ActionScript 3.0 :: Navigation Menu - Multiple Hit Area With Specific One Active
Aug 14, 2009
The center top of this webpage has a navigation menu that I'm trying to create [URL]. Basically, depending on where the mouseover is, the image and hence the button/link below changes. How to have multiple hit areas overlapping in the same place, and to have only one specific hit area active depending on where the mouseover is at the time.
I am creating an interactive website so it can be viewed where there is no internet.Each section of the website is split in to different movie clips with the navigation itself being a movie clip on a different layer.Currently I am able to jump to the beginning of frame 1 of a MC then able to navigate to frame 2 but unable to go back to frame 1 through the nav.My biggest problem is jumping to frame 2 of a MC.
I just want to do not allow editing at some area of text area in flex. How it can be done?let suppose text length in text area is 50 characters, i want to allow editing if cursor position is less than 15, and if cursor position in text area is greater than 15 it should not allow user to add more text in text area.If user press any key it should not add any character in text area.[code]
I want to have an object move towards the active button on a navigation. So if I click on a button, the object moves towards that button and stop there. Then if I click on another, it move towards it and stop.I looked online but I have a hard time finding the right words to find what I need..
I am making a website and am new to Flash and AS3. My site consists of 5 movieclip buttons. The buttons are programmed to move left or right depending on which button is open currently. I recently added a function that removes the eventListeners of these buttons so that you cannot click them while the tweens are happening (I was having major tween issues: stopped tweens etc) and then adds the listeners back when the tweens are done. However, after clicking through the site for a little while the active, clickable area of the button changes! I have no clue why this would be happening.
I am making a website and am new to Flash and AS3. My site consists of 5 movieclip buttons. The buttons are programmed to move left or right depending on which button is open currently. I recently added a function that removes the eventListeners of these buttons so that you cannot click them while the tweens are happening (I was having major tween issues: stopped tweens etc) and then adds the listeners back when the tweens are done.
However, after clicking through the site for a little while the active, clickable area of the button changes! I have no clue why this would be happening. This was not an issue before I created the function that removes the listeners so I assume that is the problem, but have no clue as to why. I am attaching the code for the tween functions for moveLeft and moveRight, the remove listeners function, and one button function.
i'm working on a project where i would like to build a menu of 3 buttons in the bottom of my screen, when 1 of these buttons is clicked a little popup MC pops up with a X sign to close it. WHen the popup is active the background (the buttons) fade to a 30% alpha and a re not clickable anymore. When i close the popup MC with the X sign then the buttons are active again. I seen a tutorial how to do this but i lost it.
I'm currently working on an AS3 scripted drop down menu and for the most part it works exactly like I had envisioned with one small hiccup. The issue I have is if you accidentally navigate away from a button that creates one of my drop downs before the script has finished running the other drop down buttons will drop down but not be active until you go back to the original button and finish the script. What I believe will fix the problem is to disable the other main menu buttons until the script has finished. I could just disable at the beginning of the script and enable at the end but there are 5 flyouts and 9 buttons on the main menu. This would add up to a ton of extra code. So how could I create a block of code that disables the buttons and another block that will enable them at the end of the script but be able to call them in each script? And here is my site that I'm currently working on. [URL]
If you have a look at the attached sliding menu there are four buttons. Each button brings an image in place. I want the button that�s been clicked to remain red until I hit a different button, even when the cursor is not right in front.
I can't get "Motion" and "Press" to show as active. Basically this is done via a gotoAndPlay function, but it's not working. In addition, the code also deactivates the menu item when it's active; so, if I was on "Profile" before going to "Web" or "Press," that item remains inactive once I've clicked on "Web" or "Press," so I can't click on "Profile" again until I go to any of the other pages.
Below is the code for the navigation. Also, there is an external file named BookSection.as that I believe contains the code we would need to edit, I just can't figure out what it is - I've tried several edits.
You can find here (I couldn't upload since I don't have more than 50 posts):
I found this script but it doesn't work. My buttons are not in a movieclip, and the instance names are but1-6.[code]The script is on a new layer called actions. Can anyone tell me why this script has NO effect whatsoever?
i've some flash elements in a php page, one of these is a menu that open some php page (target: _top) I do not why, every time it has to be clicked several times to go at the correct page, seams that it need to bee first activated with some clicks
the menu is in (and open) these pages (left column, snow, x-mas, and scuola logos):
I have created a menu with XML & AS3, which works nicely.But, I just met a problem. If I want to highlight a menu item which I just clicked, and it will disable the highlight after I click another item in the menu. How could I do that?
Ive got a simple menu that upon hover of each item, plays a movie clip, then on mouse_out it plays the movie clip in reverse. What I'm trying to do is to have a third state (active) that is shown upon clicking. I'm thinking I need to do something along the lines of: -When clicked, gotoAndStop(5) //Five being the location of my active frame -Also remove the event listener that triggers the function to play the movie in reverse. -Then when another menu item is clicked, re-add the event listener to the previous menu item so it's not stuck 'active'
My code is as follows: // Imports import fl.transitions.*; import fl.transitions.Tween; import fl.transitions.easing.*; import flash.external.ExternalInterface; [Code] .....
how to make flash menu in active state.when i click one other button the first button remain on rollover sate and do not become active. see for your self.
im having trouble making the buttons within my drop down menu active.basically, on the main timeline, i have a movieclip, and within it have a button that once u roll over it, will go to another instance in that timeline to display a drop down menu located below it (with buttons). these buttons do not perform any actions to the main timeline regardless where i place the actionscript or how i point to those buttons.
I have a menu with about 5 items, they all work great with this code on each one: Code: on (release) { if (_root.link<>1) { _parent["b"+_root.link].play(); _root.link = 1; _root.play(); }} (The number 1 changes 2-5 depending on button)
Works great, now.. When I hover over a menu item is turns green, I click it, it takes me to the right page, but I want it to stay green. And when I click another page I want the other menu item to turn green and all other revert back to regular. How do I do this?
If you have a look at the attached sliding menu there are four buttons. Each button brings an image in place. I want the button that�s been clicked to remain red until I hit a different button, even when the cursor is not right in front.
I have created and added my enemyHolder class with
width:800 height:262
to this class I am adding a bunch of squares using this method
ActionScript Code: for (var i:int = 0; i < enemyNum; i++) { enemy = new Enemy();
[Code]....
I thought this would only add the child within the dimensions of my enemyHolder, but they are being spawned everywhere! I'm sure it's just something with my x and y placements, but I can't figure it out.
So, I've always struggled with the best way to do this. I have a method, but it seems like there's gotta be a better way.
Say you have an array of menu items
Code: var menuArray:Arrary = [item1,item2,item3]; , and onRollOver they receive a certain color:
[Code]....
I realize that there's some additional code that would need to be written here, but you get the point. Basically what I'm doing is disabling the button so nothing happens onRollOut. Then I'm setting all the buttons colors to null, but changing whichever button was flagged as active to red.
It seems like a really ghetto way of doing this, and you notice a visible flicker in color of the active menu item if there are a lot of items in your array. Does anybody know a better way to handle this?
I have a flash cs3 file where I want a mask to move on the y axis (up and down) when the user is scrolling over the navigation area.
In my code, I have:
maskMC.startdrag();
How do I limit the area where the mask will move, then make it return it back to it's original position when the user moves away from the specific area (in this case the navigation).
I would like to export a specific area of the stage. So, for example. My stage is 400 x 400 and I would like to export only 100 x 100 of the stage at xy 0 pos.
I'd like to be able to use a pencil image (custom cursor?) to draw in a defined area - its the 'ol pencil drawing a line idea on a pad. I don't know how to define the area? I've tried creating either a btn or mc instance called pad_mc & trying rollOver/Out which confines the pen but not the line. This is what I have so far, which works (ie it draws the line) but obviously it goes everywhere, not just over the mc of the pad.