I have an upload form for an video. The user clicks browse and selects a file. How can I get the video dimensions the moment the user selects the file (before the file is even uploaded to the server). It obviously has to be something client-side with maybe javascript/jquery or flash/flex (prefer js//jquery though), but can either of them do this?
I have an upload form for an image. The user clicks browse and selects a file. How can I get the image dimensions the moment the user selects the file (before the file is even uploaded to the server). It obviously has to be something client-side with maybe javascript/jquery or flash/flex (prefer js//jquery though), but can either of them do this? This is the code I'm using to tie into zozo's getImgSize() function, but it gives me 0*0 as size.
Basically I'll be working with large XML files (approx. 20 - 50 MB). These files needs to be uploaded on a server.I know it isn't possible to touch the files with javascript, nor to implement HTTP compression on the client-side.
My question is that if any solution exists (flash / action script) that compresses a file and has a javascript API? The scenario is this:
Trying to upload 50 MB XML file Before upload a grab it with Javascript and send it to the compressor.Upload the compressed file instead of the original one.
I'm looking for multiple file upload component with alternative ways.I need HTML5, Flash and normal upload support, depended by device.I don't like FancyUpload, because it uses mootools and mootools is very big library.Also I can't use jQuery, because I'm writing on Ext js and it's not good idea to use two big library like jQuery and Ext js.
I'm looking a quick way to add an (multi) image unloader with client side crop to an ASP.NET MVC site and for some reason the search seems to be much more complicated than I thought upload image (can be via form post or custom, just has to work with ASP.NET)custom crop possibility before upload (preferred) multiple images at once It doesn't matter if js/jquery, silverlight or flash is used, it just has to work, its an internal application and I can force people to have the necessary plugins installed.
I'm creating an app where users can take a video of themselves with their webcams and upload it to our server. Any way to compress video from within flash before an upload? I found On2's Flix Publisher, but it is ridiculously expensive, and requires an additional plugin.
rendering and exporting a video file from an AS3 app, hopefully Flash, not Air?I heard that would not be a good idea on the client side, but I think that would open great possibilities.
I want to create an application that has these features
- At client side: Display a list of images, when user click on one image, data will be stored in MySQL database.
- At server side: Manage images used in client side, I can delete, add new images.
Is this possible for me to achieve this using Flex? And if it is able, will my output be 2 separate SWF files? And where can I find the materials to read on writing such applications?
I want to download files from the server side to client side without prompting a window to the user to download when any updates happen at server side.Right now I am using urlstream class but first file is downloading completely rest of the files contents downloading partially.
editCode sample taken from other post. Warning: it's a huuuge chunk o'code.
User interacts with Adobe flex webpage to configure reports based on some data stored server side. They configure their view and have THAT view emailed to them daily. I've got the report builder, the part I'm trying to figure out is how to render the report server side and send it out as email (native flex functionality? convert to html? take screenshot? assume something is running client side?...)
I am writing a thesis and have been able to place all my frameworks under two categories (client-side frameworks and server-side frameworks), but I can't seem to finf where to place Adobe Flex...In which category should I place this or should I place it in some separate catgeory?
I am making an app where people upload a bunch of images and it thumbnails them and saves them to the server. Is it better to create thumbnails from the uploaded images, or to upload them to the server then re-download the thumbnails?
I am new to actionscript. I have created a script that will play server side sound object and client side mp3 files alternately. Now, I would like to play the client side mp3 first then only play server side sound object alternately. However, I have no idea how can I do so. The following is the code that need to be swapped:
Below is the code. When the swf is connected to FMS(the connection is successful) I use this application.user_so.send("enterContestGroup"); to call the client side mothed. You can see that in the client side I have defined the "enterContestGroup" mothed. However the fact is it doesn't call that mothed. Can anybody tell me what the error is
Since I'm developing a multiplayer card game for Facebook using Flex as client side and Java SE as server side, I wanted to know how do I actually make the connection between Flex and Java? the server and client should be able to send each other data(cards,movement,room information etc...) across and I wonder what's the easiest way to do it without complicating it. where to read about it ? I know JAVA but I find JavaEE hard to understand.
I'm building a server-side API and client-side library for a JavaScript-based game where two very important features must be secured. A user must be debited for each play We must ensure that the score that gets submitted is the actual earned score by the player. Solving the first problem seems simple; at the beginning of each play we hit the API, debit the user's account and return a unique Play ID. When we submit the user's score for that play, we pass the ID issued at the beginning.
The second one has me a little stumped. Initially I considered a client-side hashing algorithm based on the ID and the score, but quickly realized that the Javascript that produces the hash could easily be reverse-engineered, even if it was obfuscated. At this point I considered a small flash component that generates the hash, but I've heard that even compiled flash can be decompiled.
I am working on a page which uses uploadify to upload several images. The requires the user to upload these files. Is there a way to validate these field(s) on the client-side, such as with jQuery or JavaScript, prior to submission? I am comfortable with doing the server-side validation, such as with PHP.
What technology are better (robust, stable, speed) for rich web app with flash movies, chat, etc. Somebody said that Red5 will drop down if more that 50 users try to suck video stream from it. Is there people who use Java on server side and Flash for client side?
Any tips or methods(encryption, plugins etc) to load flash files (i.e. swf) as quickly as possible at the client side? consider files size is between 5MB - 10MB....
i am trying to convert webpages to pdf on client side using flex. i need an api thing that takes the URLs dynamically and convert them to pdf, i considered purepdf and alivepdf both of them do not provide this kind of facility
My goal is to build a program trader for the upcoming CNBC porfolio challenge. I need a way to collect quotes, current positions and place orders in the flash object.
I've shoved an array in a RSO serverside and now i need to update values in the RSO client side ...I tried the following but it doesn't work...I'm using actionscript 3.0
I got the link for the same but this is for Flex. So how can I use this code for flash CS4. What changes are required for flash (fla) file? I import the MyCustomLogger (as per example given) in flash I am confused how to trace the global trace()in flash. This is the link [URL].
I have a requirement to do a flash program or something like that (not necessarily flash, it can be javascript or something in aspnet) that allow me to save audio in the client side of a web app, and save it on a file in the server side of the web app.
Ive found this but the only thing that it does its to recognize the microphone, I need the hability of saving the audio file, by the way the server is implemented in aspnet
We want a web app that allows a user to edit images on the browser and we're trying to decide which technology to use. We want to support simple image customization, such as high-quality resizing, cropping, image merging, and color transformations, as well as the addition of text elements with different fonts and colors.
The current options are: Flash: no worries about cross-browser compatibility; could use same image library on client and server; no iPhone/iPad support. Java (compiled to javascript with GWT): need to find a good image library in pure Java so it can be compiled to JS. Plain old javascript + HTML5: may be a mess due to multiple browsers; may need to write image editing code from scratch. Here's what's most important to us / criteria for choosing:
Image consistency: the image that the client edits on the browser must be exactly the same as the one we'll eventually use on the backend. We can achieve this by (a) having the same library both on the client and server to process images, (b) having the client generate the image and upload it to the server, or (c) use two different image processing libraries on the client/server and hope for the best in terms of consistency.
Option (a) seems best, but it would only be possible if we use Flash or Java/GWT. We don't like option (b) because the images are large; we'd rather save a sequence of operations to perform on a raw image than saving multiple transformed images. And we don't really know if option (c) is safe or not. Scalability: We prefer the client to do as much work as possible to decrease server load. Image quality must be kept high Cross-platform: We'd like to support as many platforms as possible without rewriting everything (big negative for Flash due to iPhone/iPads).