Web Development - Audio Files Use With SWFOBJECT?

Feb 9, 2011

I'm converting some old RealMedia audio-only files to use with the SWFOBJECT Flash player on the web. What's the best container/format to use for the files? I think AAC is probably the best format, but then can you play a *.aac file in the Flash player?

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Recently I bought CS4 as I decided that I wanted to design and create a new website for hosting my music productions, I have used dreamweaver in the past so I am quite familiar with XML etc but I wanted to make something with a little more to it. After talking to quite a few people and reading into it all I found that this would be my best option. After thinking that it was all going to be quite nicely straight forward Im banging my head against a wall in trying to learn and understand Actionscript.

I have currently designed all of the pages, I have used a few tutorials on actionscript 3.0 and have the whole website is functioning, my pages, frames, labels and buttons are all functioning how they should on the timeline and there is around 14 pages..

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So... it all works fine on my first frame of my release page.. The audio plays and stops for each track, no problems at all.

Now,, the problem happens when i copy the actionscript from my first release page(frame) to the next.. its about 25 duplicate functions, duplicate variables etc

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import flash.media.SoundMixer;
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var soundReq:URLRequest = new URLRequest("track1.mp3");
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[Code]....

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I've created a Flash slideshow where I load the narration audio MP3 file at the start of every slide with the typical code listed below. Of course this introduces a delay for the viewer at the start of every slide while its related MP3 file downloads.

Is there a way to download the MP3 files for future slides in the background while the first slide is playing in order to eliminate this delay for all slides except for the first one?

var soundReq:URLRequest = new URLRequest("audio/Slide_1.mp3");
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[Code]....

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