ActionScript :: Difference Between URLLoader And URLRequest?
Jul 8, 2010What is the difference between URLLoader and URLRequest in Actionscript?
View 1 RepliesWhat is the difference between URLLoader and URLRequest in Actionscript?
View 1 RepliesI need to parse a particular web page every 25 seconds in order to take some particular values that are frequently updated in this web page. I need the parsed values in order to dinamically fill some text inputs components. So I write the following script:
Code:
import flash.events.Event;
import flash.events.TimerEvent;
import flash.utils.Timer;
[Code].....
With this script I'm able to get the webpage and parse the particular line of code that I need but only the first time! When the timer goes to zero the URLLoader function always loads the first version of the webpage and not the one that has been updated in the meanwhile! So I have always the same values! Using the trace function I have discovered that URLLoader loads the first version of the webpage. I don't know what is the problem here. Cache problem? URLRequest or URLLoader problem (maybe I have to clear the previous data?)?
I am building a simple swf that will load in variables from an asp page using a URLloader and URLRequest. The asp page loads in the current values from a SQL database but these values will change every second. My swf loops every 6 frames and loads the data. How much load this puts on the server? And when the server is busy might this cause a problem with the variables I am reading in?
Does AS3 run all actions on frame 1 before going to frame 2 etc? I don't know if this is the best way but my last variable in the ASP page is called Loaded and I test for it before moving on. My major concern is the load I am putting on the website but is this small? In firefox the status box constantly flickers transferring data from ... and waiting .. but in other browsers you can't see the activity.
there you are, you set up your AS3 code to load XML via a URLLoader and URLRequest, as normal. You then take your XML file, and upload it to a server. You then run your program, and trace out the XML you receive. So far so great, and you see the results of your XML traced out. Then you change something on your XML, either adding to it or removing a line. You then run your program again from CS5.5, and trace out the XML, and it shows the same results that it did before you made any changes. I deleted the XML file from the remote server, and it is like it stored it in cache, and still able to read it. If I change the url or file name, it gives me an error, which it should.
If I point the url back to my remote XML file, and run the program again, it gives me the XML results I had in the beginning, before I made any changes to it (regardless if the XML file exists). The only fix I have found so far, is closing CS5.5, and reopening, and then it can see the changes. I did that, and it was able to see my XML changes on my remote server, but again, only one time. If I try to change anything, or delete the XML file, it still pretends as if its there, reading the results that it read the first time I run the program. Is this a cache issue? Anybody else experience this? I never remember running into this problem using CS5/CS4/CS3, only CS5.5. Of course, I can test it all locally first, and then upload the XML file to the remote server when I know that no other changes need to be made, but still, this is really weird!
Peek-a-boo, me again. I'm having some trouble with loading in a txt-file and I can't figure out why, as it works in a new .fla file as well. Here's the code in a nutshell:
PHP Code:
goldstar.addEventListener(MouseEvent.MOUSE_DOWN, showHS);
var weekrequest:URLRequest = new URLRequest("weekscores.txt");
var weekloader:URLLoader = new URLLoader();
[Code]...
I have written code to read an XML file by using URLRequest and URLLoader in ActionScript 3.0. Code is pasted below. This runs well in AS3.Problem I am facing is because I wrote this in AS3, I am not able to use the DateChooser component in another part of the flash module because it seems like DateChooser component is not supported in AS3. So I want to migrate my below AS3 code back to AS2.
**** Code in AS3 (I need help in writing equivalent code in AS2) :-
var xmlText:XML ;var xmlReq:URLRequest = new URLRequest("myFile.xml");var xmlLoader:URLLoader = new URLLoader();
So let's say we want to load some XML -
var xmlURL:String = 'content.xml';
var xmlURLRequest:URLRequest = new URLRequest(xmlURL);
var xmlURLLoader:URLLoader = new URLLoader(xmlURLRequest);
[Code]....
I hate that you can't just say e.target.src or whatever - is there a good way to associate URLLoaders with the URL they loaded data from?
I am trying to setup two variables:
var xmlURLLoader:URLLoader = new URLLoader();
var xmlURLRequest:URLRequest = new URLRequest();
I am taking some old AS code and trying to plug it into Flash Builder. I am getting a "Type not found."warning with those variable declarations. Does anyone know which package to import?
when handling data, i always have to write the following:
var dataSourceRequest:URLRequest = new URLRequest("/path/file.xml");
var dataSourceLoader:URLLoader = new URLLoader(dataSourceRequest);
dataSourceLoader.addEventListener(Event.COMPLETE, handleDataSource);
while i can understand the usefulness of these 2 objects and event listener being separate, since they often work with each other i'd like to know if there is a method that will combine them all? the closest i can get is this, but it's a bit pointless/nesting:
var dataSourceLoader:URLLoader = new URLLoader(new URLRequest("/path/file.xml"));
dataSourceLoader.addEventListener(Event.COMPLETE, handleDataSource);
what i'd really love would be something that automatically combines the URLRequest, URLLoader and completed event listener like this:
var dataSource:Whatever = new Whatever("/path/file.xml", handleDataSource);
I have a queue of messages that I would like to send to a URL and I would like to remove messages from that queue only after I am sure they have been successfully sent. To do this I need to know in the COMPLETE event for the URLLoader exactly what data was sent so that I can remove the correct message from the queue.That is if I have something like this.
var urlRequest:URLRequest = new URLRequest(targetUrl);
var urlLoader:URLLoader = new URLLoader();
urlLoader.dataFormat = URLLoaderDataFormat.TEXT;
[code].....
I am trying to send a server "schooltraq.com/api/" variables for a request.My Code:
package
{
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.events.*;
[code].....
How ever when I keep getting back "error:empty request". I emailed the site owner and he said that my program may be dropping the data during redirects.[URL]
is there a way to verify that an image file exists at the stated URL before passing that URL to various URLmethods?
View 0 RepliesI am working on a flash website that loads live inventory data from a public csv file publish by google docs. the csv file is located at a public address on google docs server:[URL].. I am using a URLloader and URLrequest within my flash movie to grab this data and assign it to different variables.
It works great when I preview the movie in flash. However, when I go to publish the movie and preview the html file its loaded into in dreamweaver, I get a security warning from adobe flash player: Adobe Flash Player has stopped a potentially unsafe operation
I went ahead and published the html file that contains the swf file to the web, and when I go to my site, I don't even get the flash player warning; it just sits there like its trying to load the URLrequest and never completes.
I understand that flash player has a security measures that prevents flash files from accessing files outside of the server directory that the swf file is published to. I know you can create policy xml files to tell flash it's okay to load the data, but those policy files have to be located on the public server from which the data is being grabbed. But it's not like I can waltz on to google's servers a stick a policy file in there!
Is there any way to tell the flash player it's okay to load this data without getting that security error? I can't have the end user having to go into their flash settings and adding the location manually. I just need it to work without the security warning.
Is there another method of loading data from an external server without tripping up flash player security? aka, something other than URLloader and URLrequest?
[Code]...
In my movie i have a link button with following, simple, function creating a link:
[Code]...
lately i've associated a class file (.as) to my movie and immediately after, when publishing the movie i got the following error message: 1046: Type was not found or was not a compile-time constant: URLRequest. as well as a couple of other related error messages: 1180: Call to a possibly undefined method URLRequest. 1180: Call to a possibly undefined method navigateToURL. when i remove the link to the class file, the problem goes away. also, i have checked the class file for mentioning of "URLRequest" and nothing is there.
I have the following actions in my file :
var xmlLoaderA:URLLoader = new URLLoader();
xmlLoaderA.addEventListener(Event.COMPLETE, LoadSomething);
xmlLoaderA.load(new URLRequest("my url"));[code]....
now imagine that the loading of the file is completed and we are in the "LoadSomething" function. How can we trace "my url" in this function? In another word I want to wite this action:
trace(Command);
and I want "my url" string in output.But I dont know what is the Command.
During development I have to test using several different hosts. It is a pain to have to change the IP address everywhere I use navigateToURL or in an mx:HTTPService. I would like to set a var with the IP... public var hostIP:String = "192.168.1.100"; Then later I instead of doing...
[Code]....
working my way through some tuts, and have set up WAMP. Trying to send some vars from AS3 to PHP to update a mtySQL table.My issue is that the php file does not seem to be receiving the variable info from flash, why not?
Here is the AS code
Code:
submit_btn.addEventListener(MouseEvent.CLICK,onClickSubmit)
function onClickSubmit(event:MouseEvent):void
{
var loader : URLLoader = new URLLoader();
[code]....
The PHP works cos when I run it from a browser $sd3 updates the database field to 78.This the output of the 'trace' statements
clicked
sd1=77&sd2=88&nickname=test1
The reason is probably simple but I can't see it.
I cannot ascertain why the code for one set of navigation buttons I've created works, but similar code does not. The code is rather lengthy, but I've pulled out the salient components to see if the Interwebs could help.
Here's the script that IS working:
Listener code:
Code:
cswordbutton.addEventListener(MouseEvent.CLICK,fetchcswordassets);
And the function code that goes with it:
Code:
function fetchcswordassets(e:MouseEvent):void{
var url:String = "knowntomeURL";
[Code].....
1) All of the actions are in a separate layer in the first frame;
2) There is only one scene;
3) I've given the same button a different instance name in many cases, to coincide with different expectations (URLs).
i have this code
public class TextboxXML extends Sprite
{
[...]
//XML[code]....
i want to get the xml-data. the xml will be generatet out of a php-function.testing it out of flash by "testing the movie" (apple+return), the php will be parsed and it works. when i test it on my lokal server, the same smf i mean, nothing happens.
I have an xml file which contains multiple products each with their corresponding background image, foreground image, text and website. The LoadXML class loads this xml file and creates an array of each image, text and website. The Main class then loads each image from the array of background images in the method onBackgrLoad(). This is done through the use of a for loop which loops through the array of backgrounds (called hintergrund[]) and loads each one in turn. On tracing hintergrund[] I sucessfully receive a string of all the different background image paths. However when I examine the backgrRequest and backgrLoader they both contain null. The images therefore dont appear on stage but neither does an error message appear! The same thing happens for onImageLoad (this should load the foreground image) and onTextLoad.
public class Main extends Sprite
{
//____________________________________________________________________________Vars : Newly
[code].....
package
{
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.events.TimerEvent;
import flash.net.URLRequest;
[Code]...
fla files which is calling default page . but it's not able to find the default page.. my default.aspx page is in root directory ,and my fla file is in ../capture/image.fla . here is my code
[Code]...
can I make role based authorization when sending requests to an ASP.NET MVC backend system. I am calling action methods and expecting JSON results, however, some action methods are decorated with the [Authorize] attribute, others require some role privileges to be present. I certainly hope that passing authorization data with every request is possible
View 1 Repliesi use LocalConnection between two swf in the same page.What i'm trying to do is to use a String sent from one swf to the other, as variable into my URLRequest...So i can trace "myVar" into the function chemin, but i didn't find how to use it into URLRequest
swf that receive the var :
var lc:LocalConnection=new LocalConnection();
lc.client=this;
lc.connect("callBig");[code]....
i have a menu with 9 buttons, every button take me to one gallery.i already do the gallery, and works fine in a button. but i wanna know if its possible change the urlrequest of the xml for every button.
[Code]...
I've got code to stop an arrow and stop an animating photo attached to btnStopMems simple button. Now I want to also have the same button pull a new URL and go to that page.[code]...
View 4 RepliesTry to set the timeout for my URLRequest via
Code:
var tempURLRequest:URLRequest = new URLRequest (path);
tempURLRequest.idleTimeout = 2000;
But it doesn't work. Thus: How can I set/change/get the timeout for URLRequests? I need this since I start many parallel URLRequests and on slow connections I get an IOError URL not found error due to the long time they are on stack (I assume).
I'm working to gain some proficiency in communicating flash and php. I recently found this nice method to feed variables from php into flash. I'm using http_build_query() function in a php file to send some variables like this:
[Code]...
An xml file contains multiple products each with their corresponding background image, foreground image, text and website. The LoadXML class loads this xml file and creates an array of each image, text and website. The Main class then loads each image from the array of background images in the method onBackgrLoad(). This is done through the use of a for loop which loops through the array of backgrounds (called hintergrund[]) and loads each one in turn. On tracing hintergrund[] I sucessfully receive a string of all the different background image paths. However when I examine the backgrRequest and backgrLoader they both contain null. The images therefore dont appear on stage but neither does an error message appear! The same thing happens for onImageLoad (this should load the foreground image) and onTextLoad.
[code]...
I used to have this code when I had the files implemented in the app.
PHP Code:
private function saveFile():void{var sourceFile:File = File.applicationDirectory.resolvePath("Content/sounds/" this.name".mp3");
[code]....