Actionscript 3.0 :: Change Registration Of Symbol?
Apr 29, 2009
When create a new symbol, I have to choose the "Registration" (that is the position in the box create symbol), I don't know how can I change the "Registration" when I have created that symbol?
Is there any way to change the registration point of a symbol after it has been created? I can't seem to find information one way or the other anywhere
Is it just me or is it true that once you create a symbol and set the registration point you can't ever change it? unless you make it into a new symbol?
I have a project in Flash Professional CS5 and ActionScript 3.
I have a movieclip symbol (referred herein as "background" with scripts on various keyframes inside of that symbol. I need to hide or show another symbol (referred herein as "object") sharing a stage with "background".
To put it another way, I need "object" to be hidden when "background" reaches a certain internal keyframe. However, as "object" and "background" are both children of the same stage, how do I do this?
I have a movie clip on my stage with various elements in it. When I edit this movie clip all the coordinates for the various elements have really random values because the registration point is not set to the top left corner of the symbol but I can't find any way to change the registration point - nothing I've found online so far works.
I have an object which is converted into a symbol. I double click on this object/symbol and it goes into its own seperate timeline. For my coding purposes I would like to know how to change the registration point of the symbol so it moves along or is addjustable on a symbols its own timeline so a can create animations on an objects timeline without screwing up my codeing because objects don't register when their moved away from the registration point the compiler still thinks that the registration point is where it was previously.
Is there a way to change the position of the registration point inside a Movie Clip using Flash5 ?I've found stuff online for older Flash versions but not CS5.
Has anyone got a bit of code I can use to change the center point DisplayObjects rotate around in a 3D space? I need it to work with rotationX, rotationY and rotationZ. I know theres a workaround of wrapping every object in aother sprite and offsetting the x & y positions but I'd much prefer a math solution. As an example of the problem, this code should make a star shape:
I have a symbol created out of a bitmap image. When I converted the "bitmap" to a "movieclip" object, I selected the center registration point in the dialog box. After the symbol is created an placed on the stage, I can seen the registration point at the center of the movieclip. Nevertheless, if I check the coordinates of the movieclip, it refers to the top left corner instead of the registration point. The most strange thing is that if I try to check the coordinates of the movieclip using Actionscript - something like trace("x: " + mc._x + "y: " + mc._y); - it do refers to the center point of the movieclip. So how can I have the coordinates during design time the same as during runtime? Why do I always have to refer to the top left corner and not to the ACTUAL registration point?
how to change the registration point of a movie clip at run time using action script 3.0.I have gotten a lot of code in the past but none of it worked and all of it was not for 3.0 but other versions.
I'm trying to create a needle gauge type preloader, and I've created the needle and made it a MC and set the registration point to bottom middle, but it still rotates on a centered axis. This is the tutorial I'm following: [URL]
I have a movieclip on stage that I draw into a bitmap, how do I change the registration point, the code below produces bitmap with half chopped off:
var bitmapData:BitmapData = new BitmapData(mc.width, mc.height, true, 0x00FFFFFF); var matrix:Matrix = new Matrix(); matrix.translate(0, -mc.height/2);
Is there a way to extend only the bottom part of a dynamic Movieclip? I tried to change the height or to scale my mc but it always makes the change relativity to the center of the Movieclip. I guess I should define a registration point and change the height according to it but i'm not sure of how to do it
I have a fairly complex movie clip with a bunch of animations in it, and it seems that the registration point for it is at some random location in the middle of it all.
When you create shape on stage and right click and chose create object you can chose Registration point for the object you chose what corner will be used as center of coordinates for this object. Now onice you create object is there way to change this registration point e.g. i created it in center now i want to to be in upper left corner?
When you create shape on stage and right click and chose create object you can chose Registration point for the object
you chose what corner will be used as center of coordinates for this object. Now onice you create object is there way to change this registration point e.g. i created it in center now i want to to be in upper left corner?
I have a MC in an AS3 animation and I want to increase its height from bottom to top which would mean that the registration point should be bottom of the MC and center of width (horizontal center).
When you create shape on stage and right click and chose create object you can chose Registration point for the object..you chose what corner will be used as center of coordinates for this object. Now onice you create object is there way to change this registration point e.g. i created it in center now i want to to be in upper left corner?
I'm trying to do collision detection for my game, but I don't necessarily like the premade methods hitTestObject or hitTestPoint just as they are. I've been searching all over the place for how to change the bounding box of a symbol, but all I found was how to get its bounding box. I'm aware of the pixel perfect collision detection code out there, but I'm looking to use bounding boxes for certain classes.
Is it possible to change the symbol's bounding box and still have that box recognized by hitTestObject or hitTestPoint? If not, I might have to write my own colllision detection code. =/