ActionScript 3.0 :: Dispatching A Message From A Loaded Swf?
Aug 3, 2010
I have a swf that is loaded (from the same folder) and it fires some events from the timeline.The parent swf has to listen for these eventsThis seems to work fine in authoring but wont work on the web.I have seen some stuff about Application context?
button1_btn.addEventListener(MouseEvent.CLICK, showimage1); function showimage1(event:MouseEvent):void { gotoAndStop(1); }
This is my script (with more buttons done the same) to have the user click a button and a new photo appears, but the movie just runs continuously. I get an error message saying "The class or interface 'MouseEvent' could not be loaded.
i am writing script for a preloader and when i come to compile the script for testing i recive this error message: The class or interface 'Event' could not be loaded.
i am new to flash (yet i have been using it for years) by that i mean, i struggle with it a lot. i was hoping someone could help me with the "incompatible override" error message and the "duplicate function definition" message.
i have this code from the adobe forum, which works on the first screen of a mobile application. But it doesnt work if i put this code in a new view ( in a view which i have pushed )
I have two document classes. The main document class creates a empty movieClip and adds it to the stage in which the second document classes published swf is loaded into. The second document class has a button component on the stage in which once clicked just traces 'hello' to the output window.
What I want to do is upon clicking this button a Event is dispatched from the second document class, to the main document class. Now, I've Googled everything in this known world and have tried to implement examples to no avail. I'm really at a loss right now yet I stubbornly intend to keep banging my head against the problem. Below I have pasted both document classes minus the examples I've tried to implement thus far.
Im trying to dispatch and event from an XML class.dispatchEvent(new Event (XMLClass.INDEX_CHANGED));and catch it in the display class [code]I know that im missing something because the application works and the function runs but its not dispatching the event the event or maybe it's not catching the event in the display class, even though everything else is working and im not gettin' any errors.
I have been trying to get a grasp on dispatching events and have a few questions I am hoping you will all be nice enough to clearify for me.
Do I have to have a custom Event class to dispatch a custom event?
If so do I have to create a new intance of the event each time I want to dispatch an event. Example:
dispatchEvent(new MyEvent(MyEvent.TASK_COMPLETE)); or can I just dispatch an event once an instance has already previously been created.... example: dispatchEvent(MyEvent.TASK_COMPLET);?
I´m making a game.This game has 4 frames.It has a preloader.swf and game.swf.The preloader.swf loads the game.swf.The game.swf has 4 frames.In the first frame is given to the user the options to play the game (clicking a button "playGame" on "click" event) and to set the sounds settings (clicking a button "options" on "click" event).So far so good.
When the user clicks "playGame" I send the user to frame 2, where it has the option to select a game level using the arrow keys. So within the playGameListener I registered two keyboard events one for KEY_UP and another for KEY_DOWN. So, to have sure that it´s working, I added a trace for each keyboard event listener. But I´m not getting any message in the output window while pressing left arrow or right arrow or any arrow.
So I learned that KeyboardEvent only dispatches an event if the flash player has focus.Well I think the flash player has never losed focus in this process.I´ve registered two events for Event.ACTIVATE and Event.DEACTIVATE and inside its listeners I added a trace with a message. Flash outputs me a message if I minimize the flash player window or if I maximize the flash player,but not while the game.swf´s frame transition.The listeners for the KeyboardEvent works only when I press at the flash player, then I receive the messages from the KeyboardEvent listeners.
I am able to get the result, but not able to dispatch the event from the custom actionScript class. I googled and got the riposte that you need to add it to display list.
I have a custom event class public class FFTDrawEvent extends Event {
public static const DRAW_EVENT:String = "drawEvent"; private var _param:Array = new Array(); public function FFTDrawEvent(type:String, __param:Array, bubbles:Boolean=true, cancelable:Boolean=false) { _param = __param; super(type, bubbles, cancelable);
[Code]...
Both class (Dispatcher & Listener) are Child class of a MXML application. Also listen to the event in the parent MXML application doens't work. Listen to the event in the dispatching class itself somehow works.
I have to feeling that the EventDispatcher class is not the right one to dispatch events to a mxml application or respectivly AS classes, which extend/inherent from a MXML component class.
I want to have a main logic class that listens for dispatched events from an assortment of other classes.
for instance: i have a parent Map class that contains X instances of a State class. When the user clicks on a State class, i want to dispatch an event CLICKED along with the name of the state.
now this Logic class will see this new event and process the name of the state and perform some other logic stuff. no matter what i try i can only get it to work where the State class listens for its own Dispatched event. Which to me seems a waste, i could have just manually called the function.
I have read so many tutorials online about custom events/ dispatching and they are being used in a basic one class example.
I have two buttons each in its own sprite now I want to listen for mouse overmout and click event on both. In a way that if you roll over button1 its color changes but at the same time button2 color changes as well.
To be more specific lets suppose I have a graphic button like map picutre for a country like UK and then I have text button for UK as well. What I want now is that when user either scrolls over UK map the map button color changes but at the same time the color for UL text button changes as well. same goes for click and out events for the two.
May be my title doesn't clearly reflect to what I am saying. Let me demonstrate with following example
[Code]....
Instead of doing this type of event listening,is there a way, by which the final class can listen to "firstDispatch" event without going through its object as shown above
I have a parent swf and eight child swfs. The child swfs are loaded into an array at runtime on the parent swf using a Loader. I have buttons and functions on and in the parent swf to change out the child swfs. This all works just fine but here is my issue. On each of the child swfs I have buttons that need to call the functions in the main swf to change out the child swfs. The program is an interactive virtual tour and I want to be able to click on a door and have the next room's swf displayed in the parent swf. I'm trying to do this by dispatching an event from the child swf
ActionScript Code: mainPanorama.bedDoor.addEventListener(MouseEvent.CLICK, dispatchBedroom); function dispatchBedroom(e:Event):void { dispatchEvent(new Event("loadBedrooms")) }
that needs to be heard by the parent swf and the appropriate function called.
So far this specific code keeps telling me that addEventListener is not a function. I've tried quite a few variants of stage, this, and parent combinations in place of objectsArray but unfortunately something in the parent swf is not hearing the event dispatch.
I have a key.addlistener setup to listen to key events.What I want to be able to do is to dispatch key events by for example a mouse click or just on load. I've tried a lot of possible solutions such as dispatchEvent with type as "onKeyDown" and "keyDown" etc.... but key listener simply do not treat it as a keyboard event.
Does flash dispatch any event just before it's closed?e.g. When the user closes the browser? searched the documentation and there's nothing. I thought the stage should dispatch an ventIf there isn't any can I make a custom one?
I'm working on a project and had a question related to another thread I recently posted earlier this week regarding an area I was a little stuck on..While I did manage to resolve most of my issue, there's still a piece of the puzzle that's missing. I basically have one main container swf that loads several external swfs into a MC and cycles through an array of external files. I have navigation buttons so the user can click next to proceed through all of the external content files. My goal here, is to not have the "next button" become active until after the external files are done playing, so they can't skip ahead.
I currently have this working by having the external swf dispatch an event (from its final keyframe) to the main swf telling the main swf it's done playing, and then activates the next button on completion. This works great; however, I can't seem to get it to dispatch this event on any of the sequential swfs -- it only does this for the first swf initially loaded. Is there a way to "reset" the event to detect the end of the other swfs and continue in this fashion? Or another possible solution so I can apply this to each external swf?Here is the code I have in the main container swf:
Code: //Array of external swfs var contentArray:Array = new Array("content1.swf", "content2.swf", "content3.swf");
I have been having an issue that I can't seem to solve, I have been fumbling with it most of the day. I am tying to dispatch a custom event in one class and listen for it in another. Here is how my app is built. I have a main swf that loads another swf called LoadingDoors into it. In my LoadingDoors Document class I dispatch a listener:
private function timerListener(event:TimerEvent):void { if(doorsMC.currentFrameLabel == "Closed")
What I am trying to do is build some kind of Loader-SWF that loads several animations (swf-files) and then plays them back one after the other.
What I am struggling with at the moment is how to find out when the first animation has finished and then switch to the second one. Since the Loader-Object I use to load the swf doesn't seem to dispatch a suitable event I thought I'd just do the following on the last frame of the animations I am loading:
Code: stage.dispatchEvent(new Event('nextClip')); and then have this in my "Loader":
This works fine when I just have my first animation clip dispatch the Custom Event, but as soon as I add the code to all the other animations it will throw an 1009 error (referring to the last frame of the newly added animation) as there somehow seems to be some confusion regarding what "stage" is referring to now.
Instead of doing this type of event listening,is there a way, by which the final class can listen to "firstDispatch" event without going through its object as shown above
I'm just starting to build my first proper OOP piece.I have on stage two manually placed MCs.One is viewer_mc:ViewerClass and one is menu_mc:MenuClass.They each have their own class and there is a document class...
PHP Code:
package { import flash.display.*;[code]....
So I can call the public method of either class from the other class.However, I am now trying to understand custom events and dispatching them with parameters.which uses a custom event class.This works fine when the dispatchevent and listener are both in the viewer class, but when the dispatchevent is in the viewer class, and the listener is in the menu class I can't get it to work.I suppose for my purposes I don't really need to use the custom event class, I can just call the respective classes' public functions but I just wanted to try and understand how it works.Here's the pared down version of menu class...
PHP Code: package classes { import flash.display.*; //some other imports[code].........
i have a button (not a movie clip) and have implemented a mouse_over / mouse_down that causes the button to light up just by adding a keyframe inside the button itself I have also included a keyboard event that dispatch that mouse_event.click whenever the space bar is pressed.How do I trigger that button's mouse_over, such that when the spacebar is pressed , the button will light up, using as 3 code?
I have problems dispatching events from an external swf file.
The class that loads the file only receives the original events of actionscript (for example MouseEvent.CLICK, etc) and ignores others that are dispatched with a own event class or dispatched with a direct string in the type parameter. For example:
I am developing a project where ClassA creates the instances of ClassB , ClassC and ClassD and adds the eventsDispatcher with them. ClassB and ClassC are able to dispatch the events back to ClassA which is fine. But ClassD is not dispatching the event. It only dispatch the event only when I call the dispatchEvent(new Event(Event.Complete)) function after giving 1 Second delay.
Let's say function foo() is executing. Suppose that an external event occurs, for which you have a handler. Will function foo() be interrupted so that the event handler can be executed? What is the order of execution in this situation?