//Handle game logic mcPlayer.update(); //create question mcMathQu.update();
the first "update" function of external as file works , but the instance i added in the 2nd external file, it gives me that error... (there is a 3rd one behind it which works too)
note: the code itself is an external as file of a fla file. (and i checked, everything is linked properly to their individual external as file.
this is the whole function code. (still doing in process.)
public function update(evt:Event) { //This is the game loop //Handle user input
I get Error 1136 : incorrect number of arguments, expected 1, for this code: public class SpaceWolf extends MovieClip { public function SpaceWolf() { StarBg(); }} public function StarBg() { var star:Star = new Star(); for (var i:Number = 0; i < 70; i++){ star.x = (Math.floor(Math.random()*650)); star.y = (Math.floor(Math.random()*600)); addChild(star); }}}
I'm kind of new to programming so It might be something basic. I don't have any parameters or arguments in the function so I'm confused why I get that error.
I'm just starting to learn AS3 and I'm trying to create a play button on a menu screen to start a game.I keep getting MMenu.as,Line20 1137:Incorrect number of arguments. Expected no more than 0. Every where I look the proper way to handle a dispatchEvent is as shown.
i found the error here what should i type in the constructor function between the braces to call the function to the main time line public function creation() {
Basically i am working through a book called..Foundation Actionscript 3.0 Animation, making things move.i am now on Chapter 9 - collision detection. On two lines of my code i get the 1135 error, letting me know that i have an incorrect number of arguments.
package { import flash.display.Sprite; import flash.events.Event; public class Bubbles extends Sprite
[code].....
The bold parts are the lines im having trouble with!
I have currently picked up a flash piece from someone which I am trying to populate. The issue is that when I look to publish I receive the error as mentioned in the title. package com.XXX.video.ui { import com.XXX.components.ScrollBar; import com.greensock.TweenLite; import com.greensock.TweenMax; import com.greensock.easing.Back; [Code] .....
I have a game I'm currently working on and I've got some library movie clips with actionscript attached, the constructors for the actionscript files have several arguments obviously when I instantiate the movieclip via code with the new() statement I simply pass those arguments in no problem, but how do I pass in the arguments when I drag an instance to the stage from within flash. All I currently get is an error message "incorrect number of arguments".
I want my navigation bar to open other pages in the same window. Currently, it's opening as if it's _blank (must be the defaut when nothing is coded).I thought I was coding correctly, but the error above popped up - so now I don't know what to do next.The code as it is with the error is as follows - the line with the error is highlighted in italics.
function goHome(event:MouseEvent):void { var targetURL:URLRequest = new URLRequest("http://www.fairwoodcommunitynews.com/Alphatest/Home.html", "_parent"); navigateToURL (targetURL); } homeBtn.addEventListener(MouseEvent.CLICK, goHome);
how do i get around the 1136: Incorrect number of arguments. Expected 1. i have a function that is called by a button, but i also want to use that function without pressing that button, as kind of a way of refreshing what is being done threw another function in the other function im using Function x() and this is what is giving me the error the original function when called from the button is function x(event:Event):void and the button executes that function via [URL]
I've got a 1126: Incorrect number of arguments (Expected 1) but I'm not sure what kind of an argument is involved with a trace statement. My goal is to 'package' things a little more so that I can have a 'pre-loader class' that will run first followed by a gallery or whatever. Usually, I just do it all in one package or in the timeline itself, but I'm hoping that this will clean things up and hopefully go faster for me.
I'm trying to make a simple slideshow that ends with the option to click and enlarge each image. Clearly, I'm a complete n00b at this and know nothing about coding.
Here's what I've done:Created the slideshow. It works. Created a thumbnail of each picture and made it into a button (btn1, btn2, btn3, btn4) with the same instance names, each on their own layer. Created an Actions layer with the following code:
stop(); function rollOverFunction(evt:MouseEvent) { play();
[code]....
The code was working fine until I added the second button...now I get the error above.
i want to set busycursor in loadValue Function. But i'm getting error as Here i'm getting an error as incorrect number of arguments expected 1.the error that i'm getting in 3rd line. and i have not pasted full code here. But i pasted only where i'm getting error when i tried to inser busyCursor.
Below is my script from Flash CS5(AS3), there is an error on line 8 reading: 'Incorrect number of arguments. Expected no more than one.' and I cant for the life of me understand what's wrong. Obviously I understand the error, but I am running myself rugged trying to fix it!
i have a small problem with the APEngine class.Everytime I try to run it, it gives me this errorPHP Code:1137: Incorrect number of arguments. Expected no more than 0. the line it refers is this one:PHP Code:force = new Vector(0,0); Whats going on?? I mean, I don't understand how it can be wrong, as the APEngine class imports a custom Vector class, but Flash thinks I'm using the original Adobe Vector class
I have EventListeners adding and removing all over the place. But in one case, I'm removing two MouseEvent Listeners within a function. They read like so:
Code: Select allmPhotographyAtPhotography.removeEventListener(MouseEvent.MOUSE_OVER, every_Photography_over, false, 0, true); mPhotographyAtPhotography.removeEventListener(MouseEvent.MOUSE_OUT, every_Photography_out, false, 0, true); I'm getting these errors, referring to the above lines: 1137: Incorrect number of arguments. Expected no more than 3.
hey im trying to make a mp3 player and when u click on a play btn it plays that song. but i keep getting this output error "Error #2044: Unhandled IOErrorEvent:. text=Error #2032: Stream Error. at slide_fla::MainTimeline/frame1()" this is my code
ActionScript Code: import fl.transitions.Tween; import fl.transitions.easing.*; var slidebind:Rectangle = new Rectangle(3, 3, 159, 0); var loadsnd:URLRequest = new URLRequest ("s1.mp3"); var thissnd:Sound = new Sound();
which everything seems fine, but when i implement a slider on a page inside a folder in the root (i.e. aboutus/index.aspx) i get that error when the slider is trying to call the images.I have similar slider animations in pages located in the root folder and in those i get no problem at all, seems it only happens when the page is located inside a folder.The website is done using main.master on asp, maybe the cache or rendering of the website is missing something, hope someone has had something similar or know how to get around this.
I'm trying to add a KeyBoard event in addition to the MouseEvent I already have for my function. So I set up the following code to handle that but it's giving me 1136 errors looking for an argument inside the parenthesis when in reality, it doesn't need one.
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyPressed); function onKeyPressed(evt:KeyboardEvent):void { switch (evt.keyCode) {
Error #2044: ioError no controlado: text=Error #2032: Error de secuencia. URL: send_email.php at Alvaro_Veronica_v0105_fla::contactform_11/frame1()The code from the php file in charge of sending the email is the following: <?php$contact_name = $_POST['name'];$contact_email = $_POST['email'];$contact_subject = $_POST['subject'];$contact_message =
I get this error message but all the code for the sound seems to be in order. It is only played after it is loaded. Error #2044: IOErrorEvent no controlado:
This is the error I'm getting with my code and I believe it has to do with the sounds needed to be played back. Error #2044: Unhandled IOErrorEvent:. text=Error #2032: Stream Error. at workingg_fla::MainTimeline/stage_EnterFrame()
My code:
import flash.events.ActivityEvent; import flash.events.StatusEvent; import flash.media.Microphone; //line code belowvar container1:Sprite = new Sprite();var container2:Sprite = new Sprite();var container3:Sprite = new Sprite();var container4:Sprite = new Sprite();var container5:Sprite = new Sprite();//random coordinates for container1var corcon1x:Number = Math.round(Math.random()*600);var[code].......
What I need from this code is the following:
a. to pick up the mic activity level, read it, and based on the number put out a line
b. it to be kept to a minute, after the minute the screen is cleared and it plays back the lines and sounds that had been generated.
c. that nothing appears when the mic.activityLevel is 0
d.that when lines hit each other, a sound is made
I don't care if there is no playback, but right now I can't even get the lines to appear and I need the sounds to play when the lines hit each other.
I'm making a system to upload photos to a gallery. I'm using filereference, and it's working alright. I can upload like 20 files fine sometimes.. but when I do like 50, it starts giving me errors on over half the files.
The error is: Error #2044: Unhandled IOErrorEvent:. text=Error #2038: File I/O Error.
This may be a php error, or server error, I'm not sure. Because the file isn't even uploading at all.