable1" in the scroll pane, "Cable 1" on the stage should turn invisible for example.
I have a movieclip in stage with instance name 'ts'.
I have a class Test.as
How should i refer to MovieClip 'ts' in stage from my Test class. Say for example I want 'ts' to gotoandstop at frame2.I tried root.ts but received a error.
Iam new to actionscript 3.0. I have a movieclip in stage with instance name 'ts'.
I have a class Test.as How should i refer to MovieClip 'ts' in stage from my Test class. Say for example I want 'ts' to gotoandstop at frame2.I tried root.ts but received a error.
I have a Flash file with Movice Clips that are placed on the stage at author time. Let's say one of the clips is called "stageClipMC".[code]Tracing "stageClipMC" return "undefined". From this class, how would I access the clip on the stage? I have tried different variations on "MovieClip(root)" and "MovieClip(stage)" to no avail.
I have a movie clip on the root which contains my menu. And another movie clip which plays my video. Basically when i click a menu item it calls a function which i want to able to send a command to my video player to play another video.
This is code inside my video player movie clip (i've missed out the including of the class and various config stuff - below is just so you see the name of the class instance)
var MDVideo:MD_VideoPlayer; var videoPath:String = "assets/ski_video.flv"; MDVideo = new MD_VideoPlayer(videoPath, local_config_obj);
[Code]....
How do i access the MDVideo instance from my menu movie clip?
i know its probably been answered here before but I havent been able to find exactly what i need to make it work. Plus this is my first time doing AS3 so
I realize this is kind of an odd issue, but I am wondering if there's any way to get Flash to allow me to access a class's static functions using a class variable that points to the class. Example:I create a class called FooClass that has a static function named fooI then create a variable of type Class that points to it
Code: var class:Class = Class(getDefinitionByName("FooClass")); However, when I try to call foo() using the variable, it errors saying the function
I have created a class, call it Class1, that has various objects drawn on the stage (drawn in the IDE). It also has a function, called setColour, for changing the colour of those objects. The function works fine if I call it from within Class1.
Now I have another class, call it testClass1, that imports Class1 and calls the setColour function. First of all, none of the stage objects from Class1 are visible. Secondly, when setColour tries to modify the colour of an object, I get the error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
I've only been programming in as3 for a couple months, and so far I've written several compositional classes that take MovieClips as inputs to handle behaviors and interactions in a simple game I'm creating. One problem I keep coming upon is that I'd love to access the custom variables I define within one class from another class. In the game I'm creating, Main.as is my document class, from which I invoke a class called 'Level1.as' which invokes all the other classes I've written.Below I've pasted my class 'DieLikeThePhishes'. For example, I would love to know the syntax for accessing the boolean variable 'phish1BeenHit' (line 31) from another class. I've tried the dot syntax you would use to access a MovieClip inside another MovieClip and it doesn't seem to be working for me.[code]
I've only been programming in as3 for a couple months, and so far I've written several compositional classes that take MovieClips as inputs to handle behaviors and interactions in a simple game I'm creating. One problem I keep coming upon is that I'd love to access the custom variables I define within one class from another class. In the game I'm creating, Main.as is my document class, from which I invoke a class called 'Level1.as' which invokes all the other classes I've written.Below I've pasted my class 'DieLikeThePhishes'. For example, I would love to know the syntax for accessing the boolean variable 'phish1BeenHit' (line 31) from another class. I've tried the dot syntax you would use to access a MovieClip inside another MovieClip and it doesn't seem to be working for me
I have a class, call it MyClass, and there are several variables that I need to be able to access each instance of from within the class.So for instance, I need the object myObject1, a member of MyClass, to store the variable myNumber.From the main timeline, if I trace myObject1.myNumber, I get whatever number I've stored.
However, I need to check the numbers against another parameter, so I need to be able to test if myObject.myNumber == myOtherNumber. But from within the class, if I trace this.myNumber or myNumber I get null.What is the proper syntax for accessing a variable within a class?
I can't find a way to directly access a MC (or textfield, etc) on the timeline from a Class loaded into my Document Class. No problem from the Doc Class, but can't do it directly from the loaded Class. Is there a trick to essentiall extend the Doc Class AS from another external class?
I'm being really dumb today and I know this should be simple.....How do i access the stage from a class which isn't the Document Class? For instance, I want to create a tween which takes in the parameters of the stage's width? So I've written.....
ActionScript Code: var myTweenX:Tween = new Tween(this, "x", Regular.easeOut, this.x, stage.stageWidth, 60, true);
instance is a public static variable on the default class, Main. I can do Main.instance.defaultClassFunction() with no problems at all, I use it to access functions and variables from within other classes. Is it possible to use this method to call a function on the subclass, currently I have to do this,
I'm pretty new to fully using class's for my programming (in-frame scripting satisfied me for a while). I am having a problem accessing the properties of a class from another class. The first class (I'll call it controller) receives a reference to an object of another class (I'll call it display). Display have several specialized subclass (I'll call one SequencedDisplay). SequencedDisplay has a timer in it that I need to access:
How do i access the stage from a class which isn't the Document Class? For instance, I want to create a tween which takes in the parameters of the stage's width?[code]
I have created a movieclip in the library and added a class to it. I want to access a function and set an Array in that class from the document class...Heres what im doing now which is not working... it says startnow function is undefined.
PHP Code: package comimport flash.display.*; import flash.events.*; import com.NavMC public class Capability extends MovieClip Constants: //
I'm trying to write a class that somehow emulates the old AS2 gotoAndPlay(); function, but i'm failing to find a way to reference the timeline that is calling the Class Constructor.
this is what i am using to call the class, i'm placing this code in the frame of the timeline i want to control. but it always gives me a null error.
I Know senocular adressed the timeline issues in one of this forum's post, but i can't figure out what to do in order to register this class in the specific timeline in order to control it.
why can i access the first function in a class with
PHP Code:
import test.test var test:test = new test();
but I cannot access the second or third function in the same manner? they seem to be seperte entities within the class definition.
can access
PHP Code:
public class NetStreamex { public var connection:NetConnections = new NetConnections(); public function NetStreamex():void { connection.createNetConnection("rtmp://localhost/test/1");
I have created an SWFloader class that creates a container on the stage and loads an external swf into it. How can I click a hotspot in the external swf and make it instruct the loader class to load a new external swf? Basically, how can I access the SWFloader class from the timeline of the external swf?
I have two movie clips on the stage at frame 1 and frame 2. Both are instances of seperate classes. (They are not dynamically created, just their linkage is set to their class names)I have created soundChannel and Sound Objects in Class 1 and I want to access them from Class 2. (I want to stop the sound channel that was started in class 1)Is there any way to do this? If yes, will this be true for other properties also?
this is a massively simplified version of what I need to do but using the following classes, what do I need to put in the second class to call the function from the first? This class contains what I want to call:
I have an xml class that loads xml data, I need to access the data from another class. I have imported the xml classinto the new class and created a new instance of it. However when I try to access the xml data it is coming back as null. I understand this is almost certainly because when it is called the xml data hasn't completed it's load. How can I get round this?
In Flash Professional, I drew a shape, converted it to symbol, linked it to class Symbol1 (extends MovieClip) which is generated at run-time, and saved the SWF file as shape.swf.
Now my main application wants to load shape.swf and create multiple instances of Symbol1 but I get ReferenceError when trying to access the class Symbol1.
Below is my main application's code. Errors thrown are mentioned in comments.
public class MovieClipTest extends Sprite { public function MovieClipTest() {
MyRenderer is a class that I wrote, but Flex doesn't see it and gives "defintion not found" error, because it is not within the mx namespace. What is a clean way to make this to work?
First off I don't understand classes, how to "call" or "initiate" them. I'm class ignorant.
I have two .fla files. One of my .fla files consist of 15+ .as files; we'll call this one XML editor. The other .fla file consists of 10+ .as files; we'll call it the interface.
The xmleditor.swf loads the interface.swf. Within the xmleditor.swf, a login screen appears and the enduser logs in as either a "user" or an "admin". The "user" or "admin" is stored in a public variable called "userType". The userType variable is created in one of the many xmleditor.fla .as files called Login.as.
Once logged in, xmleditor loads the interface.swf. interface.fla uses 10+ .as files. one is called nodeNames.as I need an if statement in nodeNames.as that is something like this:
if (Login.userType == "user"){ trace("do something"); }
I have the following FlashVars.as file but I have no idea what the steps are to make it work.