The errors are one line 123 and 128.I've googled the error, but I still can't fix it, it's got me baffled for an hour now! I've tried adding curly brace's but still same error. I left line 123 and 128 like this
function _update(e:Event):void { _helicopter.update(_mouseDown); } function onEnterFrame(e:Event):void {'
But I'm getting an error stating that _update is not defined
I keep getting this error in my class file main.as this is a translator application. I was able to get the animations working at one point but now I am stuck with this error and I don't understand it.
Assign an event listener to a protected timer variable in the parent class.
I am working with Adobe LCCS, and created a BatonProperty which implements Baton
Now, Baton has a protected timer variable declared like this, and for some reason, I am unable to get access to this _autoPutDownTimer, from a BatonProperty instance.[code]...
I'm trying to extend a class like panel so that I can fire click events only when the title area is clicked on. The title area is a protected uicomponent of Panel called titleBar. So I want to make that component public.It seems like I'm almost there but I'm getting a "TypeError: Error #1009: Cannot access a property or method of a null object reference." when it tries to add an event listener to the titlebar.
here is my extended panel
package custClass{ import mx.containers.Panel; import mx.core.UIComponent; public class ExtPanel extends Panel{
In my custom button component, I want to get a handle on the textField (The internal UITextField object that renders the label) in the Button so I can modify some properties on it. It exists as a protected var in Button.as How can I do that in my mxml component?
Is it possible to have a property with a public getter and protected setter? I have the following code:
public class Mob extends Sprite { // snip private var _health:Number; // tried making this protected, didn't work public function get health():Number { return _health; } protected function set health(value:Number):void {
[Code]...
I did have this.health -= dmg; but I split it out to get more details on the compiler errors. I don't understand how the property would be considered read-only within the same class. I also don't understand how it's inaccessible. If I make the backing field, getter, and setter all protected, it compiles but it's not the result I want; I need health to be readable externally.
I'm accessing the classes from an externally loaded SWF so that I can "skin" SWF applications at runtime. Everything works fine but I'd like to make it as dynamic as possible and allow developers to access all the class definitions in a loaded SWF without having the FLA file or a list of their names.
This seems like it would be really easy but for some reason it's not working.
I have a class file, class DataSet, which right now only takes an XML file, parses it, and pushes the XML into an array:
The object is instantiated and an XML file is passed back to the object definition. If the XML file is successfully loaded, the class should then called the function parseXML() and put the data into the array.
But for some reason, parseXML() is never called. I have no idea why this isn't working, because the syntax checks out and I've seen millions of other files where functions call other functions.
I wrote two projects using the same 3D library but I modified it pretty heavily in one (to the extent that the inheritance is pretty different on one) - now I need to load one into the other and I'm getting some weird errors that look like the child swf is trying to use the same class definitions as the parent even though it should be in an entirely different namespace.
So - anyone have a tricky way of forcing the loaded swf to use the classes it's compiled with rather than the ones already defined in the parent swf (and vice versa) or do I need to refactor all my stuff?
So I know you can assign a base class to a library definition within the Movieclips library information field but If I have 30 items in the library and I change the Base class this becomes a pain in the ass, can this be done programmatically when I instantiate the library definition?
var new_shiz:MyItem1 = new MyItem1(); // Needs to have a generic base class of MyItem
I have an as3 component I made in CS3 and need to access the Component Definitions. Defining component parameters using the Inspectable Tag metod does not return success.
I have a flash file that passes some variables to a php script and creates a zip file of a group of jpg files. When I had all of the code in one php file everything worked fine. Now I wanted to separate out the script into two files. One php file that gets the variables and a class that would actually do the work of creating the file. However I am getting this error when I run it.
<br /> <b>Notice</b>: Undefined property: ZipTestClass::$FileName.zip in <b>F:Web Page mcwphoto43TestZipArrayipTestClass.php</b> on line <b>15</b><br />[code]...............
I'm attempting to compile a Flex application from an ANT script, inside of Eclipse (CFBuilder, based on Eclipse), and I've run into this error:
Could not load definitions from resource flexTasks.tasks. It could not be found.
I haven't been able to find anything that gives directions on where this file (flexTasks.tasks) should be copied to, if it's needed at all. Some places indicate that it should be part of the flexTasks.jar file. I've tried two different things:
Copy the jar file into the ant/plugins/lib folder (and restart my CF Builder instance)Specify the path to the jar in the classpath attribute, as suggested by the comment on this page Neither helps me get past this error.Here's my build script, for reference:
Working in a very large Flash application, previously in AS2/CS3 I would have a setup like the following:
root.swf-- modules---- code_a.swf---- code_b.swf-- views---- view_a.swf---- view_b.swfUsing _exclude.xml files, I could exclude the classes defined in code_a and code_b from the ouptut .swf of view_a and view_b. root.swf would be responsible for loading the code modules before view_a or view_b, ensuring that class definitions that view_a and view_b depended on existed.
The Problem:We've recently migrated to using Actionscript 3/CS5. *_exclude.xml files no longer exist. To get the same functionality as above, I've tried the following: My setup now looks something like:
root.swf-- modules---- class_a.as---- class_b.as-- views---- view_a.swf---- view_b.swfUse mxmlc to compile root.swf, view_a.swf and view_b.swf, passing it -externs option to specify classes that will be loaded externally (the two classes in modules).
This ensures that the class is excluded from the compiled swf.Use compc to compile class_a.as and class_b.as into classes.swf, using -directory=true to access library.swf for external loading.However,when I try running one of the two view files which depend on classes.swf, I get runtime errors telling me that a class definition is not present.
Current Workaround
I've devised a workaround which I'm currently not happy with as it's backwards to the modular approach that I was previously using:Rather than loading the code modules, I statically link all class definitions required by child movies intoroot.swf. When building root.swf, I use the -link-report option of mxmlc to provide a list of included classes. When building child swfs, I can the use -load-externs to ensure that class definitions that already exist will not be included in the compile output.
Is there a way that anyone is aware of to replicate the AS2/_exclude.xml solution that I had using AS3/CS5?
Ive been working on a project at the momment and ive been having an issue with accessing a MovieClip that has been created in another file called fileA and i want to access it from fileB the only Problem is that FileB Doesnt know it exists in FileA and it returns back this error
Code: Error #1009: Cannot access a property or method of a null object reference.
Code below is in fileA
Code: public var ChangeControlMc:MovieClip = new control();//This one is defined in FileA
My Code for FileB is as Follows
Code: public var ChangeControlM:AntarcticaGame // this is Defined in fileB trace("test level 1"); trace("called after super save()" + ChangeControlM);
I'm having some trouble implementing a "virtual" camera for use in game development with Flash CS4 ActionScript 3.0.Basically, what I'm trying to accomplish is to have a camera that moves about the main stage so that my character can traverse the level which is much larger in size than the stage itself.I've been using Sham Bhangal's virtual camera script, and when I implemented it by sticking the code into the first frame of a movie clip, it worked great!
From there, I moved the code into a document class that i could instantiate and then drop onto the stage as a child.Finally, I wanted to have a main "builder" document class that would be added to the main stage as a child, and within THIS class I wanted an instance of the virtual camera. This is where I hit some obstacles.how to properly instantiate the virtual camera within the builder class which is then added to the main stage. I have a Stage reference that is being passed to the main builder, but I don't know where to go from here. To what do I add the virtual camera to as a child? To the Stage reference in the main builder class? To the main builder class itself?The main issue is that when I export my movie with the virtual camera added as a child to the Stage reference within the main builder class, it complains that I'm not allowed to access certain values.
Code: Error: Error #2071: The Stage class does not implement this property or method. at Error$/throwError() at flash.display::Stage/set x()
This happens when I try to access parent.x from within the virtual camera class. I assume this fails because "parent" from this perspective is the main builder class, but using the Stage reference produces this same error.I am, of course, willing to provide more detail if something I've written is confusing, and I will gladly provide a detailed fix for those seeking to use a similar solution in the future.
So I've been trying to move the stage's X and Y position and keep on getting this error:
Code: Error: Error #2071: The Stage class does not implement this property or method. at Error$/throwError() at flash.display::Stage/set y() at Main/scroll()
As for why I'm trying to move the stage, I have a movieclip which moves according to keyboard input and i want the stage/Background to always center on him.
I cannot get my buttons to work. Here is my new document class. http:[url].....And here are the errors I got for each mention of b1_mc, which is just a movie clip on the stage.
1120: Access of undefined property b1_mc
Since I have import flash.display.MovieClip; at the top of my class, why do I keep getting this error?
have an RSS feed, within Flex I have connected to the feed via HTTPService, the XML structure is as follows (not exact, but for the purpose of the question). I am able to walk down the xml and access the data within the title and link nodes with success but when I get the the description node and try to access the img and src attributes within it, I haven't had any success. Reading about parsing with e4x the example I get is:
var xList:XMLList = xData.channel.item.description.(attribute("src")); or var xList:XMLList = xData.channel.item.description.(@src);
i try to migrate from as2 to as3 and i have one problem When i attachMovie from library (addChild in as3) and i add custom property its work fine.Here is ex.
Code: var i:int; for (i=0; i<5; i++)[code]....
when i attach to that symbol custom class in the library.i got the error: #1056:Cannot create property...
I can not get the Preloader.PreloaderBar.scaleX=loaded; to work. I get the error 1119: Access of possibly undefined property PreloaderBar through a reference with static type Class.
package BowerPower.Startup{ import flash.display.MovieClip; import flash.events.Event; import flash.events.ProgressEvent; public class Initialize extends MovieClip {
i have a class .as file which extends MovieClip. inside the .as file there is a public function and when called upon it needs to change the value of a property that is on the maintimeline
Code: package { import flash.display.*[code]....
problem is this error 1119: Access of possibly undefined property gear_num through a reference with static type flash.displayisplayObjectContainer.
I have a site with ScrollPanes, that are calling a Class on what to display. (so the movieclip that I want displayed in the ScrollPane has a Class name.) Within that movieclip (webScroll) that is being displayed in the scrollpane, I have 2 other movieclips (web1 & web2), with unique instance names and eventlisteners targeting those instances. when I preview my site, i get this error: 1119: Access of possibly undefined property web2 through a reference with static type Class.
I am trying to create a custom class of my AS3 XML News Ticker. I am getting the error "1120: Access of undefined property" for references to objects which are already on the stage i.e. not dynamically created. I am pretty sure that it is an encapsulation issue.
im having some troubles with as2.0 classes calling each-other. Basically, on the root timeline I have MC Called "myMovieClip" [how original] and on the first frame I have :
[Code]...
Whenever I execute this the swf just does nothing, I have tested the script so many times and it turns out that the drawBox class is never called - I always get a "Property Does Not Exist" error for MC.drawBox(100,100) I have also tried importing the class file on the 1st frame, but still nothing.... is there anything special you need to do to register a property to a flash class - in this case the MovieClip Class? or am I doing somthing completly wrong.
Alright so I was creating a game in AS3 and then I was told that I should have put them in classes so I moved all the code to classes and I get an error from the ground class saying that Access of undefined property char. Here is the code to see what I need to add to it so char isn't undefined anymore.
Code: var gravity:Number=1; var yVelocity:Number=0; var canJump:Boolean=false;[code]..........
I have a custom class called RichButton. It throws a custom event, featuring the line
[Code]....
so far so simple right? But now i get the 1119 error Access of undefined property BUTTON_CLICKED though a refernece with static type Class. Here's the odd part- I can use the class as normal, and access any of its public methods/properties. If i move the RichButton.as from my shared code folder into my project folder (alonside my swf and flashDevelop project files) it works fine. I have exactly the same (as fr as i can tell) structure running in another project and it works perfectly. I've tried cutting and pasting across and trying to find what i;ve done differently but no luck.