ActionScript 3.0 :: Why Would "mx.events.CloseEvent" Lead To "Type Was Not Found"
Nov 27, 2011
I have whate seems to me like a very very simple piece of ActionScript, destined for a swf running in a web page. Eventually the idea is to build a file uploader that chunks up files and passes them on to a WCF service. But I've fallen at a far earlier hurdle
I am currently getting Error 1046: Type was not found or was not a compile-time constant:HTMLLoader.The main problem I am having is that I removed all references to HTMLLoader earlier (because I know HTMLLoader only works with AIR). I don't know why I am still getting this error. This is my code:
I have been trying to fix a script I got from a person for a private server I have, but sometimes errors appear and even if they don't, the script still doesn't work. The main error's I got were "Type was not found or was not a compile-type constant" where the var outline:GlowFilter; is and "Duplicate variable definition" where var _loc_4:Number = 1.5; is.
I am currently getting Error 1046: Type was not found or was not a compile-time constant: HTMLLoader.The main problem I am having is that I removed all references to HTMLLoader earlier (because I know HTMLLoader only works with AIR). I don't know why I am still getting this error. [code]
I keep getting the following error msg below I would be very happy if some knows the solution to this: Error Msg: 1118: Implicit coercion of a value with static type Object to a possibly unrelated type flash.events:Event Object A dispatches Event as:
to call external as3.0 file in another as 3.0 file error: type not found..for ex.:i hv a as file car.as and in another racinggame.as file,call car. as in it.i found:error: type not found...car
When I try to compile a game I am developing that includes the class below I get one of two errors: 1046: Type was not found or was not a compile-time constant: DataChangeEvent. or 1046: Type was not found or was not a compile-time constant: Event.
I am on Flash CS4 with the Flex SDK 3.2.0 installed and all library paths set in the little project properties window and general prefs. I really ned to get this thing done. I can't just copy and paste the source now, because I have images in my library I have no idea how to get linked classes, etc out.
Code: package { import fl.events.*; import flash.display.*; import flash.events.*; public class PencView extends DisplayObject implements IPencView{ protected var model:PencModel; [Code] .....
I am a newbie for ActionScript. I would like to add Sound dynamically to my flv. I have this code. I am pretty sure it is working because I found it in Textbook. :(.
I have an issue using external as files. I'm working with a Flash Professional project in Flash BuilderHere is some code on the timeline (I got the code like this, don't have the time to abandon this practice because of deadlines):
import com.companyname.AwesomeClass; include "external.as"; And here's external.as
I'm trying to compile some code and I keep getting a "Type was not found or was not a compile time constant" error, but it doesn't give me a location. When I right-click the error and select "Go to source" nothing happens. Anyone know what could be causing something like this? Or where I should look if there is nothing in the location field of the error report? It's really perplexing.
Basically I have this code where a swf files is loaded withing another swf which is pretty cool and useful. Now when I use it in a swf file which does not have a actionscript class attached to it, it works like a charm but when I attach a action script class I get the following errors:
1046: Type was not found or was not a compile-time constant: Loader. 1180: Call to a possibly undefined method Loader.
I need my action script class attached for other functions to work. Below is my code var Xpos:Number = 0; var Ypos:Number = 50; var swf:MovieClip; var loader:Loader = new Loader(); var defaultSWF:URLRequest = new URLRequest("level select.swf"); loader.load(defaultSWF); [Code] .....
I'm having an issue with preloading a swf containing keyboard events.
The swf has an assigned class, keyboard.as:
[Code]...
I also tried to put some of my package into a public class called "keyboard", but then of course Flash tells me the class 'keyboard' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type. And that's when I start to get confused!
I have an actionscript file with a class defined, and I am trying to define an object for that class in another actionscript file but I keep getting a compile error that says type not found.[code]
I have a AS3 need to call 2 functions in a WS to get 2 return parameters.
But, it has
Compile Error: 1046: Type was not found or was not a compile-time constant: OperationEvent. function onResult(e:OperationEvent):void { function onFault(e:OperationEvent):void { function onResult1(e:OperationEvent):void {
I've got several custom classes. Let's call them "Character", which is supposed to import and use "Head". Then "Head" imports and uses "Hat". That works just fine...
[Code]....
This runs without a hitch. Simple as pie... But if I try to create a new instance of "Hat" or even define the Hat variable in "Character", it gives me the compile time error: 1046: Type was not found or was not a compile-time constant: Hat. If I try to define "Hat" class and create a new instance of "Hat" in my main script, or in "Hat" it works like a charm... If I try to do it in my "Character" it gives me this godforsaken error. I've checked my imports, they're all the same!! Why in the world is it doing this?!
I am using FlashDevelop to develop flex applications and wanted to paint a LineChart in a panel. I used an example of Adobe itself to be found here. When I compiled it FlashDevelop showed the following output file type was not found or was not a compile-time constantFor Both LineChart and AreaChart.Can someone tell me why this happens? I also tried it in the code by importing mx.charts.LineChart, my code completion found the classes but when compiling the same error occurs.
I've got this movieclip that I made into a button with ActionScript. When clicked, it should go to a frame in my main timeline labeled "beansbus", but whenever I try to test the movie out, Flash gives me this error:
1046: Type was not found or was not a compile-time constant: bus.
I've looked around on the internet and I've been told that this error can crop up if the instance name is the same as a library object. That WAS the problem, but I renamed the library object to Cutebus, so that should have fixed it, I hope. There was another fix that involved something called TextFields in my movieclip, but I don't have those...
Im new to AS3 and just want to get my button (labled button1 in the properties instance box) to move me onto the next frame in the timeline(frame labled start) and play from there, when you hover over it Button is on first frame on a different layer to actions & labled frames.this is the code Ive copied and adapted from a tutorial its in the first keyframe on the action layer....
stop(); button1.AddEventListener(MouseEvent.MOUSE_OVER, mouse_overbutton1); function mouse_overbutton1 (event:EVENT) :void
I am having trouble with my flash program. im trying to make a media player but the tutorial that i am using told me to enter SoundTransfor into the action scripts but when i run the program all i get is an error... 1046: Type was not found or was not a compile-time constant: SoundTransform.
This is my first time using flex. I tried compiling thecripts below usingmxmlc example.mxmlAnd I get:Error: Type was not found or was not a compile-time constant:UIMovieClipThis is on a windows machine. If I type just "mxmlc" I getthat I'm using version 3.1
Im trying to get my character(Box 2D to respond to the accelerometer) But flash throws thie error at me..Here is what i have done to try and get it working: