Actionscript 3.0 :: Convert FlashVars String To Name Of An Array?
Jan 30, 2009
I'm trying to use one .as file to provide the code for a image gallery that will load different image sets for each web page. I'm using SWFObject to load the .swf and passing it FlashVars like this:
I have an old project where there is Variable that holds a string and I want to convert it to Array When I trace this variable (myVar) it shows this string
[Code]...
Something like in loop var myArr:Array = push(myVar[i]) I think can split it. But can't find the right string where I can split and create Array
When importing a variable from an external .txt file, I know that it will not properly import an array. I rember seeing a way to convert the string to an array, but I can't find it. Does anyone know the code?
I have used the search button to attempt to find the answer, however that proved fruitless. I know i have seen it somewhere around here, but I just can't find it again.
P.S. Does anyone know if you can import a .txt file from the net if it is imported into a .exe file running on a computer? The computer would have a connection to the internet at the time. would I just put an absolute path into the file parameter? Like: [URL]
is it possible to do this? And if so how? the xml is converted to an Object using XLEFF; there are five nodes en the specified path: var path:String = "mCb.mXMLloaderObj.dm.lang[0].menu[0].node.length"; trace(path) this will offcourse output just the path as a string. But I want to trace something like: trace(Object(path)); and hopefully get the number 5, which represents how many nodes there are in the specified path in the Object. Is this possibly? Because I can't find anyway to do this
Is there any built in functionality to convert an ArrayCollection to a jagged string array? I have an Arraycollection of objectproxies that I get from a SOAP webservice (asp.net datatable) that I modify and want to send back.
There's an array, lets called it arr1. There is a switch, that pushes argument to this array, but after the switch ends, I'm stuck at join("").split("");
var arr1 = []; switch (myString) { case "apple": { arr1.push("apple"); break; }}} arr1 = arr1.join("").split("");
I know is simple, but I never had experience with arrays in flash before, I just realized join("") was used to convert the Array to string, but isn't split reversing this?
I needed to convert a string representing an array , like :
Code: var a:String = "[u,[[a,b],[l,m,r,a,f,g,h],[u]],[c,q],d]" into a real Array, so I started looking in forums, but I couldn't find it, so I wrote my own
I found this great rotator on Flashkit. [URL]. Love the user interface. Unfortunately it is using FlasVars in the object code to load images. That won't work for me, and I would prefer to load subSWFs. I can't figure out what I need to do to convert it.
<param name="FlashVars" value="imageOne=image1.jpg&imageTwo=image2.jpg&ima geThree=image3.jpg Code: //This is needed in order to take advantage of the tween function import mx.transitions.Tween; //This hides the 3 grow bars from sight TimeBar_mc1g._alpha = 0; TimeBar_mc2g._alpha = 0; [Code] .....
I hope someone can help me with my dilemma. I have built a video player in ActionScript 3.0 which consists of a FLA file which has the video player on it and a separate AS file that contains all my ActionScript 3.0 code for the video player. I have moves (FLV & MP4 files) stored on my Flash Media Server 3.0 server. If I hard code the name of the movie in the AS file and publish the FLA file, it creates an SWF file that will actually play the movie on the FMS3 server. That lets me know the video player works.
I am asking this question as a complete Flash novice, so please do point out if I'm doing anything wrong here (I suspect I am). I have a Flash MPU size animation with a link in it which has been created by using a full sized transparent layer as a button (is that the correct way) with the following ActionScript:
Adobe page for LoaderInfo states: The two sources of parameters are: the query string in the URL of the main SWF file, and the value of the FlashVars HTML parameter (this affects only the main SWF file). We would like to accept only FlashVars parameters and ignore the ones passed in as parts of Query String.
I am trying to pass FlashVars into public class EventDispatcher to set the path to data.xml. I need it because the name and path of the xml file will be dynamically created. I need to use Flashvar in order to access the correct path.I was able to pass Flashvar from html page on timeline this way:
Actionscript Code: var Flashvars:String = LoaderInfo(stage.loaderInfo).parameters.xmlfile;
Then, I was able to use it with new UrlRequest;
Actionscript Code: var request:URLRequest = new URLRequest(Flashvars);
This method works really good, but this solution only works on timeline.I need to implement this technique in the class. Before I setup a static var for with the path to xml file. I'd like to be able to get FlashVar withing this class and assign this string to 'public static var DATA_XML_URL:String' I have there. This way I can pass Flashwar to the project I already have.
I am trying to pass FlashVars into public class EventDispatcher to set the path to data.xml. I need it because the name and path of the xml file will be dynamically created. I need to use Flashvar in order to access the correct path. I was able to pass Flashvar from html page on timeline this way:
PHP Code: var Flashvars:String = LoaderInfo(stage.loaderInfo).parameters.xmlfile; Then, I was able to use it for new UrlRequest; PHP Code: var request:URLRequest = new URLRequest(Flashvars);
This method works really good, but this solution only works on timeline. I need to implement this technique in the class. Before I setup a static var for with the path to xml file. I'd like to be able to get FlashVar withing this class and assign this string to 'public static var DATA_XML_URL:String' I have there. This way I can pass Flashvar to the project I already have.
Below is the class where I can implement it: PHP Code: import flash.events.Event; import flash.events.EventDispatcher; import flash.display.Sprite; import flash.display.LoaderInfo; import flash.display.MovieClip; [Code] ......
I am working on a flashvars script that is reading various types of name/value pairs. I have NO control over the flashvars. I would like to write a dynamic script that parses the data into arrays depending upon the names of the name/value pairs...so the names of one type will be head0, head1, head2, etc and the names of another type will be color0, color1, color2, etc.I finally got the script working so that it pulls only the types of names and values I want, but it is putting the values in the array out of order. So, instead of the values for head0, head1, head2, head3 it is putting the values in this order: head1, head0, head3, head2. That is the exact order. What am I doing wrong! I am only using one of the variables right now for simplicity - head. Here is the code:
var headTextArray:Array = new Array(); var foundItems1:Array = new Array(); var foundItems2:Array = new Array();
I am looking for a way to check if any sting of the Array is matched to the string that in the TextField. In the code it should be something like that:
Code: var TestString:Array = new Array ("chicken", "cat", "dog"); function LookStringArray(){ if (TestArrayTextfield_txt.text == (anyString.TestString)){