I got some movie clips with different shapes and I would like to make a pattern from those movie clips. I have assigned the x y co-ordinates of those movie clips with the Math.random function. However, the shapes overlap all the time, what can I do to avoid it? I have tried to do a hitTest, but then it doesn't work.
I got some movie clips with different shapes and I would like to make a pattern from those movie clips. I have assigned the x y co-ordinates of those movie clips with the Math.random function. However, the shapes overlap all the time, what can I do to avoid it? Someone has suggested that I could add the clips to a list after being randomised, then define the area which couldn't be place by the other movie clips. However, how can I define that area in AS3? I have tried to do the hitTest, but I am not too sure what should I do if it has detected a hit, since there's a probability that it will hit another shape.
I got some movie clips with different shapes and I would like to make a pattern from those movie clips. I have assigned the x y co-ordinates of those movie clips with the Math.random function. However, the shapes overlap all the time, what can I do to avoid it? I could add the clips to a list after being randomised, then define the area which couldn't be place by the other movie clips. However, how can I define that area in AS3? I have tried to do the hitTest, but I am not too sure what should I do if it has detected a hit, since there's a probability that it will hit another shape.
I am developing a mini flash game. Player control character and move left and right to collect money coin. There are 5 points that money and bomb release and move from top to bottom. When character collide with money then increase money else hit bomb age increase by 1. Once the age is 99, the game is over and the money is the final scores
Here is my code: package Class { import flash.events.Event; import flash.events.KeyboardEvent; import flash.events.MouseEvent; import flash.media.Sound; [Code] .....
This is my Game: Currently, the bomb and money random appear X, 100 with 15 money and 10 bombs in a screen. What I want is, how to amend it become money and bomb appear from specific point, after that the money and bomb when hit the wall will bounce back. An example similar game play with my game is [URL].
I'm doing my best to put together a little game my brother can change the graphics on to his own delight. Its a basic side scroller type thing. What I'm doing is programmatically creating the scenery in the background and making it move across the stage, but only when the right mouse button is pressed.
im trying to create a flash file that is randomly showing different objects/images, i believe i have the correct codes although i have encountered an error.
I'm currently working on an advanced preloader and i'm creating loads of different variables etc. based on the percentage loaded. I need the variables to be named Number + percentage, so in the end I will have Number1, Number2, Number3, Number4 etc. How can I create variable names using my percentage variable? Can't seem to find anything that answers my question.
I want to be able to have a number displayed on the screen that when one of the arrows next to it (up/down) is clicked it adds 1 to the original number (lets say 72). Then when they click the "save" button that really just takes them to the next frame (or a frame somewhere else in the movie), which is a confirmation page, I want the number they ended at to display on the confirmation screen. I'm thinking that it is partially because I don't know what to search for.I know I have to create a variable and get the button to add one to that variable.
I want to create several "buttons" (which are actually MovieClips) that are all identical apart from an image and the link. My thought was to create a movieclip button that contains a var that will represent a movieclip, then in each instance of the movieclip button set that variable to be the movieclip image that will correspond to the button.
Geez my query seems so simple until I try and put it into words...The gist of it is, how do I name a movie clip variable? Something like, in the main movieclip, instead of inserting a specific image into the movieclip, insert a variable named innerImage, then in each instance of that movieclip name the image to be inserted by specifying the variable
var innerImage:MovieClip = the movieclip I want for this instance. If the var was a number, it would just be: var innerImage:number = 4; If the var was a string: var innerImage:string = "word"; So for a movieclip: var innerImage:MovieClip = ???
Is it possible to create variables with a function? I don't mean create my own variable in a function but actually have the function create a unique variable name (eg. exam1, exam2 and so on) they would all have the same data type.
I have an XML variable with a bit of content and I want to completely overwrite that content.I thought by calling "new XML" that I'd have an empty variable and could replace the content.Is that not the case?If it's not what method would I use to overwrite the variable content?
I need to know how I can parse a variable path in Flex 3 & e4X. For example, I have two XML strings where the name of one element is the only difference.
i'm new to flash, as & xml and have to create a litte quiz game. now i have a problem, i don't know how to create a variable in as2 from xml data. i want to create a variable called flags, it should read in the xml file the attribute flag, if true or false.
I need to create a variable and declare it (I presume you need to declare in Flash?)Basiclay my buttons on the site will link to lots of different movie clips which contain content for each button. For example teh About button will tell the about MC to play. For my transitions though each MC has a beginning, middle and end seqence so i wangt to create a varibale that goes something like this. I am wriing in my crazy logic not actions cript. "MyCurrentMC" is my intended variable and is the name of a movioe clip (instance?)
I just started in as3 after a long break from flash and I have run into a slight problem and couldn't find any readily available solutions online so I thought I'd ask, I'm trying to do something like this:
Code:
switch(characters[ps[1]]) { case 0:
[code]....
I want to create a different object of the same variable name with the switch statment but it gives me "1151: A conflict exists with definition player in namespace internal" which is of course because I'm redeclaring the variable. I'm not 100% sure it technically exists in the current scope though (but it must because I am getting this error.) I also tried a few ways of initializing as just MovieClip up topside and then just try and typecast it down here but as can be assumed that didn't work either.
Is there a way to get my intended effect or am I gonna have to make some like an above class containing all these other classes on it's various frames and just instantiate those?
I have a question regarding the use of variable identifiers when using SharedObjects, I will explain. I want to have the identifiers of a SharedObject as variable names, so: I create a variable: var destinationLoc = ["destination"+mySharedObject.data.numRuns]; I write to SharedObject: mySharedObject.data.destinationLoc=destination;
Unfortunately the above script does not see the variable, destinationLoc as a variable and instead views destinationLoc as a "hard-coded" identifier Is there a way to create a variable sharedObject identifier?
create and send a variable called "return." But that conflicts with a word used in actionscript.[code]is there anyway to work around this naming conflict?