I am new to Flash and this may sound, well dumb but here it goes. I have taken some video files from Final Cut Pro converted them to FLV's imported them and embedded them into flash to create some banners for the web. I need to know what settings I should use to get these out of Flash for the web.
Also I need to send them to someone to look at before publishing. What would be the best format to do that in and how to do it.
Also has anyone has any experience creating banners in or online ads in a Video format like FCP and embedding them into a flash file to export them in flash for we publishing. Sorry again for the dumb question, just new to Flash.
is it possible to prevent the exporting of embeded-font symbols in first frame? on my embeded-font symbols "export for as" is turned on and even if "export in first frame" is turned off my font symbol loads before firs frame.
I have a big problem with font embedding and I can not debug it myself. I' ve done a simple list of attached movieclips with textfields inside them, with embedded fonts. I have no problem with flash player 9 in order to see the list, but in flash player 10 I can't see it. The font is very common, Arial actually so you can test it very easily. I am using a font symbol in the library, a class and an xml file for my data. Also you can see it online in (if you have flash player 10 you can't see a thing)
I'm trying to create a game in flash cs4 to then export it as a SWC class so I later on can work with the movieclips in flex. However I can't seem to get multiple levels of movieclips to work, example:main_clip-> icons -> dude_1dude_1 have a couple of rows script, when I now export main_clip I can only access main_clip and icons, the script inside dude_1 wont run but the movieclip is exported..I found a workaround my copying dude_1 to the same level as icons and hide it, that way the script will run inside the third level of movieclips. Is there a reason why I can't just access the movieclips inside the second level of movieclips when I export the file as a SWC?
I'm starting to learn actionscript 3 programming and am in the process of trying to create a simple game but am having trouble getting flash to call up various movieclip states.I have a movieclip called "Player" and inside that movieclip, I have Player_Stand,Player_Hit, and Player_Walk...
While I can get the master movieclip to move, I can't get it to play the embedded movieclips when I change states. I tried a more advanced method that did work where you stick all of the animations in one movieclip and then manually tell flash to advance each frame using gotoAndStop in a loop, but it would be easier to just have seperate movieclips that I could just call from a master movieclip file. I've tried various methods to solve this including having all of the movieclips on screen and then changing their visibility but that didn't work either.
[URL]. I just created this piece which is two clips embedded in another. I used UILoader to embed each video, and I have scaling = true. Why is it that when I tab back and forth, the maps look slightly different every time? Shouldn't they scale exactly the same way every instance?
I'd like to gain read only access to the following parameters of embedded Flash videos located on sites that I do not own through my own custom browser extension/add-on:
Time location of playback head (so I can display the current time in the browser extension via HTML5/JavaScript) Frames (so I can make capture them to an image file, save it and display image in browser extension) Original Dimensions in pixels (so I can display the original video dimensions via JS/HTML5 in browser extension)
Is this possible by using Javascript and HTML5 from a browser extension?
Would I have to use something like the SWFObject Javascript API [URL]
I made a flash mp3 player and it works fine in any other test pages. but when i embed it onto my site it just shows blank. what do i do? my site is [URL] and the flash player i tested here [URL] and it plays. What im i doing wrong? i tryed everything. right now i just got it in a iframe but i dont want that iframe.
I have a movie that uses a couple audio files. When I run this as a swf, everything plays fine...Except at the end.I have a frame that says thankyou.play(). That is tied to a mediaDisplay component. When I put a trade for thankyou.onSoundComplete....Nothing happens.So with the Flash still working fine for the most part, I export the movie as a Quicktime movie. It plays the intro audio but never moves forward from there.The background noise is gone.
So for some weird reason i've run into a bug today. I'm trying to export a FLA in CS5 to SWC but click the "export to SWC" setting in the publish settings. my problem is for whatever reason it's not exporting the swc file.
I'm having a really weird problem exporting a library asset (movieclip) to a swc file. This should be really simple to do... The strange thing is, if I do not include the outside code in my project, when I try to export the asset as a swc, it will give me errors, but it will also create the file with no problem. If I include the outside code and export the library asset as a swc, it compiles with no errors but it NEVER WRITES THE FILE! This makes absolutely no sense whatsoever. Has anyone else run into this problem and if so, how did you fix it? If I repeat the same process in windows I do not see the same issue, it creates the swc without any hesitation. Is there a weird setting in Mac OSX that I need to change maybe?
I want to create a screensaver, animating in Flash, I was wondering if there is a way to export .scr format straight from flash, or need I use software like "Flash ScreenSaver Master "
I am having trouble exporting my animations created in Flash CS5 (or Macromedia flash 5, or CS3) to .MOV files. I'm having these issues on different platforms (mac and pc) and different operating systems (XP and win 7) - I only get error messages and out of memory errors, even on the fastest computer I have with 4gig of RAM working on a 2mg Flash file. I just want to convert my Flash files to a format that can play on Youtube and standard DVD players. Also I've tried many converters (flash to video) - not all free (Moyea, Roxio, iWisoft, Winfx Video Converter, Amor, E.M. Magic, etc, etc) - nothing works. The main problems are either the sound is not synched, the playback is choppy, and the quality is awful. I think my only hope of getting a good video is starting with a good .MOV file exported from Flash. [URL]..
I am trying to export a .swf to mpg/avi or any other easily viewable and distributable format.It has worked in the past but the .swf we are currently trying to export has more advanced filters and masks.
I'm working in Flash CS3 and until this point I've had no problems. I put together a test movie and after testing it, exported it as both a .swf and within an html file. Testing locally, the html works fine. However, when I put in the external URL that points to the same file, the .swf fails to load. Changing the path to point to the .swf itself, I'm told the page cannot be found. Did I miss something in the exporting process? No other movie published so far from this configuration has behaved in this manner.
i need a good way to export swf to video, prefareable (.flv, .mov) When i use Flash standart export movie method (export to .mov) i get a 450 Mbyte file from my 2,5 Mbyte swf. I need it to be about 10-25 Mbyte.
In my .swf there is allready a .flv with sound and some more timeline animation I added. I allready tried to import the .swf to After Effects and re-export it from there to .flv but importing the .swf results into an empty timeline with 0 frames.
I know flash CS5 has the ability to export .mov files. I was wondering it was possible to create a interface where a user could open a swf and export it as a .mov file.
I�ve built a flash aplication for web, in AS2. now the client wants some modifications, and one of them is to export a MC as JPG. is it possible to make it in AS2 or I will have to make all over again in AS3?
Could somebody give a hand with this? I am trying to export a flash image to jpeg. I can do it but the image is cropped when I open it in photoshop. This is the original image (is is an screenshot and not exported with flash): And this is the image exported with flash (as you can see it is cropped on the right): [URL] Why is the second image cropped?
I have heard that there are ways that Flash can create an external XML file. Most of my searches have revealed that this can be done using PHP for server side solutions. However, I am wondering if there are other ways that this can be done on a local maching, using the XML resolver for example. There doesn't seem to be much information about this out there.
I'm having trouble exporting my flash movie to quicktime. I receive the error: The installed version of Quicktime does not support this type of Macromedia Flash movie. Quicktime requires Macromedia Flash version 5 or before. Please select "Version: Flash player 5" in the Flash tab of the Publish Settings dialog. I've tried changing the settings to every Flash versions 1 - 5, none of which seems to resolve the problem. I continue to get the same error message when I try to publish. I'm using Flash 8 and Quicktime version 7.7.5.
I have an issue concearning existing file formats for export in Flash CS4. According to the user's manual in Italian I have found, [URL] available formts include EPS and AI. As far as AI is concerned, I have this option but exported AI files are hard to open in Illustrator, since a number of problems appear. If I separate all groups in Flash and then export to AI format, Illustrator finally opens the AI file, but changing the colours and the shape of my design.
Moreover, no dialogue box for Illustrator version options appear when I choose AI for export, as is described in the support page. As to EPS file format, it is not in the export file dialogue box, the formats I have are JPG, PNG, GIF, EMF, WMF, BMP. My point is that I draw in Flash, then I need to export the designs in Illustrator for print optimization, but the content changes dramatically, if I actually can open the files.
I'm trying to export a fla file to a mov file in Flash CS4. My fla file is 152 mb. It is a 5 minute presentation I created with a 39 second f4v file (video clip) in the file. I go to Export / Export Movie. I select Quicktime (mov). I keep the default settings and it starts to cycle through. It gets about half way and I get a message "The export operation failed because it ran out of memory" I'm running this on a Mac Pro, System 10.5.8. I have 4 GB of memory. My HD is 232 GB with 155 GB available.
I have been useing fonts like A.C.M.E secret agent, Crashlanding, Feast of flesh, mouth breather and so on.When i export the project all the text becomes Times new roman on other computers but mine. Or let me re phrase that to make sure there is no confusion.When the project is viewed on my computer the font looks fine but when viewed on any other computer the font is Times new roman and the sizes are completely messed up.
I upgraded from Flash CS3 to CS5. I am surprised to find I cannot export Flash graphics to a ".ai" format. Does anyone know of a way in CS5 to get Flash vectors to Illustrator?
I've read various online docs but am still unclear on exporting to video format in my particular circumstances.
My flash file contains only one frame, with an flv component, a movie clip and as3 code prompting various animations based on the cue points contained in the flv file.
I've tried exporting to .mov using both export options ( "when last frame is reached" and "setting duration of the flv video" ) and in both cases the export is not successful.
My question is: Given my particular setup - is this actually possible ?
Is there a way of exporting an FLA file to a human-readable format, so that different revisions of a file can be compared?
I found a script for exporting to XML here (post 6):[URL] -- but it doesn't work as advertised - e.g. it doesn't export any details of items in the library.
I'm making a game in flash, and I want to have a whole bunch of different rooms that I can make and delete with code. Ordinarily I'd just use something like:
var room:Sprite = new room1(); game.main.addChild(room);
but I'd have to export every room for actionscript. Is there a way to get them made just being symbols? If nothing else, I could layer all the rooms on top of each other in one symbol and set all but one invisible, but I'd prefer doing it this way with getDefinitionByName().