CS3 Dialogues And Conversations?

Jul 6, 2009

I have the basics for my game laid out, but the problem I ran across dealt with text via character conversations. Since my game is very text heavy (think interactive story/novel), this is pretty important. Here's what I'm trying to do:

- Display text near bottom of screen in a fixed (dynamic) textbox.- Display the character's image near the bottom to the left of the text (some RPGs do this where the sprites are on the top and the full character model is on the bottom showing who is speaking).- Be able to switch between character's text easily along with images Since I have hundreds of lines of dialogue, I was thinking of creating dozens of arrays with the dialogue text. I would print these to the screen in the dynamic text box. My concern is this: Should I create an array for each character (10 characters in all) or should I create the arrays per conversation (since having played through a conversation will trigger an event to move on in the game). My problem with doing it by character is that I am not sure how to use that type of array as the trigger I need it to be. On the other hand, by doing this as a conversation, I don't know how to display the correct character image to the left of the text as the array wouldn't be able to determine who is speaking, right?

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