i trying to add a script to the buttons so when i click the button number 2, the contents move to the top to show Part2, more click on the same button to show Part3, and so on.i can see it is if statment, but i do not know how to begin?
I would like to know how to make it so when you click a button, it goes to a different frame within a MOVIE CLIP. Kind of like gotoAndPlay but not a frame in the timeline. I would like it to move to a different frame in a movie clip.
how do I move a Movie Clip with a mouse click. The movie clip continues moving. I need enterframe event to move , but I also need mouse click to trigger it to move. How do I use both?
What script do I need to make this:If I click 300px from the left, and 10px from top, that the movieclip move's to 300px from the left and 10px from the top. Sinned-B
I saw the Kirupa tutorial for actionscript moving on event frame, but I would like to have a movieclip slide up the screen up clicking of a button.
When the user clicks on a button, I would like another movieclip to slide up. I do not wish to have the user hold down the button for the movieclip to load.
TheI have created a simple Adobe Flash movie which is to act as a slider control. The code that I have written is shown below. I am able to grab the slider and move it to any position on the groove but I wish to also be able to click anywhere on the groove so that the slider will jump and lock to that position.I have created a function:groove_1.onMouseDown = function(){ trace('You clicked x = ' + this._x); slider_1._x = this._x;} the problem is that the this._X coordinate returns the left-hand edge of groove_1 and not be positioned that was clicked on this control. how to get this information out of the mouse down event?
I have 2 buttons that i made an up arrow and a down arrow. I would like them to move an image up or down on mouse click. Although i made the button rollover actions previously and i got the script below from researching online. Now I am not sure if i should even bother with it. I thought if i could get the actionscript to recognize the buttons and tell it what to move the (the ad) I could get them to work. But haven't figured out how to do that and if i have to make custom buttons for this. see what i have below thus far.
I am currently working on putting together a small game map, a map where a character can walk around and talk to NPC's and such. We've just started to I am pretty much just working with the basics here. Just started learning AS3 too. I have created an Object, in this case a circle that gets drawn when I run my AS code, the circle is drawn in the midde of my stage. What I want, since the game is Isometric and moves in those isometric lines rather than straight up, down, left, right, I want to make a funktion where, if the mouse is clicked at a location where both the X and Y coordinate is less than where the object is, then the object moves to that place.
The code I have, is as follows at the moment:
ActionScript Code: var xNewPos:int; var yNewPos:int; var inTransit:Boolean = false;
I've got a game were you click and a plane moves towards that spot, the problem is making it face were you clicked. i can get it so that the plane faces towards the mouse but thats not really what i want.
i am making a spot the difference in macromedia flash mx 2004 (which i think is actionscript 2.0) i need it so when i click all the 5 buttons that it will move on the the next frame.
I am attempting to create a flash game similar to the Android (and now iOS) game Atomic Bomber, similar in concept of course. (I am unable to link a Youtube video, for concept search "Android Atomic Bomber")
My query is on moving the object to a click location, currently I am using Tween to move the object. The object is at a constant speed by default moving to the right, once the player clicks the stage the aircraft will move towards the click location:
ActionScript Code: //Get Click Location public function mouseClick(e:MouseEvent):void {
when i click some button it move and stays there, until i click another one, so its working fine..but if you click two buttons fast enough they both move ? how can i manage to stop this?
I'm new to Flash and Actionscript. I'm trying to move the mouse to a random button and press it to have the onRollOver and onPress functionality.
I've tried this for mouse-over: _xmouse = randomSelected._x; _ymouse = randomSelected._y; Apparently, this doesn't work....
If this is accomplished, I also need to simulate the mouse click(or button press) over the button. I've tried for hours and am seeing no logical end.
I've successfully managed to call the correct onPress and onRollOver for the random button selected, but these are just the handlers for the events. I need to raise those events in the first place.
I have a scene with 3 buttons on it. I would like to be able to click the button and move on the to a specified scene. Will the following code work or do I need to used something else?
on (release) { _root.contents.loadMovie("locations.swf"); }
Can I replace the locations.swf with one of my scene names or do I need to find another piece of code?
I have two buttons 'nextBtn' and 'prevBtn'. 'nextBtn' moves the box_mc -800px and 'prevBtn' move it 800px. How can I make it so the buttons can be clicked several times and move in 800px increments forwards or backwards. I'd really like them to slide and slow to a stop but just getting the buggers to move first would be excellent.
It's the beginning of a Monkey Island / Grisworld The Goblin kind of ultra short and simple game. Actually this is the only think I have to figure out.
Actually it already works if you click the x where it's positioned on the screenshot, but it doesn't work other places. And yes I've tried everything, and I'm just nok smart enough to figure this out.
More precisely it's the alternative path, after the arrow collides with the circle, that's causing me problems - since it's going to find it's way to the point clicked on stage.
would like to know the AS code for getting a movieclip object to move to a specific x,y position on stage and change its alpha at the same time... would be nice if the movement was done with a nice tweening also.
If I have several items that move across the screen but the user can click any of them at any time, how do I record the current position of the item in order to use that data to change the position of the item?
I got a project I'm working on where i have a bunch of buttons that i wan to move to a new location when clicked and then go back when clicked again. Im sure its not as difficult as i think im just not so good with my code. Id rather not have to do 30 individual animation if i dont have to.
I have two scenes in flash - when you go to scene 2 there is a eventListener attached to the stage to move a movieclip. When I test the movie the only way the keyboard listener seems to work is if I click on the stage first, then the object will move. Is there a solution to this. The code I am using is:
I'm trying to figure out how to make an object move vertically or horizontally a set distance once the object has been mouse clicked and then stop. Sounds relatively simple, but I'm pretty clueless at it.
I initialized the variables, the TABBING thing doesn�t work and when I select something from the combo box, seams that the focus doesnt move to the next are even if I click on it, I need to click 2 times on the next text area to move the focus.HERE is the code that i am using...
var a_1 =""; //text areas inputvar a_2 =""; //text areas inputvar a_4 =""; //text areas inputvar a_6 =""; //text areas input var cb_slang:Object = new Object(); //combo boxm_s_lang.addEventListener("change", cb_slang);cb_slang.change = function(){ m_g_slang = m_s_lang.value;}var cb_stype:Object = new Object(); //combo boxm_s_type.addEventListener("change", cb_stype);cb_stype.change = function(){ m_g_stype = m_s_type.value;}
In my first AS3 project (not used Flash since AS1) I need to use a custom movie clip as a cursor and detect clicking on a button. Using the code below, the custom cursor works as expected, but I am unable to capture clicking on the button.
If I comment out the first line, the trace for clicking works as expected. I have tried changing the order of the event listeners, applying the follow to the button rather than the stage, but cannot get both to work together.
stage.addEventListener(MouseEvent.MOUSE_MOVE,follow); start_button.addEventListener(MouseEvent.MOUSE_UP, playPhrase); function playPhrase(event:MouseEvent) {
I have a mini-project where I want to make an object grow and move to a different section of the stage when I click on it. I know how to do this part, but what I want is for it to "move" there as if it were a tween, but I want to do it with code instead of with the timeline. I want it to function exactly as it does now, but with a motion tween. I also do NOT want it to jump back to the beginning when another button is clicked, but rather play from where it is. I've also attached the FLA with this.