ActionScript 2.0 :: Can ENTER And TAB Properties Be Traded?
Nov 10, 2011I dont think ENTER can be used in this manner, but I really dont know,I am not so good in AS2.Key.ENTER property = Key.TAB property;
View 9 RepliesI dont think ENTER can be used in this manner, but I really dont know,I am not so good in AS2.Key.ENTER property = Key.TAB property;
View 9 RepliesI am using flash mx 2004 and i have made a scene 10 by 10 pixels with 100 * 1 pixel by 1 pixel square movie clips (MC name: pixel) placed next to each other, understand? I hope so .Basically i would like them to change colour etc when a user presses enter.under properties there is a bit called Color then there is a drop down box and in here there is a bit called advanced.If you fiddle around with these setting you can alter the color, brightness, etc of an MC.Can actionscript alter these so when a user presses enter each induvidual pixels properties changes to something random?
View 4 RepliesWhen my focus is inside the input text field, pressing CTRL+ENTER works but ENTER does not.Pressing Enter when my focus is anywhere BUT the input text field works just fine..My intention is to detect if ENTER key was pressed after the user fills out the field, but it seems to only work for CTRL+ENTER
ActionScript 3:
// works:
stage.addEventListener(KeyboardEvent.KEY_DOWN, enterHandler);
// ignored:
email.addEventListener(KeyboardEvent.KEY_DOWN, enterHandler);
[code]....
ENTER results in charCode == 0, whereas CTRL+ENTER is charCode == 13 email was created using the Text tool and set to "Editable"
Note: I am testing in Chrome and Firefox running Flash v10
I'm creating a Flash instant messaging application (through XMPP protocol) and run into a problem. It isn't that important but I was quite upset that I wasn't able to solve it and I want to know if their is a solution =D
I have a TextArea chat input and a button to send the text, the TextArea is multiline and so captures the Enter key to jump one line... What I need is to send the message with the Enter key and jump with a Ctrl+Enter combination... My ideas were to disable the bubbling of the Enter key, trap it, and then manually assign the Ctrl+Enter combination to jumping the line in TextArea but couldn't find how to do all this...
Just been playing around with the tutorials, on the Set properties/Get properties. Everything is all cool, except the "instance name" aspect. I dnt really understand that too well. Is it possible to change an Mc Name dynamically? If you look at my FLA when you hit the top left red button you will get a trace of the mcName as "square". Now if you input a new mc Name on the right hand side, you will see it change on the left hand side. But i want to know why it doesnt remain as the new mc Name, it still goes back to square.
View 3 RepliesI forgot to put it in the title so I'll just place it here; I am using AS 2.0. I know that there are other ways to accomplish the goal that am after, but I was wondering if anyone knows of a way to access the properties of an object's properties?
Here is the code that I thought of, even though it doesn't work
var a:Object = new Object();
a.bproperty = 0; //lowerlevel properties
a.cproperty = 1; // lowerlevel properties
[Code].....
This really just boils down to how I am organizing the code(I have ideas on what do next, and i am 99% sure that I can get them to work), and if there is a way to dynamically access the properties of the objects properties, It will save me from creating yet another large block of code for my project. If you want to see the unfinished project, go to [URL]
i'm attempting to cast an object's property as an actual property of another object. here's my object variable: var propObj:Object = {prop:"width", width:50}; now i want to assign the property of a sprite using that object's properties. var sp:Sprite = new Sprite(); sp.(propObj.prop as Sprite.property) = propObj.width; now, i'm not even going to try that because i know the compiler will explode all up in my face. but you should be able to see what i'm trying to do. why i'm trying to do it is because i'm reading in an XML file with an undetermined list of usable properties for specific objects. so instead of writing something like a huge switch statement to evaluate whether the XML file has a value for that specific property, i'm trying to assign properties dynamically based on what's available in the XML file. if what i'm trying to do is possible, what's the best way to do it?
View 1 Replieshow to enable the ENTER key in Flash (using AS2 still). In my SWF file it works fine, but once I publish it and open the HTML file, my ENTER key does not work.
How it works is: At the start you have to press enter to continue. Then you have to enter your menu choice in a input txt field with instance "databox_txt". If you type in "about" and hit ENTER it takes you to frame 30 and stops.
I've read that browsers does not support the ENTER key in Flash. Is there Perhaps a workaround? Via PHP perhaps?
How to create such a swf where we can enter data
i need to create a swf where we can enter a text information. and this swf need to call into another swf.
Is there anyway to disable the movie from playing when I hit Enter? I've got a button press later on that needs Key.ENTERI could change it, but it is the only key that makes contextual sense.
View 1 RepliesI'm making a game and each photogram is a level, and when I press the enter key it plays all photograms.Is there a way to deactivate this?
View 7 RepliesIs it possible to de-activate the Enter key so that on a stop() instruction in a frame,pressing the Enter key doesn't generate a move to the next frame
View 2 RepliesI'm working with flash 10, and having a strange problem. I can't see the enter key at all. All of the other keys work. [code]...
View 3 RepliesI need to be able to press the enter key for my form to work. I got this code from another thread:
Code:
Key.addListener(myListener);
EnterKeyListener = new Object();
[code]....
what i've done is made an application where when you click on a "Proceed" button i've placed on stage said button is removed using removeChild() and more input fields are made available.a new button named "nextbutton" is also created at the same time to run a function which, when clicked, will check the input for validity and then advance the movie to the next frame if it all checks out.assuming the data does check out then the last command of the function (of the newly created "nextbutton" button) is to gotoAndStop(2); to advance the movie to the next frame.
i'm using the mouse_down mouseevent listener on both buttons to run my functions ie:
proceedbutton.addEventListener(MouseEvent.Mouse_Do wn, proceedbuttonCLICK);
nextbutton.addEventListener(MouseEvent.Mouse_Down, nextbuttonCLICK);
the problem i'm having is that if i tab thru my input textfields to enter data (and who doesn't) i end up tabbing to my "Proceed" button and then hitting the enter key. but if i hit enter on the button istead of clicking it then none of my if/else statements written into the nextbuttonCLICK function execute. even worse somehow the gotoAndStop(2); command somehow DOES execute (at least i think it does) because the movie advances to the next frame in my timeline. so now i'm at the next frame but my variables have not even been calculated ....what i don't get is the gotoAndStop(2); statement is written into the function for the "nextbuttonCLICK" so how the heck can hitting enter on a highlighted "Proceed" button have the effect it does? is it something built into the button class itself? i did choose to make my buttons "buttons" and not movie clips so the user would see the little hand cursor when mousing over them.
i'm just trying to do something really basic and I'm stumped.all i want to do is create a radom number onEnterFrameits to go at the end of a game i've made and the score will be radom at the end screenso far I have this below but it will not stop it just keeps going and going i've put stop(); in but that does not seem to work. I know its simple but I just can't see it.
this.onEnterFrame = function() {
display = Math.round (Math.random (10)*9)+1;
}
i have managed to create a pswd protected flash animation which is working good when the pswd is given and by clicking the submit btn. What I want is, instead of clicking the btn, i want it work when i hit the enter key.
[Code]..
I need to Enter image to movie clip frame, by clicking the image.I call The frame instance name = ffff. Url sample:
View 3 RepliesI have a .fla file and it is INTRO. At the end of this INTRO should be ENTER button but every time i put it there the whole flash doesnt work anymore.
So all I need is ONE BUTTON at the end of this animation. It should be linked:
[URL]
The .flv file:
[URL]
In the keyboardEvent, the ENTER key is not responding.. why?.... any other option is there?
[Code]....
I was certain that in AC3 this is done by default, when the button is in focus and the ENTER key is press, it dispatches a Click event.
myButon.addEventListener("click", funClick);
function funClick(evtObj:Event):void { trace("yes");}
This line of code is generating codes for other keys but not the Enter Key trace("key code: : " + e.keyCode); It's like AS3 doesn't know there is such a key. The code should be 13 but on my system according to AS3 it doesn't exist. I'm usind CS4 is this a CS4 bug?
View 2 RepliesI have a TextInput component and a Button component. When I push the button, all the text in TextInput is wrote on a server side txt file.
textInput=new TextInput();addChild (textInput);
writeBtn=new Button();writeBtn.addEventListener (MouseEvent.CLICK,writeFile);addChild (writeBtn);
[code].....
I have an animation of a ball that I want to enter the user's screen (browser window). Basically,it would be off-screen for a few seconds, and then enter from the left, and stopping in the middle.
View 4 RepliesI am working through the Adobe Flash Professional CS5 Classroom in a Book.The exercise is to enter TLF text onto the stage, when I do so all I get is a blue outlined box that appears in the upper left corner of the stage. I do not get a text cursor.When I open the supplied reference file for that chapter it also shows a number of blue outlined boxes, all in the upper left hand corner of the stage. When selected the properties manager indicates they are TLF text.
View 1 RepliesI am an educator and I am designing an interactive activity for my students. I created two buttons named button_B and button_G, and an input textfield named in_Text. How can I write actionscript so that when a student presses button_B, the letter "B" is entered into the input text field; if a student presses button_G, the letter "G" is entered into the input text field. More than one letter entry is acceptable as a student's answer: for exmple the entry BBB, BGB within the input field is okay.
View 3 RepliesI installed Flash CS5 on my Mac but I have problems with testing movieclips. When I press CMD + Enter I get the Error:
"Fehler beim –ffnen der URL 'file:////Volumes/myuser/.....file.swf'"
When I publish the movieclip, all it's ok and I can watch the video in my browser.But this way is not useful for developing AS.
I know how to enter information into a field using a button or an event, but I can't find any material on how to do it with the enter key. I want it so you can just enter something into an input field and press enter, instead of using a button.
View 1 RepliesI am creating double Quiz games with 3 swf files(main.swf,A.swf,B.swf),when i load from Main.swf into another swf example into(B.swf) and reload back to Main.swf again,it works perfectly without erros... but when this process keep on looping, its seems like spamming CPU memory usage...what coding i should used to solve it?
(**i guess because the previous swf file's memory not totally remove when enter another swf, new swf just replacing on top)(I used .unload(),removeChild (),stop() so on seems doesn't solve this problem..i did try my best to solve but fail)
my enter key doesnt seem to work,but other keys do work..[code]
View 1 Replies