I have a psd that is to be the background of a flash site that i'm working on. I've tried every combination of exporting from photoshop and flash but the end result (in the browser) is always significantly brighter.Does anyone know what the best prossess for keeping the colour of imported raster content accurate in swf while keeping the size moderate?
I have a psd that is to be the background of a flash site that i'm working on. I've tried every combination of exporting from photoshop and flash but the end result (in the browser) is always significantly brighter. Does anyone know what the best prossess for keeping the colour of imported raster content accurate in swf while keeping the size moderate
I want to create a flash document that allows me to change the colous of an image using a colour palette of my own. I am a complete beginner and have no idea where to start this, hence i would need to know what to do and how to do it. I basically want the image to be a simple 2d image that i will create using different layers in photoshop and import them into flash, the layer images will all be one colour so the colour of the whole layer changes. so the colour palette will be on the side of this and when i click on an image and then a colour the image changes to the colour i clicked.
I am parsing colour codes that I get from a Flex(Flash ActionScript) application, then creating HTML div elements with that same colour. My Problem: The colours are all only 8 digits long. So they cant be RGB colour values can they? What color value format are they in? If I can figure the format they are in I can convert them to RGB. Maybe the last/first digit signifies its 0. alpha value?
PS: Should I convert the colours to RGB or something else?
This is an example of the colour code values I getting from the flash application:
i have a background and i want to be able to change the colours of it using a colour picker... if the MC was to cover the whole stage... how could i then get a colour picker and make it so it would change to whatever colour i wanted from the colour picker?
I need to change all the elements in my movie that have the color X and change their color to color Y. Is it possible to have this in AS? like, if i press one button all the elements that have the color black (graphic, text, background, etc) change their color to yellow?
I have a simple movie of a person - torso, arms, legs, each on a separate layer. I'm adding a walk cycle and use tweens to move the arms and legs. This works fine when I export to an swf. But when I group and try to export to a movieclip, the arms jump way up. This seems like a simple problem of adjusting coordinates, origins, etc. But I'm kind of a newbie, so does someone have a suggestion for me? How do I export to a movieclip and have it playback the same as when exporting to a swf?
I have an issue with links in a text box which are pulled in from a xml file.The problem is that when I have the antialias setting set to Advanced the links will shift their position to the left when you hover over them. If i turn the antialias setting off or to Normal the problem is fixed, but the text doesn't look as nice.
As mentioned in this post KeyLocation.LEFT and KeyLocation.RIGHT only work a Windows PC, not on a Mac. I found that out the hard way during a presentation today :X
Is there any fix to determine which shift key is pressed on a Mac?
when a moive clip is clicked in my program it's instance is saved in a var _root.dis_one. My code makes the movie clip move when the shift key isn't down according to the arrow keys, and it is supposed to resize the clip if the shift key is down _root.dis_one is storing the proper var, but i am having a trouble with the resizing part. It will rezise a pre-maid movie clip, but it won't resize my dynamic movie clips. is there a certain way to rezise a dynamic MC?
So i am building a site for a client, and in it i have incorporated an automatically cross-fading background made of large photos.Wheneve they cross fade programatically my CPU gets WORKED!
I am using
Code: if (this.photo1.imageholder1._alpha<100-this.fadeSpeed) { this.photo1.imageholder1._alpha += this.fadeSpeed; }
as the fading command. Is it just a characteristic of flash that it HATES to do ALPHA changes?
I broke apart all JPGs and converted them to symbols.And they all have correct X & Y coordinates.But while tweening the JPGs shift a tiny bit. Anyone know how to stop the JPGs doing the jiggle shift error?(I've seen it before, and thought I could fix it by breaking apart the JPGs and making symbols out of them, but the JPGs still have that quiver bug now)
How can I pop or shift more than one element of an array in the same time? I have been searching, and I can't find the answer anywhere. My new project is to pop or shift 3 element of an array of let's say of 100 elements, and with a click of a button display them into a textfield having in mind the date factor. If today I click the button, it'll give me the same numbers, all the day; but when tomorow i'll click the button, it will give me another set of numbers all the day long, and so on. Do I make sense and continue, or I just forget about it ? I have the button, the array, how to acces the date, and flash CS 5.5. All I need I believe, is How to pop or to shift more than one element.
and that gives me the difference in percent between initial and current pay, but it's reversed. When it's positive i.e. pay is above the initial value it says -X%, and when it's below it says X%.
I have attached and sample file with problem that show when you hover over the red link it shift the text. It only happens when I use antiAliasType = advance or my text field set to readability in combination to external or internal StyleSheet.
I've looked in the documentation and found nothing. I'm in MX 2004 pro.
here's my code:
Code: var arrayName = "name"; trace(arrayName); var numberofPics = arrayName.length;
[code]....
when it gets to the 'trace("shifted = " + shifted)' it comes back as "shifted = " when it gets to the 'trace("ordered pic is " + shifted)' it comes back as "ordered pic is " so is it just that a variable can't be used as the name of an array when using shift and push?
How do you shift the colors of a bitmap image, with a red/yellow cloud, so that red becomes orange, then yellow, then orange, then red again? The yellow should go trough the same process, but start and end with yellow. Same with all the other colors in between.Kind of like when you play with the hue-setting in photoshop, but instead of looping trough the whole spectrum, it only loops trough red>orange>yellow>orange>red.
I found this tutorial on kirupa about identifying keyboard and using them to navigate,however I cant seem to get it to work using (shift) and left, right, up, down.I am going to use left and right arrows for one thing and shift left or right to do another.Does anyone know how to make this happen? Here is my code so far (not working for combing shift and value)
function reactToArrowKeys(keyEvent:KeyboardEvent) { if (keyEvent.keyCode == 38) { trace("Up Arrow pressed.");
Say I have a video tutorial. This tutorial is one MovieClip we'll call oneMC (with text, movieclips, and sprites within it).I have a color picker that allows the viewer to change the background color.Any ideas on how to shift the color(s) of all the nested objects once this happens? I need everything to contrast with the background color. (hence black text wouldn't disappear on a black background).Changing the blend mode of oneMC to Invert. This works except ALL nested clips then have the same color. No good.I changed the .color attribute of oneMC to a tint of the background color's opposite (for anyone curious as to how you get it, subtract the user's selected hexadecimal color from 0xFFFFFF). This is ok, but not ideal. Colors appear washed out.Changing the hue. This works on everything but black objects/text.I don't want to resort to colorTransforming each individual child because the EnterFrame requisite is too cumbersome. I really need an elegant solution to keep processes down.
My name is jemerson, I'm from Brazil and I'm in big trouble this script only works when I do shift + enter into the flash ... when I open the swf outside flash does not work. I must use it on my website plus it also does not work on the server
I have discovered a bug with KeyboardEvent.KEY_UP keyLocation values for the shift keys. how to reproduce this:
1.when no other keys are down the value for left shift is 1 and for right shift is 2 for KeyboardEvent.KEY_DOWN and KeyboardEvent.KEY_UP
2. when you have pressed shift and then press another key - when releasing shift the value for left and right become 0.
There is absolutely no reason why these values should report anything other then what they initially reported on key down as each key fires its own event with details for each , regardless of any key combinations. Im using cs5.5 windows 7 basic.
I know that you can use the context menu using a right-mouse-click in a control to choose to cut, copy, paste, etc. I've also noticed that you can use the windows keyboard shortcuts CTRL-C for Copy and CTRL-V for Paste.
Windows supports native CTRL-Insert (for copy) and SHIFT-Insert (for paste).
However, within Flex, it seems these do not appear to work. Has anyone been able to either allow these keyboard events?