Actionscript 3 :: Cannot Print Variables Onto The Screen?
Dec 11, 2011
I want to print variables onto the screen of my game. I am using text boxes to display the variables. When I try update the text boxes, the text boxes are blank.
I use an EventListener to update the text boxes:
// Add the EventListener that updates the game HUD
addEventListener(Event.ENTER_FRAME, updateHUD);
How can I make a action script controlled print screen that will save a part of a screen And can I filter a color out of it (so that only that one color will NOT be visible on the saved img) with AS
i want to user print screen command in AS3 and convert into bitmap as background in fullscreen i.e.
print screen from keyboard - keycode i.e. 44 [URL]
i want to know how can i run printscreen code from flash to capture user screen as i want to have flash presentation in 600x600px with disabled desktop and flash presentation should be in center of screen.
And also is there a way to print a part of flash contents of maybe entirely compose the stuff (image that is) you give to printer.In my case i have a flash in which contains to pictures (basicaly even and odd page of a book) and other stuff. I want to add printing functionality. Also i want user to be able to choose what to print - whole flash, both pages or just one of them
var bmd:BitmapData=new BitmapData(700,500,true,0xFFFFFFFF); //draw the bitmapData from the captureContainer to the bitmapData object; bmd.draw(stage, new Matrix(), null, null, null, false );
I have it working but the image being drawn starts from the Top Left of the stage I need it to start x 15 and y 80 is there a way to do this? Ive tried bmd.scroll(15,80) but it just make the image look funny.
Is there a way to Get the print screen image from the keyboard. Say for example I had a image hosting site and wanted a feature where users could paste in an image and simply host it that way. would that be possible? EDIT: Would it be possible with some sort of third party plugin? Are there any existing Firefox plugins which do something similar?
got a touch screen project that runs full screenwith scaling (so the same project can also be disributed on CD andweb without manually resizing everything). Full screen is invokedby:if (runMode=="touch") {fscommand("fullscreen","true")};When the user prints the player is knocked out of full screenmode. I can put it back into full screen mode butunsightly and a potential security issue to have access to thedesktop while the kiosk is running. Does anyone know how to keepthe player in full screen mode? I know it can be done,got a sample from the client (AS2, my project is AS3) that runsfull screen without scaling and the print dialog floats nicely overthe stage without dropping out of full screen mode.
I am trying to print a HTML from my air app, however, this HTML should never be seen on screen. I am using HTMLLoader for this, as per some sample I saw on the web.
What happens, is that there is a print dialog, but it prints out a blank page.
If this is a window application, and I click some button to print (just the HTMLLoader) it gets printed.
Following is my code.
var mySprite:Sprite = new mySprite() var loader:HTMLLoader = new HTMLLoader() loader.loadString("ADDRESSThu Aug 20 21:37:20 GMT+0530 2009")
I am developing a small flash application.In my application users should be able to drag different elements from a toolbox into a canvas.At some point a user will be able to save the different elements he dragged as a picture.I wanted to know if there is a functionality that prints the screen in flash.
Code: on (click) { var x = 1; print(x,"bmovie"); }
To print out the current page as displayed on the screen. The command works great, but when the button is pressed all of my variables seem to be reset, along with various combo boxes.The print function works as intended except clearing all my values .Is there a way around this?
Edit: I just ran a small test on a blank .fla with 3 buttons 1 - set variable = 1, 2 - trace variable, 3 - my print code
This does not clear the variables like it does in my application.What exactly goes on during the print function? If I can isolate and trace the problem, I could find a fix for it, but I have no idea whats going on.
I have a several chart components that I have created in Flex. Basically I have set up a special UI that allows the user to select which of these charts they want to print. When they press the print button each of the selected charts is created dynamically then added to a container. Then I send this container off to FlexPrintJob.
i.e.
private function prePrint():void { var printSelection:Box = new Box();
[Code]....
I have seen some examples on the adobe site that add the container to the application but don't include it in the layout. This looks like the way to go.
I am trying to create a print button on the last frame that will allow the user to print just that frame. I've tried using the printjob object, but all that I can get to happen is print a blank sheet of paper. Here is the code that I have so far:
function printScore(event:MouseEvent):void { var printJob:PrintJob = new PrintJob();
i want to simply print 2 movieClips when i press a Print button. so i have the "_root.container_mc" and "_root.logo_mc"... paste the simplest code for printing a "landscape" page with these 2?
I am trying to make a print button that will print the contents of a mc...this mc basically holds a dynamically drawn floorplan which can be zoomed and panned...I want to be able to print the contents of the mc, and only what is viewable in the mc at the time of the print...so if you are zoomed in, all that prints are the actual objects visibly seen in the mc...I think it may be with the print command using bmovie but I have no idea how to assign a #b lable to the frame.
[Code]... and go to the print section and then check out the print pieces. for some reason my resizing gallery movie is doing some weird stuff and i cant figure out how to fix it. my actionscript goes like this :
I am not able to print more than 5 pages in one go. I want to print almost 12 pages in one print job. I am creating the movieclips of each page by adding the dynamic data in to it and store in an array. When all the movieclips created and stored in an array(pagesAry) then it call the following function to print those pages:
private function sendToPrinter():void { pj = new PrintJob(); try
[code]....
Getting error: Print job canceled as it took more than 15 seconds to complete.
how do I go about printing entire, scrollable text area in flash movie, I know how to print entire page but when text file is scrollable it doesn't print whole text.
have made a small flash game (my first). Its a simple shotting style game and I want to display 3 variables at the end.The variables calculate fine but I am unable to display them in the end screen. Can someone guide me how to do this. I have uploaded the fla file I have created. If someone is kind enough to add a few lines of code my email
I'm making a XML photogallery. Im using a MovieClipLoader to load multiple images on the screen at the same time. I've assigned variable path to hold image