Actionscript 3 :: Marking A Variable For Garbage Collection, Null Or Delete?

Jan 28, 2011

If you have a variable that is a MovieClip, Sprite, String, Number, int, uint, or a Boolean, do you remove it's reference by adding:

myVariable = null;
OR delete(myVariable);

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ActionScript 3.0 :: Force Garbage Collection Or Explicitly Delete The New TextField-s?

Jun 13, 2009

I have a strip of SimpleButton-s which on mouseover will display a Bitmap in a Sprite location along with some TextField-s whose positions are dynamically calculated based on the Bitmap.width.With the below code, I find that the memory usage (Windows Task Manager > Processes) keeps increasing on each MouseOver. How do I force garbage collection or explicitly delete the new TextField-s?

Code:

function onMouseOver(index:uint)
{
_theSprite.removeChild(_theTextField);
_theSprite.removeChildAt(0); // the bitmap

[code]....

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ActionScript 3.0 :: Garbage Collection And Arrays - Set It To Null, That Space Should Be Deleted?

Sep 25, 2009

I have a question about garbage collection in AS3. Let's say that I create a simple class, Item and link a movieclip in my library to this class. Now, in my main program, I create an array of Item's as follows:

Code:
var problemArray:Array = new Array();
function myTest()[code]....

Have the three references in the array that point to the three objects been deleted??? I made sure to set weak referencing on the event listeners that I attached, so I would think they would be marked for garbage collection. I am used to working in C++ so I usually delete all of the items myself and use a destructor in my classes, but since flash uses the garbage collection, I can't even seem to see what the reference count is to even know if my objects are marked for garbage collection. My thought is that an array is just a space in memory and if I set it to null, that space should be deleted, but I'm not sure if it is truly deleting these references or not.

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ActionScript 2.0 :: Variable Usage And Garbage Collection?

Dec 7, 2006

When ever there are no longer any references pointing to an object in memory, that object is purged from memory and permanently forgotten by the player.

Code:
delete a; // Object has reference count of 1
delete b; // Object has reference count of 0, removed from memory

Note: remember, the delete operator only removes variable association, it does not delete objects in memory, the GC is responsible for that. Also delete will only work on non class member variables.

I have a class called MenuView which contains buttons. After a button from the menu is clicked, its content - which is contained in another class - is being attached to the existing class by the means of the new keyword, so basically it just creates SubClass inside the MenuView class (or instance of another class inside the MenuView Class object if you like):

Code:
_sign_content = new NewEntryView(width);
_sign_content.addEventListener("newEntry_submit", onNewEntrySubmit);
addChild(_sign_content);

NOTE: _sign_content is private property of the class of type NewEntryView (this class contains the content for the button clicked)

Inside this NewEntryView Class (which is being referrenced by the _sign_content property by now), there are textFields being attached to the DisplayList, eventListeners being called, subclasses being created, all that in different functions of the class.

Now when user clicks another button in the menu, i have to set _sign_content=null etc., so that GC can harvest it.

I do so this way from within MenuView class:

Code:
if(_sign_content != null) {
// remove container
removeChild(_sign_content);

[code]....

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Actionscript 3 :: Garbage Collection Reference Variable Within A Vector

Apr 10, 2012

I am implementing garbage collection within an AS3 app. In one part, several display objects are created within a loop like so:

for(var i:uint = 0; i <= this._exampleVector.length - 1; i++)
{
this._customText = new CustomTextObject(this._exampleVector[i].playlistText), this._customTextWidth);

[Code].....

When I try to make the _customText within the _customTextVector null, this does not work. It only makes the index inside the Vector null. how to do this or another method to garbage collect?

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IDE :: Garbage Collection In CS4?

Jun 25, 2009

It is known that a display Object removed from the display list will be garbage collected only if any event listener associated with it is removed.What I would like to know, but could not anywhere find an answer to, is that for a class that we create which extends, say Sprite, and uses and manipulates various other display elements within it, while removing an instance of this class from the display list is it sufficient to remove the event listeners associated with the instance of the class, or do we necessarily have to remove all internal event listeners of the class definition associated with the display objects that the class uses and manages.

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Garbage Collection In Flash

Oct 16, 2010

[code]At the time when Camera.getCamera(1) is attached to vid1, is Camera.getCamera(0) destroyed internally or still in memory?

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AS3 :: How Does Garbage Collection Work

Nov 6, 2011

I understand that Objects not referenced by anything are garbage collected, and have been making sure to null out referenced to objects when I'm done with them. What I want to know are a few things:Do only Objects need to be null-referenced?How often does garbage collection usually run? Does it tend to run when processor demand is low? Is there a way I can tell garbage collection to run manually, such as when I'm done with a playing field full of sprites? This is not really needed if garbage collection tends to run when processor use is low, since it will run anyway at the times I'd like it to.Objects created just for the scope of an if or for statement etc, unless they are assigned a reference elseware, are eligible for garbage collection, right?

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ActionScript 3.0 :: Garbage Collection In MVC?

Feb 16, 2009

I have a question about garbage collection: I am using a MVC pattern for a photo gallery website.Every view displays a thumb viewer/controller and an image loader. Each view extends an abstract class that has a close() method that looks like this

PHP Code:
//AbstractViewer class
public function close():void {

[code].....

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ActionScript 3.0 :: Tween And Garbage Collection?

Sep 25, 2008

No matter what I do I cannot solve a tween AS3 Garbage Collection problem I am having that is wreaking havoc on my tween instances working correctly/consistently. Some Sprites never tween at all, some do but only part way. And it effects different ones almost each time.

I have read a fair amount recently on AS3 Garbage Collection and improperly referenced Tweens and other asynchronous instances getting picked up in mid process. I am experiencing the signature inconsistent behaviour that the I have read of.

I have tried using class level Static and non static properties to store references to my Tween instances so they will not be marked for GC. No luck. I have placed references to them in Class level Arrays, I have also used TweenMax's static to() Method that insures that it will shield it from GC and its alt. non Static
constructor instantiation, with persist:true. I also implemented another custom package; GCSafeTween(), other users said it does as it should, but it's not working in my case.

To test the GC problem, I edited the two eventListerners() in the Adobes' fl.transitions.Tween so that their default weakReference property was false. Doing this made the Tween work correctly. But that's a terrible solution.

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ActionScript 3.0 :: Prompt Immediate Garbage Collection?

Mar 31, 2012

A flash file loads a swf that has flash video using a loader request, which once loaded, wont unload and slows things unbearbley. I understand that once unloaded the flv will keep playing until Flash disposes of it.

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Actionscript 3 :: FLV Performance And Garbage Collection?

Apr 20, 2010

I'm building a large flash site (AS3) that uses huge FLVs as transition videos from section to section. The FLVs are 1280x800 and are being scaled to 1680x1050 (much of which is not displayed to users with smaller screens), and are around 5-8 seconds apiece. I'm encoding the videos using On2's hi-def codec, VP6-S, and playback is pretty good with native FLV players, Perian-equipped Quicktime, and simple proof-of-concept FLV playback apps built in AS3.

The problem I'm having is that in the context of the actual site, playback isn't as smooth; the framerate isn't quite as good as it should be, and more problematically, there's occasional jerkiness and dropped frames (sometimes pausing the video for as long as a quarter of a second or so). My guess is that this is being caused by garbage collection in the Flash player, which happens nondeterministically and is therefore hard to test and control for.

I'm using a single instance of FLVPlayback to play the videos; I originally was using NetStream objects and so forth directly but switched to FLVPlayback for this reason. Has anyone experienced this sort of jerkiness with FLVPlayback (or more generally, with hi-def Flash video)? Am I right about GC being the culprit here, and if so, is there any way to prevent it during playback of these system-intensive transitions?

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Flash - Casalib And Garbage Collection?

Dec 22, 2010

I put together a quick sample just to test out the garbage collection convenience functions in casalib.

All seems to work well (i.e, objects are removed from the stage, listeners are stopped) however I am using Mr. Doob's stats display and it looks like my memory usage isn't going down after the destroy method is called?

[Code]...

Are my items actually being marked for garbage collection? What am I doing incorrectly?

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ActionScript 3.0 :: What To Remove For Garbage Collection

Oct 14, 2010

i want to know what types of objects should be removed for garbage collection? i m working on a bit long project. i've made it in flash application. i've 5 frames. each frame contains scripts. i've declared public variables as well as private and local. obviously assigned some eventlistener and so.. while moving from one frame to another, i want to remove unnecessary objects to garbage collection.whatever i understood, i nullified all the public variables and removed all the public eventlisteners (eventListeners which are in functions, I believe those can only be removed within that function). Objects (incl movieclips and all these) which were added dynamically, i removed them using removeChild() method..

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ActionScript 3.0 :: Timers And Garbage Collection?

Sep 15, 2009

I have an object that contains a timer. I do addEventListener on the timer and start the timer.At some point the object is deleted but I find that the timer keeps firing (using trace statements).What I don't get is, how come when I delete the only object that has a reference to that timer, the timer doesn't go away along with the event? Or do I have to do a removeEventListener() on the timer before removing the object for it to go away?

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ActionScript 3.0 :: Garbage Collection With MovieClips?

Mar 3, 2010

Code:
var a:MovieClip = new MovieClip();
var dict:Dictionary = new Dictionary(true);

[code].....

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ActionScript 3.0 :: External SWF Garbage Collection?

Jun 14, 2010

I've written a very simple swf loader/unloader that does not seem to remove from memory the loaded swf after it is no longer on the stage. There are several blog entries I've found regarding this, and none of their solutions have seemed to work. Adobe's Livedocs example of loading in an external swf and removing still has this issue as well. Perhaps I'm missing a simple step?Here's what I've got. Feel free to dump this code into your Flash app. All you need to do is make the 2 buttons (LOAD & UNLOAD) and the .SWF you want to load in as a test.

Code:
var url;
var urlRequest;

[code]....

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ActionScript 3.0 :: Flash Garbage Collection?

Nov 8, 2010

I know that there have been questions asked about garbage collection and memory management and after hours of searching through the internet I frustratingly haven't been able to find a solution to my problem.So here it is:I have a function that reads an XML files and creates thumbnail instances of a class. The class contains the usual information as well as two listeners for MOUSE_OVER and MOUSE_OUT. The thumbnails are movieclips and are placed in a sprite container/holder. The container/holder is created with code:

Code:
var containerProjects:Sprite = new Sprite();//Creates sprite to contain projects
spriteGallery.addChild(containerProjects);//Adds container to main container

[code].....

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ActionScript 3.0 :: Garbage Collection On Textfields?

May 16, 2011

I'm running Flash CS4 and compiling a project for Flash 10, at least for the time beingThe short of my question is this: do TextFields have a memory leak? I was trying to track down leaks in my code (my code is a morass of comments and virtually - no, scratch that, with the exception of the below, nothing is actually running) and couldn'tut notice that every time my placeholder visuals (squares with "Idle0", "Idle1" written on them in text fields) animated, I would lose memory like someone had jabbed a hole in my code! Even stop()-ed, the three text fields I have on/off screen seem to cost me a few kilobytes every few frames or so - depending on what I'm doing - compared to a sprite with poor mockups track this down.

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ActionScript 3.0 :: Removing MovieClip And Garbage Collection

Nov 24, 2010

I have some odd behavior while removing a MovieClip. I create a MovieClip (character) in an empty project on an empty stage (the movieclip is made up of several other clips for arms, legs etc.)[code]Then it keeps climbing for a while and then jumps back down to:126095360.Then it keeps climbing again -> jumping back -> climbing - jumping back. But each time it jumps back it has a little extra memory added. I can understand the first time memory increases after adding and removing the movieclip. Obviously the Garbage Collector needs some time before kicking in. However, why does it start to increase again and again?I noticed the memory usage instantly jumps back once I remove the MovieClip. However, It will still be increasing afterwards.

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ActionScript 3.0 :: Display Objects And Garbage Collection?

Mar 16, 2009

I'm developing a touchscreen application in AS3, and I havesome problems because the applications reaches 1,5 Gigabyte ofmemory if it's keep running for an hour.this memory size is because I show some videos in streaming,one after another (not in the same), and then they are not garbagecollected: I set the references to the videos to null and I removethe listeners, but flash seems to keep them in memory. I tried todelete the code section about the videos, and I have no problemswith memory (I also load some external images with the videos), soI'm pretty sure they're guilty in some way...I read that there's a bug in flash so displayobjects are notgarbage collected even if you remove the pointers to them: is it

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ActionScript 3.0 :: Memory Management / Garbage Collection?

Nov 7, 2008

I have done a lot of searching / reading to find out how to clear my memory. But I still can't really work out how to clear the memory, it just never seems to come down. I have a few MovieClips that contain other MovieClips with pngs inside them being added to the stage.

As fare as I can tell all Event listeners are removed and refrences I remove the clip, with removeChild I "null" the variable I am using the "LocalConnection()" hack to try and force a clean up, but no movement on the memory count. Are there any examples of a *.png being added and removed from the memory?

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ActionScript 3.0 :: Garbage Collection - SetStyle Should Be Removed

Mar 7, 2011

i've list-based components. when i no longer require them, i just use removeChild() method. i've applied setStyle() method to them. i'm a bit consufed, do i really need to use clearStyle() method or without doing it, flash will take them in garbage collection?

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Actionscript 3 :: Removing Tween For Garbage Collection?

Mar 1, 2010

i'm trying to remove a tween object after it has complete so the memory can be freed by garbage collection.in this example i'm passing the fadeIn function a UILoader object that is cast as a sprite so that it fades in when it is finished loading. when the tween finishes animating, i want to remove the tween object. i've included the compiler errors as comments.

function fadeIn(e:Sprite):void
{
var myTween:Tween = new Tween(e, "alpha", None.easeNone, 0.0, 1.0, 0.2, true);

[code]....

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Flex :: Keep Track Of Objects For Garbage Collection?

Apr 28, 2010

May I know what is the proper way to keep track of display objects created and hence allow me to remove it efficiently later, for garbage collection. For example:

for(i=0; i<100; i++){
var dobj = new myClass(); //a sprite
addChild(dobj);

[code]......

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Actionscript 3 :: Forced Garbage Collection Not Working In ADL?

Nov 16, 2010

when launching the following code in ADL, why does the square continue to rotate?[code]i have added a REMOVED_FROM_STAGE event listener, but this will only work on display objects.is this problem specific to ENTER_FRAME event?

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Actionscript 3 :: Garbage Collection Doesn't Work?

Nov 22, 2010

I have a TitleWindow component that I'm displaying via PopUpManager.addPopUp(). When I close the component, I'm calling the closePopUp Event which sets the object's variable to null, as follows:

// application
private var myObject:MyObject;
private function openPopUp():void[code].....

However in debug mode I can see myObject being set to null, but the memory usage doesn't decrease. When I open the component again, the memory usage remains the same as before.I would have thought when the myObject variable is set to null, GC recycles the object and frees up memory.

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Flex :: Force Garbage Collection Of Of Others Flash App?

Jul 11, 2011

Yesterday when playing a game (Balloons Tower Defense 3) I noticed that the game started to slow down over time and then randomly speed up very quickly. Looking at the memory usage dropping each time I assumed it was the GC running.

As a legitimate question, is there anyway to force Flash to GC from, say, Firefox? Perhaps there's an addon or a command you can run that will do this? I know that you can do System.gc() but this game isn't mine so I can't modify the source with a "Click here to GC" button.

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Actionscript 3 :: Adobe StageVideo Garbage Collection?

Oct 7, 2011

Does anyone know if it's possible to apply garbage collection to the new StageVideo component in AS3? I have tried with no success! Code is below:

if ( this._stageVideo == null )
{
this._stageVideo = stage.stageVideos[0]; this._stageVideo.addEventListener(StageVideoEvent.RENDER_STATE, stageVideoStateChange);
}

[Code]...

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Actionscript 3 :: Adobe AIR - Garbage Collection And System.gc()?

Oct 18, 2011

I'm building an Adobe AIR desktop app with Flash CS5 that makes a lot of use of bitmapdata, bytearrays and base64 strings. After a while the memory usage of the app doubles. Is it recommended to use system.gc() to free memory at that point or is that bad practice?

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