Flash :: Saving An Image As A File On The Client Side?
Feb 1, 2011
I'm rather inexperienced with flash and as3, and I've been given a task of writing a program that downloads images from URLs that are provided, and saves them to a specified location on the user's computer.
The idea is to be able to download multiple images (user selects them) and download them all to a single directory (which the user selects first) so that he doesn't have to download them one by one. Also, putting them in an archive and downloading as one file wasn't an option.The only solution I found is using FileReference.save(), which won't work for me because it opens a save dialog.
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Feb 1, 2010
We're building a web-based application that requires heavy image processing. We'd like this processing load to be on the client as much as possible and we'd like to support as much platforms (even mobiles) as much as possible. Here's the info: Image processing is rasterization from some data. Think like creating a PNG image from a PDF file. We don't have a lot of server power. So client-side processing is a bit of a must.
So, we're considering: Flash - most widespread, but from what i read has lackluster development tools. (and no iPhone/iPad support for now). Silverlight - allows us to use .NET CLR, so a big ++ (a lot of code is in .NET). But is not supported for most mobiles ( rumored android support in the future) HTML5 + Javascript - probably the most "portable" option. The problem is having to rewrite all that image processing code in Javascript.
Clarification: I don't need further ideas on what libraries are available for Silverlight and Javascript. My dilemma is choosing Silverlight means no support for most mobiles choosing Flash means we have to redevelop most of our code AND no iPhone/iPad support HTML5 + Javascript we have to redevelop most of our code and not fully supported yet in all browsers choosing two (Silverlight + Flash) will be too costly Any out-of-the-box or bright ideas / alternatives
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Feb 8, 2011
I have an upload form for an image. The user clicks browse and selects a file. How can I get the image dimensions the moment the user selects the file (before the file is even uploaded to the server). It obviously has to be something client-side with maybe javascript/jquery or flash/flex (prefer js//jquery though), but can either of them do this? This is the code I'm using to tie into zozo's getImgSize() function, but it gives me 0*0 as size.
[Code]...
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Sep 20, 2011
I'm creating some image uploader in Flex with client-side image processing. Processing consists of two steps:
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May 30, 2011
In flex, what we do, we normally upload the image from flex end and upload it to the serveri want to know, can we do some details checking, like i want to find out the imageesolution(on the client side) before it is uploaded to the server,There are going to be two profits, first the client doesn't need to wait for long to image get uploaded, and in case if finding the image resolution is on the server end, so it willtake time, even the image to be uploaded is not of expected resolutionsecond, the user interaction & interface with the flex application will be improved,
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Sep 5, 2009
Don't mind about the file's content, just want to know if it exists or not...
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Sep 8, 2011
im using an open source program called Festival that generates text to speech, and in ubuntu i call its method text2wave that converts text into a wave file. I am looking into converting short paragraphs to wave files, but the problem is that each wave file ends up being approximately 1.2MB in size. The wave file is recorded at 16khz, and while recording at 8khz halves the size of the wave file (sacrificing sound quality), the wave file is just simply too large. These paragraphs have to be served many times to the clients and our server can not support that much bandwidth. Is it possible to compress the file on the server, and decompress it in my flash script (on the client side) and play the wave?
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Sep 3, 2011
I want to create an application that has these features
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May 4, 2006
Is flash capable to resize images in clients computer and then upload them?
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Aug 13, 2010
We want a web app that allows a user to edit images on the browser and we're trying to decide which technology to use. We want to support simple image customization, such as high-quality resizing, cropping, image merging, and color transformations, as well as the addition of text elements with different fonts and colors.
The current options are: Flash: no worries about cross-browser compatibility; could use same image library on client and server; no iPhone/iPad support. Java (compiled to javascript with GWT): need to find a good image library in pure Java so it can be compiled to JS. Plain old javascript + HTML5: may be a mess due to multiple browsers; may need to write image editing code from scratch. Here's what's most important to us / criteria for choosing:
Image consistency: the image that the client edits on the browser must be exactly the same as the one we'll eventually use on the backend. We can achieve this by (a) having the same library both on the client and server to process images, (b) having the client generate the image and upload it to the server, or (c) use two different image processing libraries on the client/server and hope for the best in terms of consistency.
Option (a) seems best, but it would only be possible if we use Flash or Java/GWT. We don't like option (b) because the images are large; we'd rather save a sequence of operations to perform on a raw image than saving multiple transformed images. And we don't really know if option (c) is safe or not. Scalability: We prefer the client to do as much work as possible to decrease server load. Image quality must be kept high
Cross-platform: We'd like to support as many platforms as possible without rewriting everything (big negative for Flash due to iPhone/iPads).
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Jan 24, 2011
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Sep 21, 2011
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Jan 5, 2012
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I would like to know whether is it possible that Actionscript play .wav files that are stored on the client side? If yes, how? Otherwise, what are the alternatives to enable playback of wave files on the user's computer? I plan to create a button that will playback pre-recorded speech(mp3 format stored in the server) as well as user recorded speech (.wav format stored on the client side after user recorded the speech). How can I do so? I would want to make it away that it appears like a Q&A conversation session between the computer (mp3) and user (recorded wave).
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Sep 5, 2009
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Jan 23, 2012
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Dec 17, 2009
I want to download files from the server side to client side without prompting a window to the user to download when any updates happen at server side.Right now I am using urlstream class but first file is downloading completely rest of the files contents downloading partially.
editCode sample taken from other post. Warning: it's a huuuge chunk o'code.
<?xml version="1.0" encoding="utf-8"?>
<mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="client.components.*" layout="absolute" height="554" width="817"
[code]....
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I am new to actionscript. I have created a script that will play server side sound object and client side mp3 files alternately. Now, I would like to play the client side mp3 first then only play server side sound object alternately. However, I have no idea how can I do so. The following is the code that need to be swapped:
[Code].....
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Oct 30, 2009
I got the link for the same but this is for Flex. So how can I use this code for flash CS4. What changes are required for flash (fla) file? I import the MyCustomLogger (as per example given) in flash I am confused how to trace the global trace()in flash.
This is the link [URL].
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