ActionScript 3.0 :: Make A Game Where The Player Moves And The Background Scrolls?
Nov 17, 2010
I'm trying to make a game where the player moves and the background scrolls to make it look like the player is moving but really the background is. The problem is whenever I blow something up in the game the explosion follows the player instead of staying with the background.
i want to make the character in my flash game make a jump when the player presses a key,e.g. 'space',even the player release the key instantly,the character will still finish the complete jump process.
I readed the interactive image pan tutorial and thought it was great and I have a favor to ask.I have this project and I want the background image to pan when the mouse moves, the problem is that I have a menu and I want the buttons to go to different places on the image when I click on them and then the pan stops when the image reachs its destination.
I also have a button that I want to use to restart the Image panning. Heres an example of what I try to do:[URL]..If someone knows how to do this with Action Script,
so i have a project where i will be making a website. I will be using flash to make it interactive and visually appealing. I found a website with a really cool entrance page,please view it he mouse moves, the background looks like its moving.
i am an newbie as3 developer, and i am working on a basic, horizontal shooter platform game.and my question is: how can i make enemies move smart, towards the player? ( but ofcours you are in able to dodge)so like, an enemy is moving to me so when i am not dodging, it will hit the player.
I'm trying to make some sort of game where the player is to "escort" a color to a target. The user starts as gray and the player is painted one of four colors when he hits one of the boxes on the screen. The game is over when the player's object is the same color as the target's color and they touch. All this is realized, except a part where the target is a different color every time the game restarts. So far I have
ActionScript Code: public function randomcolor():void {
[code]....
The target has a color assigned to it; winrar.color which is working. How do I get things working so the target is actually colored correctly?
I am designing a very long page. There will be a flash animation at the bottom of the pageI want this animation to play only when the user scrolls down and this flash object comes into view. How do I do this? I am quite familiar with flash and actionscript, so I just need some pointers.I have seen that this is already being used for advertisements. If you visitthere are ads that appear far below on the page. These ads play only when you scroll down and the ad appears within the browser window. This happens on many other sites as well.Many popular sites also use something like this. On CNN, try opening a new tab that loads a flash video. The video begins to play only when you actually go to that tab. Until you open the tab and the contents become visible in your browser window, the video doesn't start. How is this done?
I've got an app based on four frames with seperate events on each frame. The app is powered in AS3 and every frame calls stop(); and everything works well but the swf file in flash player has a problem where if the user hits control > play it moves to the next frame.How can I stop this? A simple conditional would prevent it but errors are triggered this way from ongoing functions from a previous frame.
Im trying to make a horizontal scroller, that pulls images from an XML document, and scrolls them infinitely.I have 2 problems with this and I have been looking everywhere for a tutorial, or example that shows how to do this and I always find something that is close to what I want but not quite.Here is what I have so far:
Code: var mcLoader:MovieClipLoader = new MovieClipLoader(); var mcListener:Object = new Object();[code]....
What I'm wanting to do is instead of using 490 (underlined), I want to be able to get the width of each loaded image so that I can line up the next image right up against it regardless of its width (490 just happens to be the width of all of them right now).I'm trying to use the onLoadInit() function, but I know I'm doing something wrong. When I try and trace my mainLoader variable, it traces the right amount of times, but they are all the last object in the group.What do I need to do to be able to get the widths of each image as it loads, then use that variable to position the next image right after it?
also (a semi unrelated help request), what I'm doing right now is loading them ALL in creating one giant line of images, then loading in another giant line of images and just alternating between the 2 each time one is almost to the end of its length. Is there a better way to do this so that only the right amount will load, and scroll, at the beginning adding the one right before it enters stage, and as they move off stage they are removed, then when it's near the end it just adds the first one back to the end?
So I have a small game where I have implemented a* path finding. I have a spot where a player moves around the screen along the path found. I have a section where i know the user is at the end of the path and I am looking to dispatch an event at this moment so I can do things at the end of the path.
i have imported the aStar_path_dispatcher file into the move class then i do,
[code]...
then in my main document class i import the aStar_path_dispatcher again, and set up an instance of it: then add a listener:
[code]...
however this "move finished" doesn't seem to want to work. I have never used custom events before
how do you make a horizontal scrolling text like in music players where song name scrolls from right to left for example?and then repeats itself after some time...
I'm developing a game, here is a screenshot:I have a function in my main loop called moveShip that moves the player's ship if some buttons are pressed. The trouble is, some commands began to break it recently, such as removeChild(debriefingScreen), and I have no idea why. Also, firing (spawning bullet movie clips) restores the moveShip functionality 0_
I was trying to make a game, and the character inside the game could swim. However, I only wanted him to swim in short bursts that refueled every time he hit the ground.
i am trying to find out how i would make an image pan right and left and up and down following the movements of the mouse. so when you move your mouse to the right the image moves to the right, same for other movements.
has anyone seen any scripts i could use or knw the code. happy to donate to paypal for the code.
I have a problem with functions.I want to make a function that moves the character and let him do a different thing like kicking or going down and jumping. Here is the code i have:
Code: function enableKeyMovement(clip) { clip.onKeyDown = function() {[code]....
i want the up key to be pressed once, the down key to be hold on to and when released it goes back, and the right and left to be hold on to and when released goes back to 1.
To start things off, I use Flash CS3.moving menu that moves on its own when the mouse moves around it. Like the menu moves up when the mouse moves down.[URL]i have found similar tutorials for what i wanted.. but they are AS2 or older versions of flash..and what i needed is more along the lines of AS3 as that's what my class is learning and using.Does anyone know of an AS3 or anything that works with Flash CS3 tutorial thats what I'm asking?
how to make a game tutorial as farmville game tutorial to teach the user to play the game. i have recently involve in make that kind of game tutorial for its user by actionscript 3
I've designed a Flash site in CS3 using Action Script 2.0 that has a main flash movie sorta floating in space over a gradient background. I want the gradient background to re-size with the browser, so I thought that the easiest way to do this would be to delete the gradient background in Flash and instead recreate the background in Dreamweaver using the repeat background option and then make the Flash movie's background transparent. (I hope I'm making some amount of sense here).
I've found a few tutorials on how to do this, but so far I just get a white background instead of transparent. I've tried choosing "Transparent - Windowless" under Window Mode on the HTML tab in Publish Settings. And I've tried selecting the movie from within DW and clicking the parameter button and adding a "wmode" parameter with "transparent" as its value.
I have a button that every time we press it it moves one unity down (button._y++) However how to make move it faster or moves more than an unity at a time?
I'm trying to make a progress bar that moves from 0 to 100 over a specific period of time. This time will be dynamic. It might be 10 seconds and it might be 13.2 seconds or whatever. The overall width of the progress bar will never change but the amount of time it takes to go from 0 to 100 will.
New to AS and would like to know how to make a simple page where the viewer has to click several buttons before it moves on to the next scene. They can only go to the next scene when all of the buttons have been clicked.
I am doing a as3 platform game based in arrays, so inside the array I inserted a variable rh that inserts the bg in the stage but it doesn't show up in the stage. The code i have is:
Code: else if (lvlArray[i] == 'ROCKYHILLS') { var newRockyHills:backRocky = new backRocky; newRockyHills.x = _root.stage.width/2;
I have MC masked with TEXT,when the user moves his mouse down more text appears from the bottom and when he moves it goes bakc to the original position...I do not want the mouse wheel .. I woudl like to do it by mouse hovering...
I'm trying to make a game where the character stays in the middle of the screen and the background scrolls as the arrow keys are pressed.
I've got it moving fine, but the background scrolls off the stage when you reach the edge. The background's bigger than the stage. I want to stop the background moving before this happens.
I'm making a simple side scrolling platform game called Kit Run. For moving left and right, I have the sprite run in place while the background scrolls in the opposite direction. However, when the sprite jumps straight up and down, the background stays stationary. What I need help with is getting the background to scroll down when the sprite moves up beyond a certain point, and up when the sprite moves down beyond a certain point. Ive tried several probably unnecessarily complicated methods that only sort of work.
I'm doing the shooting game. In that character should move left and right by using the arrow keys. The background is movieClip with image. The character is walking very slow sometimes. And the zombies will come automatically. Why the movement is very slow sometimes?