Got a problem with dynamic textfield length. I have a flash movie which is loading text from an external text file. I have drag the dynamic text field and make its width equal to the movie length (say:550pxl) so that it covers the entire stage. I have given motion tween to this dynamic single line text field. So, that whatever the content is there in the external textfile will scroll from left to right. Now for a single line it is ok, but if there are lot of content which would exceed one line length then what to do? So, I need a script so that, the length of the singleline-textfield would be dynamically changed with the textlength, the content of which is being updated from an external file using the LoadVariable syntax. I am using Flash5.
Does anyone know a way, to return the length, preferably in pixels, of a specific line in a multiline textfield. In this case, I need to know the length of the last line.
On my project, I have a dynamic textfield inside a movieclip. The textfield loads XML text. How can I set the dynamic textfield length(width) based on how much text is typed on the xml file?
I am loading some XML into a dynamic text field Actionscript Code: texts_mc.desc_txt.text = xmlList[0].desc; I need to limit its length to 75 characters which is about half the length of the last line of text. Is there a way to do that? I have been looking in the docs and tried stuff with String.substr but I could not get it to work at all.
I have a dynamic textfield which receive the text the user input. And I want to make it like no matter how many words the user type, it always have the same area of the box, say if the user type hello, the texfield box is
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this large and if the user type hello, the world, the textfield change to
I have a dynamic textfield which receive the text the user input. And I want to make it like no matter how many words the user type, it always have the same area of the box[code]...
Let's say I have array foo and a positive integer y, where foo.length > y.I want to remove elements from foo so that foo.length becomes y (or very close to it).Also, I need to preserve the first and last element of foo. The indices of the removed elements must be spaced apart as equally as possible. Foo can be sliced, or it can be used to create a new array.
Example: if foo = [a,b,c,d,e,f,g,1,2,3,4,5] and y = 6, then trimmedfoo could be [a,c,e,g,2,4,5] or maybe [a,c,e,2,4,5], but not [a,c,e,g,2,4] because the last element of foo is missing.
Is there any way to determine if a (anonymous) function has defined the ...(rest) parameter in ActionScript 3? I know there's the function.length property, but it only counts the explicitly defined arguments.
how can i make a movieclip and a textfield to resize to the content of the text in the textfield? I mean, if I have a textfield with 3 letters font name XXX and then the content of the field change, how can i resize te textfield so the text dont autoadjust to the 3 letter space?
Does anyone know, why a textfield may become white when loading text + JPGs into it? Sometimes it happens to me, sometimes not. I haven't figured out why. If you have any clues... The AS I'm using:
I am looking to change the background color of a input textField when the user selects that testfield to start populating it. I have done a bunch of searching and I keep coming up with this type of answer...
Code: myTextField.onSetFocus = Set(evt:Event){ // Change color }
Problems...
1) Is onSetFocus/onKillFocus still available? From what I can tell it is not.
2) I have my text objects encapsulasted in a class so I do not believe I am able to do it like I have been suggested.
I'm using the following to remove a textFeild from the stage I then need to add this textField back to the stage at a later time....i tried using addChild the problem is the text that was in the text field prior to the removal is still in the textfield when i re add it......How do i remove the textfield and replace it with a fresh textfield at a later time?....using msgTa.text =""; is not an option.
I just recently started playing with cs5 and it's new features. I tried to rotate a textfield with the 3D rotation tool, but when you do this, the textfields gets blurry.And it seems like it's not a vector text anymore, because when you zoom in, it still is blurry.Is there a way to prevent that?
i would just like to ask why is the case that when i use embedfonts = true on a textfield, the textfield's text only resizes according to the textfield's height but not the textfield's width. meaning if i make the textfield's height bigger, the text also gets bigger in terms of height, but not width, can't the embedded font maintain aspect ratio according to the textfield height?
I'm only wondering about this because this is not the case when embedfonts= false
Attached is basically a recreation of the problem. What I'm basically trying to do is a tooltip window with 4 frames. Each frame has different textfields but also some the same. Like the "Weapon" frame has textfields called namebox, typebox, levelbox, and damagebox, while the "Armor" frame has namebox, typebox, levelbox, and defensebox.
In the attachment there is a Movieclip called awd on the stage. It has 2 keyframes in it called "Weapon" and "Drop" each with their own textfields but they are both called "box". I have a click event listener that makes awd go to its second frame and outputs the second child in awd, which will be the textfield. The problem is when I click the first time, awd goes to the second frame but it outputs null instead of Object TextField. When I click again it outputs Object TextField. If I trace the number of children it gives me 2. So I don't know how it can be null.
I've got a flash document using AS3. It dynamically reads data from an XML file, and creates a bunch of single line textFields. Could be like this:
<XMLdata> <Line>this is line 1</Line> <Line>this is line 2</Line> <Line>this is line 3</Line> </XMLdata>
So, for each node, it would create a new TextField, and change the textField.y value so that they are "stacked" on top of each other. All this if fine, except that if you hae so many "lines" (or textfields) that the "stack" is taller than the Flash Document size. What I would like to do is have a scroll bar or something so you can scroll the stack of TextFields. Doesnt' even need to be a scroll bar. Maybe an arrow button at the bottom, and when you click on it, it scrolls down. One for up too.
I have a numerical stepper,and a user can click on a textfield, then click the up and down arrows on the stepper to change the font size,i then try and set the focus back to the textfield and put the caret at the end of the textfield, but the stepper keeps focus anyway.Here is the event handler for when the stepper value is changed.Get the textfield's current format, change the size, set the new format, then focus on the textfield and set the caret position, but the caret just stays inside the stepper.
Code: private function handleChangeTextSize(e:Event):void { var tField:TextField = Main.LAST_FOCUSED_OBJECT;[code]....
I've had problems with other components too with the exact same focus issue and the only solution i've ever come up with is to set a timeout for like 100 milliseconds to set the focus back then and it works. another way to do this without the "hack"?
What I have is a dynamicly created row of movieClips. In which TextFields are added with text that's received from an Array. What I would like to be able to do is click on the movieClip that's visible and have the code understand I clicked array[3] for example and it will show the 4th array item in another textfield.
I have two text fields and the user can use a button to underline text in either field. I have a listener on each field that keeps tracks of the last clicked in field.
public function setLastActiveTextField(event:FocusEvent):void { lastTextActiveField=event.currentTarget; trace(lastTextActiveField.name); }
[Code]....
lastActiveTextField is defined as an Object. When the highlight button is hit, it reports the correct the range, but I can't figure out how to send the formatting to the actual textfield without setting up another if (lastActiveTextField.name==field2) control. Also, stage.focus won't work because the object isn't really on the stage, I guess. There has to be a way to refer to the textField object.
My scene has a TextField object. I set up my TextField as DynamicText because I need to change it programmatically.
How do I prevent mouse cursor change to I-Beam form when it's above TextField? Also, user of my flash application is able to select text of this TextField using mouse cursor. I would like to disable this behavoiur too.