ActionScript 3.0 :: Scroll A Movieclip (not Text) With Arrow Keys?
Oct 20, 2009I can't seem to find any examples where You can scroll a movieclip (not text) with arrow keys
View 6 RepliesI can't seem to find any examples where You can scroll a movieclip (not text) with arrow keys
View 6 RepliesI've a flash games site, and Im having a lot of difficulties to make it show in internet explorer 8.When you are playing any flash, the arrow keys that should belong to the flash scroll the page up and down (probably left and right too). This was happening in both ie7 and ie8.I placed the flash inside an iframe, that fixed to IE7, but the problem persists on IE8.If I change the flash wmode from transparent to window, the page stops scrolling, but this breaks all my menus and banners, that get hidden behind the flash when they expand.How can I place a flash, with wmode transparent, and make arrow keys work in the expeted way in IE8?
View 3 RepliesThis actionscript 2 for moving a movieclip on stage in actionscript 2 .I would like to know what is the syntax in actionscript 3 .
movieclip.onEnterFrame = function(){
if (Key.isDown(Key.LEFT)) {
this._x -= 5;
}
}
cheers im new to actionscript 3 but nknow i need to make the change now.
To move the MC, using arrow keys I used the following and it worked:
var timer:Timer;
var direct:String;
initStage();
[Code].....
I tried to convert this to use my onstage buttons: up_btn, down_btn, left_btn, right_btn to move MC box but couldn't figure it out.
How do I get the AWSD keys to work as smoothly as the arrow keys. I can put the arrow keys inside an enterFrame
[AS]onClipEvent (enterFrame) {
//move the tank
if (Key.isDown(Key.RIGHT)) {
[Code]....
If I put the AWD keys inside an enterFrame they run until I push another button
I found some instruction here: [URL]. So, I don't want scrollbar or anything, I presume textfield must have focus, but I cant make it work....
View 1 RepliesI've got a form that the user enters numeric values in to a series of text Input fields. I want to allow the user to use the arrow keys in addition to the tab keys to control the active focus of the fields.
I set up a 2D array with the names of the input fields as values. I'm trying to call the name of the input field from the array and then assigning the focus, but I'm getting Error 1067 implicit coercion errors.
stage.focus=nextCellName;
stage.focus=prevCellName;
Code:
import flash.text.TextField;
import flash.events.MouseEvent;
[Code].....
The objective is to get the fox - by using the arrow keys - to move around on the stage and when he touches a duck the duck should disappear of the stage. The duck has a motion tween on it, to make it fly.Also if the fox touches one of the traps he should make a sound - using the redfox.wav sound in the library and disappear off the stage.I have this code on the actionscript timeline //Program to generate a set number of traps
//Declaring Variables var numOfTraps:Number; var movieWidth:Number; var movieHeight:Number; var counter:Number; //setting variables values for traps numOfTraps = 6 movieWidth = Stage.width; movieHeight = Stage.height; //Program to generate a set number of traps //Declaring Variables for (counter = 7; counter <= 13; counter++){ //Place 6 traps on the stage [code]....
I have a file set up with a movie clip moving from side to side by itself and when it reaches the end of the stage it goes back in the opposite direction.[code]I know want to control the movie clips movement with arrow keys, just left and right so that it would stop when it reaches the edge and will only let me move it the opposite direction.I guess I'm just trying to set up a sort of template.
View 9 RepliesI have been using powerpoint all long for my presentations, but I'd like to move on with Flash. My question is therefore as follows: How do I use the arrow keys to go to the next frame and optionally, the left key to go to the previous frame?
View 2 RepliesFor some reason, the down and right keys aren't working. They work fine in other programs but in this program they fail.
paddle_ybase = paddle._yscale;paddleSpeed = 0;
onEnterFrame = function(){
if(Key.isDown(Key.UP)){paddleA._y -= 1;}if(Key.isDown(Key.DOWN)){paddeA._y += 1;}
if(Key.isDown(Key.LEFT)){paddleA._x -= 1;}if(Key.isDown(Key.RIGHT)){paddeA._x += 1;}
steam(7);paddle._rotation = paddleSpeed;
} function steam(num){for(i=0;i<num;i++) {
[Code] .....
When I first put this code in, it worked.Now it doesn't Does anyone have any ideas as to how to fix it?[code]
View 4 Repliesim trying to make a navigation menu thats out of 5 buttons to go through them with arrow keys, right and left, figured i could do it with an array, but cant seem to work that out
View 2 Replieshow do you move an object around with the arrow keys.
But there's a catch.
I need my object to flip horizontal when pressing right when it is facing left ( and vice versa). And I need it to flip vertical when it is facing facing upwards and the down arrow is pressed (and vice versa).
I am trying to create a four button system that is controlled using either your mouse or arrow keys.I need to create a Key Listener to allow the highlighting and selecting of each button . The arrow keys allow you to select button when you reach the last button it returns to the first button, and the enter key allows you to select the button.
View 2 RepliesI know this has been posted many times before but, how do you move an object around with the arrow keys.But there's a catch.I need my object to flip horizontal when pressing right when it is facing left ( and vice versa). And I need it to flip vertical when it is facing facing upwards and the down arrow is pressed (and vice versa). Does anyone know how to do this?
View 4 RepliesI have the script so that you can controle a car with the arrow keys but for one of the misions on my gta2 style game i would like an enemy car to follow you. The car has to stay facing the right way acording to the way the street though, this is the only bit i cant think of i also need boundries.
View 3 RepliesI created an image, made it a movieclip and attached this code:
Code:
onClipEvent(enterFrame){
if(Key.isDown(UP)){
[code].....
i have different scenes once clicked it goes to next similarly want to have right and left keys want to work with but its only working in the 1st Scene, once user clicks and goes to next scene then arrow keys stop working,
Actionscript Code:
import flash.system.fscommand;import flash.ui.Keyboard;import flash.events.Event;import flash.events.KeyboardEvent;btn_next.addEventListener(MouseEvent.CLICK,next_Slide);btn_prev.addEventListener(MouseEvent.CLICK,prev_Slide);btn_exit.addEventListener(MouseEvent.MOUSE_DOWN, closeApp);stage.addEventListener(KeyboardEvent.KEY_DOWN,
[code]....
i got my character to move left, right, down and up wit this code:
[Code]....
My question is, how can i block the up and down movement? I tried simply deleting some part of the script to block does movement from the user. But then the script would not work properly : s Here is the uploaded page i'm working on: link.
Is there a way to make it so that when you press the right key your animation/game goes forward a frame and when you press the left key it goes back a frame? I have a pretty minimal knowledge of actionscript so I'm not exactly sure how it would be done.
View 2 RepliesI'm making a Flash presentation for a client which I will eventually publish as a Projector movie...All the animated slides are in individual scenes, but the individual scenes have several stop points.My client wants to be able to use the left and right arrow keys to skip backwards and forwards to these stop points. They also want to be able to press the spacebar at any point to stop and play the movie manually.
View 1 RepliesHow to make a symbol move with the arrow keys and wasd keys?
AS3 adobe CS4 premium
so first off, this is AS 2.0. Second, i have a little character from a tutorial on how to move an object around with the arrow keys. The character faces on way on "up" another on "down" and so forth. There are 4 frames for it facing up, down, left, and right so that on the key presses it faces the proper direction and moves accordingly. I also want this little guy to move behind objects. When this happens, i want the object that the little guy is behind to be partially transparent so that you can still see him and he doesnt just vanish.
[Code]...
Ok basically what is happening is that i play my game and when i die i goto the game over screen. once i click the play again button it goes back to the beginning but there's a problem. the arrow keys will not move the character left or right.So a few ideas is that the
Code:
onclipevent(load)
is not resetting the variables on the next play. Another is that the
[code].....
Here's my code:
[Code]...
Everything worked perfectly fine in CS5, then I converted it to CS4 and it won't move my guy around, or even trace anything, when I press the WASD keys. The arrow keys still work fine.
im currently trying to extend my flash video player with the option to pause the video and then use the left and right arrow keys to navigate forward and backwards frame by frame. I already figured out that I can only seek to keyframes and not every frame and that seeking always gets you to the closest keyframe automatically.
I couldnt find a method anywhere to seek to the next keyframe automatically and if I try to seek in small intervals I sometimes end up on the next frame like I intended but most of the time I get thrown back to the keyframe I started because it�s the closer one.
I wouldn't think this to be a very difficuly question to find a solution to. My question is; I have a movieclip with instance name "player" and I am trying to layout it's basic movement properties. I already have made it so that the mc will move up, down, left, and right. Cake. What I am having trouble with is getting the mc to rotate in the designated direction (right = 0 degrees, up = 90 degrees, etc).
I have tried using the xscale 100/-100 strategy, but that doen't do anything for up and down movements.
My code so far is as follows:
Actionscript Code:
playerDirection = 0;setInterval(function () {if (Key.isDown(Key.RIGHT)) {setDirection(0);_root.player._x += 3;}if (Key.isDown(Key.LEFT)) {setDirection(1);_root.player._x -= 3;}if (Key.isDown(Key.DOWN)) {_root.player._y
[Code].....
I just made a new Flash project. It lets you move a Cube, with the arrow keys on the keyboard.
Code:
function hearKey(yourEvent:KeyboardEvent):void{
if (yourEvent.keyCode==Keyboard.RIGHT){
cube_mc.x+=5 };
if (yourEvent.keyCode==Keyboard.LEFT){
[Code] .....
It works perfectly fine, except for example: I press down the down key. It moves down (good so far). I keep pressing the down key down and also press the left key down. Now it moves left(not so good, I want it to move both left and down, how do I do that?) Now I release the left key but am still on the down key. Nothing happens....(I want it to then continue going down).
I'm making a Flash presentation for a client which I will eventually publish as a Projector movie...All the animated slides are in individual scenes, but the individual scenes have several stop points.My client wants to be able to use the left and right arrow keys to skip backwards and forwards to these stop points. They also want to be able to press the spacebar at any point to stop and play the movie manually.
View 16 Replies