Flex :: Ability To Drag+drop A Movieclip

Apr 29, 2011

In order to improve user experience we want the ability to have an animated movieclip of a turning wheel- and have the ability to drag and drop it anywhere on a defined area

We have built the rotating wheel as a swc file.

How do we do the drag+drop. Examples that I have seen, cater to only dropping of images.

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ActionScript 2.0 :: Drag And Drop MovieClip Onto Another One

Feb 17, 2010

I have a movie clip that I am dragging onto another movie clip and i want it to stay put. But once I add in another 'OR' statement in the if statement, it freaks out and doesn't work. Why is this?

This code works:
btn1.onRelease=function(){
stopDrag();
if(eval(this._droptarget) != btn1Hold) {
this._x=this.startX;
this._y=this.startY;
} else{
//CODE
}}

This code DOES NOT work:
Code:
btn1.onRelease=function(){
stopDrag();
if( (eval(this._droptarget) != btn1Hold) || (eval(this._droptarget) != btn2Hold) ) {//CHANGED LINE
[Code] .....
For whatever reason it doesn't like the extra 'OR' in the if statement! why!?

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ActionScript 3.0 :: Trying To Drag And Drop A Movieclip

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MovieClip Not Playing After Drag And Drop On Stage

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I dragged and dropped my movie clip on to the stage, and it doesn't play. Other movie clips play, but the one I need to use doesn't play. I even added a function that is supposed to play the clip when you click on another clip, and it doesn't work although others do. I've attached the fla for reference, the clip that I'm trying to use is wipe3.

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ActionScript 1/2 :: Drag And Drop Movieclip Approach?

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But I do not want to Drag and Drop the original movieclip (A). But a copy of the clicked movieclip (A1).To do this I make a copy of the clicked movieclip and put in on the same place as the original one. And set function A1.startDrag();The problems which i have now is the handling of the mouse events. Because Flash was bussy with movieclip A, and is now interrupted by movieclip

.onPress  {
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[code].....

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Code:
package
{
import flash.display.Sprite;

[code]....

But this one make a vectoriale circle on the stage and makes it draggable.Now I've a movie_clip called "mc_Image" on my stage (that have inside a image background and some transparent button).

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Code:
holder_mc.addEventListener(MouseEvent.MOUSE_DOWN, DragImage);
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[code].....

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[Code]...

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Lately im trying to do some experimental things with JSFL, and i was wondering if it is possible to listener for an event when a component (that i have made) or movieclip is dragged from library on the stage.i want to create something that i'll get a component and drop it on a mc. when the component is dropped on the mc the component will save the mc as a reference in some var.maybe with events isnt the way to go but i have no clue if this is possible or how to do it another way.

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[Code]...

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Code:
plank0_mc.onPress = function() {
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};
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Code:
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var startY:Number;
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[Code] .....

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Here is my code:
var tagArray:Array = [];
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var nameCounter:int = 0
addLabelKnapp.addEventListener(MouseEvent.MOUSE_DOWN, addLabel);
function addLabel(event:MouseEvent):void {
[Code] .....

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[Code]...

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f(subject2);
function f(mc:MovieClip):Void{
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if(!this.index){ 
this.index=1;
[Code] .....

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Now the part i don't know how to code:

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I have created a movie clip called mc_Border comprising of a rectangular border and an empty movie clip called mc_SpriteContainer.I am trying to dynamically add a sprite to mc_SpriteContainer.Everything works fine until I drag the mc_Border.mc_Border behaves as it should but the sprite remains in position when mc_Border is dragged.I know this can be solved by adding a line to move the mc_SpriteContainer, but I thought that as it has been added to a MovieClip, its position should remain relative to the movie clip.Just wondering if I'm missing something. Below is the code that I am using to add the MC and the Sprite to the stage.[code]

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I am looking for a way to remove a movieclip from the stage when it is dropped (after a pause) and then have a new random movieclip appear at a specific point on the stage, which can then be dragged and dropped onto its own target (which repeats the process).

Code:
var movieArray:Array = new Array();
movieArray = ["Red", "Green" , "Blue"];[code].....

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Flex Drag And Drop

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I am trying to do a flex drag and drop. It is very similar to this first example.url....The problem is that event.currentTarget.mouseX,mouseY is showing the position where I put the mouse down rather than the position where I had finished dragging.

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private function mouseMoveHandler(event:MouseEvent):void {
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[Code] .....

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