I have created a custom item renderer for the tree, i have added some children in create children function, my problem is that sometimes i need to show these children and sometimes i don't, depending on clicking on a button which also i have added at create children, the problem is that i had to create the item even if i don't want it to be visible, and removed it by making visible false, and this costs a lot of memory, i have tried to create it at buttons click listener but when scrolling the child disappears, and it may appear again if i keep scrolling up and down.. i am trying to add the child just when i need it to be visible, is this possible or i have to create it on child creation method?
we have developed a web application by using flex-blazeDS-Java. Now we got a requirement that to print the user existed page whenever he clicks on Print button. I am able to print my flex componets and advanced datagrid but not able to print the custom item renderer images which are rendered in datagrid. And also how to print the multiple pages when I have large data in advanced datagrid.
ow do you display HTML formatted text in a Spark custom item renderer (Actionscript)?
Sample Code:
The html content in item.post_content displays as plain text in the IconItemRenderer messageFunction snippet below (which is just the default generated code for Icon Item renderer):
I'm trying to create a list with icons. There're a lot of examples but seems all of them are using embedded images.My problem is how can I create the list with icon from base64 png string at runtime?
I'm having the following problem: I've implemented a custom headRenderer for my DataGridColumn. The idea is to have a dropdown menu when clicked on the column header. The problem is I don't know how to add a listener or pass a variable to the renderer since the renderer class is instantiated by the ClassFactory.
create a custom itemrenderer in Flex, whether there is some way to access the components that you place within the itemrenderer using actionscript? For instance, if I create a custom itemrenderer like this one:
Is there a way that I can access the "Group" container for each of the tiles that the program produces? So if I create a TileList, use the item renderer above, and have a dataprovider with 10 elements in it, is there a way that I can access or address the Group container for each of the 10 tiles that are created using actionscript?
I'm creating a mobile app in which I need to show a calendar with months at the top. The months are part of a component that extends from SkinnableDataContainer (and has some custom scrolling/behaviour - which is why I did'nt use a spark list). I need the months to be shown as a 'trapezium' shaped tab and so I'm using a png image as a mask in the item renderer for the component.
When the mask is not applied, it all works well - the months render, the list/data container selection works when I click on a month and so on.When the mask is applied, it renders well, scrolling and everything else seems to work well - but when I click on a month, nothing happens visually. And from the trace statements in my code, it appears list item selection is not changing. Looks like mouse clicks are not working.
Code:
public class TopCalendarMonthRenderer extends LabelItemRenderer { [Embed(source="/assets/trapezium_alpha.png")] private static var TrapeziumMask:Class; private static var trapeziumMaskInstance:BitmapAsset;
How to make a custom item renderer in flex 4 without extending the ItemRenderer class?I need this because I want to use a custom class that is extended in all my components. as this item renderer for me is like a component, i would like to extend that custom class.[code]the ThumbView doesn't extend the ItemRenderer
my renderer contains a canvas in it, i add some title-window, every time i see my tree previously added Title-Windows are visible, i want to access each n every item in tree and remove previosly added all windows from the rendere. how access all the item renderer in AS3 ?
How do I wordwrap in a spark list w/ an itemrenderer? This posting at[URL] works 100% but when I try to set a separate item renderer, I can't get the word wrapping...instead, I get an ugly horizontal scroll bar. HEre is my mxml:
Now when i click Rename a popUp should be shown like
OldName : Parent1(Text Input showning present Name) Enter New Name: Parent1NewName(Text Input for entering New name) OK | CANCEL Buttons
Afetr Entering the new name,click OK,popup should be closed and need to get the value in the treeItemRenderer.
I have the logic to rename the Parent1 in TreeItemRenderer and also I m able to get the Parent1 in the popup OldName TextInput.But after entering the new name i m not able to get that new name in the TreeItemRenderer.
However, even though I change the text in txtValue1 or txtValue2, those are not actually changed in the object inside the ArrayCollection.
myFirstValue and mySecondValue are decorated with the [Bindable] tag.
My understanding is that if the text property is set to be bound a certain property, the changes should be automatically applied.
So the HACK (or so I think) that I use is to listen to the focusOut event of each textbox, and access the parent data provider and set the the values manually.
Is it a bad idea to inject data into an itemrenderer. The reason I ask this is because the state of each item is dependent on different changing data sources. So the original data is used to just display a new item, but there could be two to three other data collections that would be needed to determine the item's behavior. Is there a better way to do this? Should I be creating a custom DataGroup with the other data sources as properties on this custom container and then reference the data sources from the itemrenderer to the parent?
This is NOT duplicate of my earlier post (its is slightly different)But this is similar issue with similar error but its not the same error The error I am getting now is below while dispatching the custom event from my custom component
TypeError: Error #1034: Type Coercion failed: cannot convert events::MapEvent@a74ab51 to flash.events.MouseEvent. dispatchEvent(new MapEvent(MapEvent.CLICKED_ON_MAP));
Note: The error in my earlier post is giving below error message
Type Coercion failed: cannot convert flash.events::Event@81ecb79 to com.events.ShopEvent
The difference here are two things, the earlier error is while converting flash event to custom event and now this one is while converting custom event to flash event and secondly, I have no clue why it is trying to convert to the mouseevent where I am just dispatching my custom event with proper listeners.
I have a HorizontalList that is resized at runtime. The problem is that the items are not adjusting their height to the height of the HorizontalList. I use an item renderer (vBox) which has its height set to 100%. But the items always stay at their initial size.
Within a DataGrid, I have a DataGridColumn that uses a custom component as the item renderer. Within the component, I have an ArrayCollection that stores a set of value objects. My problem is that I cannot access the ArrayCollection values from outside of the item renderer component. Does anyone know how it would be possible to do this? I have posted a code snippet below.
<mx:Script> <![CDATA[ // Cannot access arrFiles from here.
I have a List and the item renderer displays an image. Whenever you scroll the list, and the item renderer refreshes, it redownloads the image. Causing there to always be a delay. Is there some way of caching it so it doesn't have to redownload every time causing a delay in showing the image every time you scroll the list?
I have a Flex Spark List (well it's a Tree to be precise but it renders as a list) and as I'm scrolling through it I want to provide information about the item that is currently at the top of the list in context to the viewport. So this could be the 100th item in the list depending on how far you've scrolled down.
Is there a way to prevent recycling of item rendered with Spark components on Flex 4.5 ? It might sound ridiculous, but actually this would do the trick until i understand a bit more the rendering life-cycle
I've been playing around with renderers the last few days for a mobile application. I'm creating a gridlike renderer that has columns that is light weight for a mobile app. It is a bit of a poor man's datagrid. The layout is fine. The question I have is controlling the height of each row in the list.
When measure() is called, I set the measuredHeight to: measuredHeight = getElementPreferredHeight(ld) + verticalPadding; Where vertical padding is: var verticalPadding:Number = getStyle("paddingTop") + getStyle("paddingBottom");
When I debug on the desktop, the measuredHeight is set to 12 and on the device (Motorola Atrix), it is set to 12. But when layoutContents is called, the unscaledHeight is a number much larger than my measuredHeight value (44 on the device, 66 when running on the desktop), resulting in more vertical whitespace surrounding each item than I care to have. How do I control that row height? I happen to be using a Datagroup for this particular example but in some playing around I did with just a simple list, I had the same issue. Somewhere the system is overriding my measuredHeight with some other value.
How can I dynamically change components text size in item renderer? Here is my CustomItemRenderer.mxml:
<?xml version="1.0" encoding="utf-8"?> <s:ItemRenderer xmlns:fx="[URL]" xmlns:s="library://ns.adobe.com/flex/spark"> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> [Code] .....
When a button is pressed I want to access textArea2 and change font size.
Anyone know how to change a single instance of an item renderer for a Flex tree item at runtime? To reiterate, I'm not trying to change the entire tree's item renderer like this:tree.itemRenderer = new ClassFactory(ItemRenderer2);I'm trying to change the item renderer of a single tree item like this (the following code does not work):tree.selectedItem.itemRenderer = new ClassFactory(ItemRenderer2);To put it more simply, does anyone know how to reference an instance of an item renderer and set it to a new item renderer class? I've tried using the Tree's itemToItemRenderer() method with no success.