And then the frame that's to be printed has "#p" for a frame label. It works, but I would like to be able to change the orientation from the default portrait, to landscape.
is there anyway to bypass the print dialog box while using printJob.Start() method? is there anyway to set desired value for page orientation from the script.
What I'm trying to achieve is to support Landscape mode in both orientations, so if user turns the device 180 degress, the screen should also rotate. But there should be no action at all, when user rotates the device to one of portrait orientations. Instead, I'm seeing width changes to navigator action bar and sometimes content in portrait orientations, so apparently preventing the event is not enough. I'm using the "official" way Adobe suggests, but the problem is that it's not working very well. Granted, the stage does not change, but it seems that there's something firing in navigator anyway, since you can see the action bar width changing.
I had some success with explicitly setting layoutbounds to fixed width in handler method - this prevents changing the actionbar width, but it's only a temporary solution - if the view is a subject to a transition, or some other redraw - it will again render with bad sizes. As if there was something below that was telling it that it's in portrait mode, even though I'm trying to prevent it.
Before you detonate with some silly ideas like "autoOrient = false", don't. It's clearly not a solution for this problem. Obviously it's a bug with Flex SDK - did anyone find a way to fix it or a stable workaround?
I would like to have that the height of a canvas change automatically. When there are a lot of labels and images in my canvas, the height must increase. And when there are just a few labels in the canvas, the height must decrease.
I have very limited knowledge of Actionscript but can work my way around Flash CS4 well enough, but I've recently run into some trouble. I have these blue buttons in my flash file which are animated and want to make green. I initially tried to simply change them in Photoshop but I did not make the original file and this did not work. I then looked at how to change color (hue) through actionscript and saw a few methods.
I am trying to create a print button on the last frame that will allow the user to print just that frame. I've tried using the printjob object, but all that I can get to happen is print a blank sheet of paper. Here is the code that I have so far:
function printScore(event:MouseEvent):void { var printJob:PrintJob = new PrintJob();
i want to simply print 2 movieClips when i press a Print button. so i have the "_root.container_mc" and "_root.logo_mc"... paste the simplest code for printing a "landscape" page with these 2?
I am trying to make a print button that will print the contents of a mc...this mc basically holds a dynamically drawn floorplan which can be zoomed and panned...I want to be able to print the contents of the mc, and only what is viewable in the mc at the time of the print...so if you are zoomed in, all that prints are the actual objects visibly seen in the mc...I think it may be with the print command using bmovie but I have no idea how to assign a #b lable to the frame.
[Code]... and go to the print section and then check out the print pieces. for some reason my resizing gallery movie is doing some weird stuff and i cant figure out how to fix it. my actionscript goes like this :
I need to have an input text and various dynamic texts but i am trying to make a puzzle using a substitution cipher.
i want the end user to only have to change one of the fields which would automatically fill other matching fields rather than all of them typed manually.
code... as you can see in the code I converted three times just to verify that I was working with strings. What happens if you run this script, the variables xcoord0 and ycoord0 magicly change in value when they are used in the IF statement (see the traces). What is going on?? what am I doing worng?? Is there an issue with my 2d Array?
I have an MC with a single-line dynamic text box in it. I am placing the MC on stage using attachMovie. Then I am loading text into the dynamic text box in the MC I just placed on stage. I am trying to figure out code that will make the dynamic text box either scale up or down to fit the text that I am loading into it.
i am having trouble with xml. i am trying to work it so that if the variable that comes from the xml file changes to a certain number it will automatically change the movie clip i have on the movie. I have also attached the fla and xml file
code... as you can see in the code I converted three times just to verify that I was working with strings. What happens if you run this script, the variables xcoord0 and ycoord0 magicly change in value when they are used in the IF statement (see the traces). What is going on?? what am I doing worng?? Is there an issue with my 2d Array?
I have an MC with a single-line dynamic text box in it. I am placing the MC on stage using attachMovie. Then I am loading text into the dynamic text box in the MC I just placed on stage. I am trying to figure out code that will make the dynamic text box either scale up or down to fit the text that I am loading into it.
I am not able to print more than 5 pages in one go. I want to print almost 12 pages in one print job. I am creating the movieclips of each page by adding the dynamic data in to it and store in an array. When all the movieclips created and stored in an array(pagesAry) then it call the following function to print those pages:
private function sendToPrinter():void { pj = new PrintJob(); try
[code]....
Getting error: Print job canceled as it took more than 15 seconds to complete.
I am creating a emptyMC that my splash page will open up on. So when I create a new symbol (my empty movie clip) how do I set the center point/orientation of it to the top left hand corner???
I've managed to find the tutorial for custom mouse pointers but I haven't managed to find quite what I need.What I want is a mouse pointer thats actually a car (an overhead view) that rotates as tho it was driving. So its orientation is dependent on the direction the mouse pointer is moving. Basically I want the car to face the direction its driving in.
Well I started playing around with some coding for Android (because I want to make an App for my YouTube community [URL] and I got some pretty cool stuff working already but just now I bumped into this weird problem.I was trying out Auto Orientation (rotating the phone for portrait or landscape view). And in Flash the BG Movieclip is at 0,0 but on the phone its more like -20,-40...I also had a "similar" problem with a swipe tryout where in Flash the swipeable pages where completely filling the screen but on my phone I had a top and bottom white bar (flash's bg, so if i made this black it would be black on the phone also) of about 10-15 px...
how do I go about printing entire, scrollable text area in flash movie, I know how to print entire page but when text file is scrollable it doesn't print whole text.
I have 2 simple objects on stage: 1 is a static circle with a sharp tip (to show direction of the object) and 1 moving circle (moves according to users mouse or just a constant random move).
I want the static circle orientation to change according to moving circle position (so the sharp tip will always point at the moving circle).
What I did is divide the stage to 8 sections, each is linked to a specific orientation of the static circle.
I have a question about Papervision3D, or perhaps bitmapData, I am unsure where the problem is. I have constructed a program that takes 4 banners and splits them into pieces and then applies those pieces to cubes so that I can make a banner rotator. So after I run my program I have 10 cubes with a piece of a banner on 4 faces(front, top, back, bottom) of each cube. The problem is that some of the faces are oriented incorrectly(spun 180 degrees).
Is there a way in Papervision3D to spin a cube face? The other place I think the problem may be is when I create the bitmapData that will be applied to the cube faces. Is there some way to explicitly define orientation during bitmapData creation?