ActionScript 3.0 :: Communicating Between Classes?

Jan 26, 2009

I'm trying to call a function from a class that I've instantiated on the main timeline from another class that I've also instantiated on the timeline.The function I'm trying to call adds a line to a string that acts as a game terminal so that even if the game glitches for someone without the source code, it would be possible to read the variable changes and functions called. (it also doubles up as an input for unlocking characters and levels that are otherwise hidden)Main Timeline:

Code:
import britland.Character;
import game.terminal;
var GameTerm=new Terminal();[code]....

I've tried both "flash.display.DisplayObject.stage" and "this.parent.parent" here after discovered that "_root" has been removed and "root" doesn't work in the same way.

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ActionScript 3.0 :: Communicating Between Linked Classes?

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I have been struggling with what seems to be simple concept in ActionScript 3.0 - how to communicate between classes. I have a very simple experiment with two movieclips on the stage. They are named YellowBox and RedBox in my library. I have linked the following code to the YellowBox movieclip: 
 
package{    import flash.display.MovieClip;    import flash.events.MouseEvent;        public class YellowBox extends MovieClip    {                public function YellowBox()        {            this.addEventListener(MouseEvent.ROLL_OVER, rollOverHandler);        }                public function rollOverHandler(event:MouseEvent):void        {            this.x = x + 3;        }    }}
  
What I would like to do is call the YellowBox() function on my RedBox MovieClip with the following code:
 
package{    import flash.display.MovieClip;    import flash.events.MouseEvent;        public class RedBox extends MovieClip    {                public function RedBox()        {            YellowBox();        }    }}
  
I get the following message when I compile: 1136: Incorrect number of arguments.  Expected 1.

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ActionScript 3.0 :: Communicating With Other Custom Classes?

Sep 10, 2009

How do I let a custom classes know, what I've done at other classes,so that it would run an action accordingly?a function in the button classes:

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I have a custom keyboard class. The second class is having a textBox as its child and my custom keyboard's object as child. When the key in the custom keyboard is clicked, how can i update the value in the text box?

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ActionScript 3.0 :: Communicating Between Parent And Child Classes?

Dec 23, 2009

Basically, I have a menu system for a website that is built on a three tier hierarchy. onclick event handlers load movieclips which contain the next submenu in my menu system. Each menu and sub menu is a series of movieclips with roll over, roll out and click eventlisteners applied to them to give them button characteristics.

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I guess what I am trying to say is, can I control movieClip instances that are contained within a child object from my main timeline?

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ActionScript 3.0 :: Communicating Between Classes - Dispatching Event?

May 30, 2010

I'm just starting to build my first proper OOP piece.I have on stage two manually placed MCs.One is viewer_mc:ViewerClass and one is menu_mc:MenuClass.They each have their own class and there is a document class...

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package
{
import flash.display.*;[code]....

So I can call the public method of either class from the other class.However, I am now trying to understand custom events and dispatching them with parameters.which uses a custom event class.This works fine when the dispatchevent and listener are both in the viewer class, but when the dispatchevent is in the viewer class, and the listener is in the menu class I can't get it to work.I suppose for my purposes I don't really need to use the custom event class, I can just call the respective classes' public functions but I just wanted to try and understand how it works.Here's the pared down version of menu class...

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I am having problem making classes to communicate. I have main class which loads external swf that contains one image at this time. I want to change alpha for that image using button (created from library) from main swf. Don't know how, various methods I tried gave various error messages.

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ActionScript 3.0 :: Communicating Between Classes - TypeError: Error #1009: Cannot Access A Property Or Method Of A Null Object Reference

Oct 12, 2009

I have this error when I run the files.

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[code]....

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I have a Master.swf which loads in a game, lets call it A.swf. Once the game is finished, Master.swf then loads the home page, lets call it B.swf. I have this working.

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ActionScript 3.0 :: Unexpected Errors, Multiple Helper Classes, Extended Classes?

Jan 9, 2010

The examples I'll use don't do anything - they're classes without ANY members - no variables, methods, anything.

Let's say I extends Sprite and call it MySprite.

I save it in test.core

[code]...

Now I create another custom class called MyWindow that extends MySprite.

I save it in test.windows

[code]...

Then I create another class that extends MyWindows (the example I'll use is a document class - but that doesn't matter - I've tested using an instance too).

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Notice that I'm not even trying to instantiate the helper classes - just having them there throws the error.

If there is only a single helper class, everything runs fine.

Also note that - as far as I can tell - this only happens when extending one class from another package, then extending that class with more than one helper object.I'm pretty sure there's no namespace bumps or typographical errors, as this is a very pared-down version of the original application.

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Okay so i heard it was possible but im not sure.

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I seem to be having issues with sendAndLoad() from different scenes.When I load the .swf (ctrl+enter) the communication is fine, when I naviget to scene2, the same code doesn't seem to execute at all...

Code:
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[code].....

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[Code]....

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ActionScript 3.0 :: Communicating Between The Instances?

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Can I have an instance of one class call a function in the instance of another class if the first class was instantiated in the second class? Essentially this:

Code:
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[code]...

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