ActionScript 3.0 :: Drag With Rectangle Contraints Error #1009?
Mar 10, 2011
Im running a movie clip from an AS class, and simply testing it using the addChild method in the FLA but all my code is in the external AS file. Inside this movieclip i have a my own custom Slider Component. I am using the drag and drop method and i want to constrain the image i am moving to a rectangle. I have drawn the rectangle (called rect) and i am using that MC to get the size and position propities. and my slider is called (slider_mc) anyway here is my code. I am getting the
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at com.spay.ticketpurchaser::TicketPurchaser()
at TicketPurchaser_fla::MainTimeline/frame1()
I'm creating a quiz that has the user press a submit button.Everything was working perfectly until i tried to make the button look better by going in the clip and converting the rectangle to a movieclip.now the button looks great but says its calling a null reference.if i go in an break apart the mc on the first frame (up) then it works.why is it doing this? is putting a mc in a btn bad? is there a way around this.I really like the way by buttons look but dont know how to get the same effects without it being a movieclip.
I have a tree and I can arrange the nodes inside using drag and drop and my programs throws the null pointer exception. When I see the trace the error is actually in the core library and not on my code. do anyone know the meaning of this?
Error #1009: Cannot access a property or method of a null object reference.
This is the error I cannot seem to understand. On the stage I have a movie clip, mcTree. It's keyframe is in frame 3143. There is no tween or anything. In frame 3144, I have the following actionscript:
mcTree.gotoAndStop(2);
I publish the movie and I get to frame 3144 then BAM TypeError: Error #1009: Cannot access a property or method of a null object reference.
at 2file_fla::MainTimeline/frame3144()
As you can tell, I'm more than 3000 frames into my animation here and have made it this far using this method, and it has worked.
I have a rectangle (90 degrees). I can drag the cateters, limitid by a rectangle. But I have tried to limit the dragging of the hypotenusa in a rectangle too, but can�t figure it out. Where I have the ?? I want to put values so that the hypotenusa can be dragged peripendicular like the kateters. Later I shal draw and fill the area beeing dragged.
Basically using nothing but code I want to be able to hold down my mouse button and when I move my mouse a rectangle of any proportion based on from where the mouse left off is madeI can stretch this out to anywhere on screen till my finger is lifted off the mouse button.nce my finger is off the rect stays there till I create another and the previous rect disappears.I know how to creat a rect normally in AS3 but this has just stumped me
I would like to add the ability to resize a rectangle movieclip, plus have the ability to drag it horizontally. I have the horizontal drag code working, but I am not sure how to add the ability to grab the ends and resize it.. There are a lot of these bars on screen, so I am adding listeners in a loop:
I imagine I need to add 2 movieclips to each rectangle to allow for resize handles, but I'm not sure how to refer to them or initalize them...Here is a pic of what I am looking to accomplish.
I Created an action script code when the mouse Down and Drag I taks the X,Y postion in the first and when the mouse is Up it take the Final X, Final Y and Draw Rectangle
I need to Show the User the Rectangle with the mouse Motion (like when you draw in photoshop ) But in my Code the the Rectangle appears when the mouse up
how to limit the region an object can be dragged in if the region is an irregular shape. I've tried with the 'set bounds' command and tried making a shape out of rectangles - but no joy.
I'm trying to code addChilld to spawn a movie clip at a random x position and then have it spawn at a random y but constrained so it only spawns between say 200 and 400 (on an 800x600 stage).
I've got it spawning at a random x, its just the constrained y
Heres the code I have so far: (Note: This is only for the function with addChild)
Code: function addShape():void{ var obj:Objects=new Objects(); obj.x = Math.random()*stage.width;
in the following SWF example: [URL] you can see small iphone application created with flash cs5, this application has blue rectangle, you can drag and drop this rectangle with your mouse cursor.. ok no problem in the code, but i want ask a question: when i run this application in iphone device, my finger will drag and drop the rectangle instead of mouse cursor ? or I need change the code? here is the code i used:
Starting new thread for this topic as suggested by forum. I have a website which tweens movieclip pages (named home, bio, music, video and contact). Love the effect and trying to keep it. Main timeline contains the main buttons (home_btn, bio_btn, music btn, video_btn, contact_btn). Music page has a XML mp3 player contained in it with button control. Video page has an encoded video with no code.
I need the following:
1 - Music and video to shut off as those pages/movieclips tween off the stage. Gets annoying with them playing especially at the same time
2 - Music player to play correctly. It is not with the new code.
I have the following code. The "Tween Code" is on frame 1 of the main timeline of the movie. The "MP3 code" is on frame 1 of the music movie clip. I am getting the following ERROR message when running my movie. I ran the Debugger as I publish and it points to music.my_channel.stop(); in below code. My thought process on this was that it would reach out to the music movieclip, find my_channel and stop it.
I have created an invisible button myButton_btn inside a moviclip with instance name supermarket_mc. The supermarket_mc is based on a class Supermarket, which has the following code and works fine.
public class Supermarket extends MovieClip { public function Supermarket()[code]....
Now, if I have a button on Stage they work fine when I add a listener to them. However, when I add a listener to myButton_btn ie:
myButton_btn does not react to click events and I get an additional error Error #1009: Cannot access a property or method of a null object reference.I suspect that the MouseEvent.CLICK in the class definition overrides the MouseEvent.CLICK on the nested button.
I am not an expert in flash, but i do work with AS and tweak Flash projects , though not having deep expertise in it. Currently i need to revamp a flash website done by one another guy, and the code base given to me, upon execution is throwing the following error."--- TypeError: Error #1009: Cannot access a property or method of a null objectreference.atNewSite_fla::MainTimeline/__setProp_ContactOutP1_ContactOut_Contents_ 0() at NewSite_fla::MainTimeline/frame1() --"The structure of the project is like, it has theifferent sections split into different movie clips. There is no single main timeline, but click actions on different areas of seperate movie clips will take them between oneanother.All the AS logic of event handling are written inline in FLA , no seperate Document class exists.
Preloader Movie clip is the first one getting loaded. As i understood the error is getting thrown initially itself, and it is not happening due to any Action script logic written inline, because it is throwing error even before hitting the first inline AS code.I am not able to figure Out what exactly it causing the problem, or where to resolve it. I setup the stuff online, for reference if anybody want to take a look at it, and here is the link.You need to have flash debugger turned ON in your browser, if need to see the exception getting triggered.
I am not an expert in flash, but I do work with AS and tweak Flash projects, though not having deep expertise in it. Currently I need to revamp a flash website done by one another guy, and the code base given to me, upon execution is throwing the following error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at NewSite_fla::MainTimeline/__setProp_ContactOutP1_ContactOut_Contents_0() at NewSite_fla::MainTimeline/frame1()
I added a flv into my Scene 1 then i added a new Scene.I just wanted to after finishing the .flv flash go to next scene.but when i added a new scene,and I test my movie,the .flv didnt show and i recieved these errors
stop(); button3.addEventListener(MouseEvent.CLICK, playClick3); function playClick3(Event:MouseEvent):void { gotoAndStop(422); }
On frame 422 there is no code at the moment. I keep getting the error TypeError: Error #1009: Cannot access a property or method of a null object reference.
I've been away for a while and I just started to work on my new portfolio website (in flash). The design is finished and I followed a tutorial on youtube called the ''the fluid flash website to keep your flash website always centered''.The tutorial went good but when I wanted to go to another frame with other contents, an error appeared in the browser saying:
Code: TypeError: Error #1009: Cannot access a property or method of a null object reference. at serrick_port2_fla::MainTimeline/resizeDisplay()
The code for the website is:
Code: stop(); import flash.events.MouseEvent; var myStage:Stage = this.stage;
when all my script code is in the first frame everything working fine, but when I put some code in second frame, i've got the error:
Code:TypeError: Error #1009: Cannot access a property or method of a null object reference.at khekhe_fla::MainTimeline/frame1()[code]....
in the second frame i've receive the error i wrote about in the beginning. (i click btn_training, script sends me to the second frame, and when i click btn_back i receive the error).
sometimes I get this strange error during gameplay:
Code: TypeError: Error #1009: Cannot access a property or method of a null object reference.
[code]...
I still don't know what causes the error. The only thing I discovered is that sometimes an object is null inside of my SoundManager. But I don't know why. I already checked all appropriate arrays if something's missing there but all seems to be ok there.
I am trying to use the scroll pane component and I am having a few teething troubles. I have a scroll pane as a child object of a movie clip which is essentially a 'page', if I display this page it works fine and the scroll pane does too. If I then remove this page from the display list, go to another page and come back by readding it to the display list, I get the following error, even though nothing else has changed:
TypeError: Error #1009: Cannot access a property or method of a null object reference.at fl.containers::ScrollPane/fl.containers:ScrollPane::endDrag()
The scroll pane is still visible and works correctly, but ideally I'd like to stop this error.
I'm creating a simple gallery for a website which literally loads the next image when the image is clicked. I've set it up so that the images fade in. When i preview the .swf file in flash i get the below message:TypeError: Error #1009: Cannot access a property or method of a null object reference.atOutside_Portrait_fla::MainTimeline/fl_FadeSymbolIn_12()Everything seems to work ok, but im wondering if this is going to cause any problems. I've copied in the action script text which i have used below.
stop() /btn1.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_9); function fl_ClickToGoToAndStopAtFrame_9(event:MouseEvent):v oid
I'm trying to set up a contact form but I get a #1009 error. I read somewhere that it has to do with false targeting but I can't find my error(s). Please help.
// Imports needed for radio button grouping import fl.controls.RadioButton; import fl.controls.RadioButtonGroup;[code].....
I have code on the first frame of timeline and code in a class file and when publishing I get Error 1046: Type was not found or was not a compile-time constant: MouseEvent. This error gets thrown on the frames where I have buttons and their corresponding MouseEvent code, thus the MouseEvent error I suppose.Although I don't know how to fix it, I tried adding import flash.events.*; to the first frame's code, which resolved the Error 1046, but then caused Error 1009: Cannot access a property or method of a null object reference pointing to line 29 of the class file which states container.addChild(btn); - the last item in the class file below.Each set of code works fine by itself, but when used together causes a problem. Can someone assist with what I need to change? I suppose there is some sort of conflict with the MouseEvents?
Code on the first frame:
ActionScript Code: stop(); //tried adding import flash.events.*; but it caused Error 1046 I_acknowledge_btn.visible = false;[code].....
So my problem here is, I'm working on my Adobe Air project, so I decided to code some buttons to be able to navigate. The problem here is that I get a error for trying to do so. Here is my code.
[Code]...
I do not see what is wrong actually, I tried this on a blank non-AIR file, and it worked well.
I'm doing a basic reflection class that will take any MovieClip, create a copy (using BitmapData), and do the flipping, alpha, gradient mask, etc to create a nice reflection.The class works great, with the exception of dynamic text.I've done quite a bit of searching, and I realize that you must put the TextField into a MovieClip and then take the BitmapData of the MovieClip.
Sounds great... but when I actually do this, the BitmapData that is display on the screen is a box (like a bounding rectangle around the text) that is filled with white. Other relevant info:
there I have a problem with this error #1009!I am making a platform game and I can not fix some bugs.When I use the debugger it says:"TypeError: Error #1009: Cannot access a property or method of a null object reference.at PlatformGame/checkCollisions()[D:gamePlatformGame.as:2445]at PlatformGame/gameLoop()[D:gamePlatformGame.as:951]".On line 2445 in the function checkCollisions() in my as3 file is the following code:
Code: line 2445: if (hero.mc.hitTestObject(boss.mc)) line 2446: