ActionScript 2.0 :: Accessing Object Properties Dynamically?

Jun 21, 2007

I have a custom property called Player (like a basketball player) that has properties for points per game (ppg), rebounds per game (rpg), etc.I'm designing a piece where users can get averages and compare players across many different categories.

I have a String variable "stat" that tracks which property they want to compare. I can use "stat" in a sorton function, but need to use it to access the object property. So when the user chooses "ppg" or "rpg" i can access Player.ppg and Player.rpg by using the stat variable. Player.stat doesn't work.

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ActionScript 3.0 :: Accessing Object Properties Dynamically?

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hat is the correct way to access an object dynamically? I have tried this with no success:

Code:
i += 1;
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[code].....

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the variables listHeight and maskHeight won't populate. they come up 'undefined'.

here's the code essence:

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Jul 7, 2011

I'm doing some work with JSON in as3 using as3corelib (very useful) and was wondering if it is possible to get an object if all you have is one of its properties, also an object. Here's an example of some JSON:

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etc.
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I have an engine I created a while back that loads objects into a container based on XML data. A really quick example of the XML would be like this:
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That you can then iterate through names/values using the for(String in Object) loop like this:
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* Output:
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* name: marty
*/

Surely there's a way, as here's an example of identifying a property using a String:
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This is a work around question:

lets say I have the following:

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I have an object that has properties that are numbered numerically but I cant seem to access them dynamically.[code]

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ActionScript 3.0 :: Dynamically Name Properties On A Custom Object?

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Is it possible to dynamically name properties on a custom object ?

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Code:
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ActionScript 2.0 :: Trace The Properties Of An Object's Properties?

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I forgot to put it in the title so I'll just place it here; I am using AS 2.0. I know that there are other ways to accomplish the goal that am after, but I was wondering if anyone knows of a way to access the properties of an object's properties?

Here is the code that I thought of, even though it doesn't work

var a:Object = new Object();
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a.cproperty = 1; // lowerlevel properties

[Code].....

This really just boils down to how I am organizing the code(I have ideas on what do next, and i am 99% sure that I can get them to work), and if there is a way to dynamically access the properties of the objects properties, It will save me from creating yet another large block of code for my project. If you want to see the unfinished project, go to [URL]

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I am working on setting up some simple AI actions for my enemy class in the game that I am working on, but I am having trouble accessing the player's X location within the enemy package to set up a detection function. I have defined the player on my Level package along with the enemy, and I defined the player's and enemies X and Y locations within the Player/Enemies package respectively.

Within my flash file I have linked to my Level.as file. Also within my flash file library I have two movie clips. Both have a square in them that are the same size but colored differently. One is called PlayerSpriteMC and the other is called EnemiesSpriteMC.

[Code]...

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ActionScript Code:
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[code].......

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I seem to be having a bit of a problem here. I'm generating a load of class instances using the following code:

maxpersons=25;
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{
var person:Person = new Person;

[Code].....

OK. I then need to run through each of them and check for a collision with an object from the main stage (called redDot), which I pass to a method (called doDamage) within the class. I'm using the following code:

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I keep getting an error saying "1061: Call to a possibly undefined method doDamage through a reference with static type flash.displayisplayObject."!

It just won't work. I've tried altering the code to:

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but I get an unexpected trace output saying "TypeError: Error #1010: A term is undefined and has no properties."

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ActionScript 3.0 :: Accessing Properties Of Embedded SWFs

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Is it possible to access variables or even functions of an embedded SWF? (One which has been embedded manually and has not loaded from somewhere)For example, I embed an swf called Movie1 which contains a string variable declared in its root, would it be possible for the parent SWF to access that string?

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ActionScript 3.0 :: Accessing Properties Of The Document Class?

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when I try to access a property of the document class from another class, I get an error:

Quote:

1119: Access of possibly undefined property _left through a reference with static type flash.displayisplayObject.

Maybe I'm not doing it correctly? This is how I've been accessing document class properties so far. Does the fact that they're private make a difference?

Quote:

root.property

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ActionScript 3.0 :: Accessing Properties Of External MXML?

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I have written "components" in external .mxml files like dialogs and such. For example, GamePropertiesDialog.mxml. These components are used by another file, Main.mxml for example. If I instantiate a GamePropertiesDialog I am unable to access its pieces like a textbox with an id of GameName until AFTER I add the dialog to the display list.Doesn't work:

Actionscript Code:
var tmp:GamePropertiesDialog = new GamePropertiesDialog();tmp.GameName.text = 'test';addChild(tmp);

Does work: Actionscript Code:
var tmp:GamePropertiesDialog = new GamePropertiesDialog();addChild(tmp);tmp.GameName.text = 'test';

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ActionScript 3.0 :: Document Class, And Accessing Properties?

May 25, 2009

I'm currently working on an interactive app, (site) which requires me to modify a few textfields, and change images dependant on the user choice (using mouseevent). This is a separate module, thus I'm posting the question in here instead:there are three images, that are lined up, with a textbox next to them. When a image is chosen, and enlarges, the text changes with the chosen image, according to XML.The textFields, 'text_title', 'text_description' are contained in a movieclip, called 'textbox'.This has been built in the Flash IDE (CS3) named info.fla/swf, which refers to a Document class 'com.info', made in Flex Builder 3...I attempted to modify the textfields using this:textbox.txt_title.text = "Loading";textbox.txt_desc.text = "test";But, I was unable to at first to change the text using the document class, as it gives "1120: Access of undefined property <variable>".

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ActionScript 3.0 :: Accessing Some Properties Of A Custom Component?

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I have been stuck on this problem for a while, and wonder if anyone knows the answer. It is concerning accessing some properties of a custom component. I marked the problem with the keyword [PROBLEM] in the following snippets of code.

components/State1UI.mxml
--------------------------------
<?xml version="1.0" encoding="utf-8"?>

[code].....

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ActionScript 3.0 :: Accessing Properties Of The Stage From A Class?

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I am trying to access the x and y properties of the stage so I can set an objects' x and y properties to place it on the center of the stage:

this.x=stage.stageWidth/2;
this.y=stage.stageHeight/2;
The call to instantiate the object(*.fla):

[code]......

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ActionScript 2.0 :: Accessing Properties Of Movie Clip?

Apr 26, 2010

I have the following prob :

I created several instance of the same MC like this

[Code].....

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ActionScript 3.0 :: Accessing Properties And Methods Of External SWF

Oct 2, 2011

I can't access the props and methods of an external AS3 swf after it's loaded by Main.as. Here's a very simplified version of the code for Main.as (the calling swf):

Code:
package{
import flash.display.Sprite;
import flash.events.Event;
import flash.net.URLRequest;
import flash.display.Loader;
public class Main extends Sprite{
private var imgLoaded:Boolean = false;
[Code] .....

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ActionScript 3.0 :: Accessing Properties From Stage In A Class?

Feb 28, 2012

I am trying to access a property that belongs to the stage, from a class. For example, let's say I add a textfield with an instance name of "magic_txt" on the stage. In the Document Class, I am able to access magic_txt and update the field like so:

magic_txt.text = "Magic Text"

However, since I would like to work in classes, I am having a difficult time figuring out how to access the property "magic_txt.text" from a class. I know I need a reference, but I am unsure how to set this reference.

I am coming from a strong background in Visual Basic, and in Visual Basic, the way to access a form property is to call the form name (dot) object. In actionscript, it doesn't seem to be as simple.

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ActionScript 3.0 :: Accessing Properties For An Mc In An Externally Loaded Swf?

May 24, 2010

I am trying to set a couple of properties (specifically width and height) for an mc within an externally loaded swf but am having bigtime troubles. Keep getting the 'Error #1010: A term is undefined and has no properties'. The code is attached below. I have tried to figure this out and searched for solutions but could not resolve this myself.

import flash.display.MovieClip;
import flash.display.StageAlign;
import flash.display.StageScaleMode;

[code]......

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ActionScript 2.0 :: Accessing (Nested) Component Properties From Class

Jul 29, 2009

(Actionscript 2 btw - and actually cs4, not that it really makes any difference?) I have a class that instantiates a movieclip from the library, e.g.:
Code:
debugbar:MovieClip = thing.AttachMovie("debugbar", "debugbar_mc", 999);
So attaching it to the where ever "thing" is - could be movie clip or level0 or whatever, doesn't matter as "debugbar" is a private variable of the class. Now the important part - debugbar in the library is a movieclip that contains some components - buttons and textInputs. The problem comes when trying to access these components.

I would have thought that this would work:
Code:
debugbar.input_txt.text = "hello";
In order to set the text of "input_txt", the instance name of a TextInput component on the timeline of the movie clip (put there in author time). However, this does not work. Infact, I cannot access any specific "component" properties - they come back undefined. I can however set and retrieve MovieClip properties for the "input_txt", such as _x. However there is one added strange thing with this too - setting _visible to false doesn't seem to work (however perhaps a component by default overrides this).

I also appear not to be able to add event handlers to the component - at least for the usual component events. I tried casting it to a component, such as:
Code:
var temp:TextInput = TextInput(debugbar.input_txt);
trace(temp);
which gave "temp" as null.
However if you trace the thing itself without casting to what it is, it gives the path to correctly. It almost seems like the components are somehow broken when trying to access them this way - or that they cannot be accessed this way?

The thing is, I was able to access all of this before, when the code to do it was placed on the timeline (frame 1, the only frame) of the debugbar itself, where the components were child instances. This meant I could just reference them directly too - so input_txt rather than debugbar.input_txt , although that is probably largely irrelevant. I need to have it in a class though, as I need to pass in certain objects that need to be accessed by the mc.

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