Im trying to make a website and i would like to include some flash. What im trying to do at the moment (but failing misserably) is to make a roll over box that as you roll over the image changes to text (that part i get) but i want the text to be dynamic so that it can be updated from a seperate text document. I have found this but its works when pressing on buttons. but i want the dynamic text to be there when you roll over the box changing hte image to text.[code]
I had looked for solution but can't find answer to this specific question. I got 2 buttons on the stage and each one directs to another page (Gallery and Contact). I want to show info text bellow these buttons in dynamic text field with information like "Gallery" and "Contact" when mouse rolls over that buttons. I need to do it in AS3.
So I have a button I want to be able to use over and over. When you roll over the button, it does an animation and has a dynamic text box in it. Ovbiously im trying to make each text different for each button.
Im trying to get a movieClip to change its tint on roll over and back to normal on roll out. But this has to happen gradually like a tween. Im trying to use the code for alpha tween but its not exectly i also tried the tweenlite but im to confused :S here is my code:
I want to create a button that toggles but has a roll over, roll out and click animation. Anyone willing to point me in the direction I need to be so that I can achieve this. I can create the roll over and roll out animation for the buttons but then how could I toggle between the two buttons. Ultimately this is for a start and stop situation. I want when I roll over the button for it to have a transition then click and it toggles to the alternate button with animation. I have been tackling this now for a week and with no success. So far I have found ways to toggle but loose the animation or vice verse.
i've been trying to code a small variation into the normal roll over roll out animations... i want the animation to stay on the last frame once i click the button. but when i put the code in it dosent even bother playing the rollover/out animations it just goes to the end frame...
So I have a menu that fades in on a movie clip rollover. It fades out when the mouse rolls out over a 'hit area' mc. All is working fine except when you move fast off the hit area. Sometimes the fade in menu remains up when the mouse should have traveled over the hit area and told it to fade out... any reccomendations to remedy this?
I have MovieClip A on stage, that when the user rolls over it another MovieClip (B) is added above it to the stage (it's not added as a child of Movieclip A). Now, when the user rolls over this newly added clip, it triggers the roll out event of the clip 'below' it. So, how can I prevent this from happening ?Basically, it's a movieclip that displays a button when rolled over and hides it when rolled out. I need the roll out NOT to be triggered when the user rolls over movieclip B.
I just want to design a button when the mouse roll over the button will gradually become larger (to a fixed size) and gradually comes to the originally size when roll out. I try to use "Adding Buttons to Movie Clips" method, ie, one MC with two layers, an amimation MC (tween from small to big and then big to small) and a button. Add script as follows: on the first frame:
if (Playing eq "True") { play (); } else {[code]....
When I roll over the MC tween small to big and big to small and when roll out the MC gradually small. What I want is when I roll over the MC tween small to big and keep it is except when I roll out.
I have a graphic that when rolled over it starts a movie clip, when rolled out or off I would like the clip to instead of stop actually roll the movie back whether the clip is at the end or not. Like an animated button I would guess.
I want to be able to make a movie clip (that acts as a button) so the roll over effect finishes before the roll off effect is triggered. Like if a marker circles a button, i want the circling animation to stop before the roll off effects happens. Anyone know how to do this.
and just as many of you I'm migrating from AS2 to AS3. So far I had absolutely no issues with the migration due to the fantastic easy to understand tutorials around the web. That until I found my nemesis: as3 components Well here is the deal:I'm trying to make a datagrid that will display a list of online players in a game. This list have to have their names in different colors (gold and white).Upon mouse roll over they go on a "light green" color (JUST the text) and return to their regular state on mouse out.It used to be easy on AS2 since I had access to specific tutorials about that, but now on AS3 I feel completely lost.I've managed to get the text colors by a code I found that sorta "cheats" by replacing an inhibit class inside the datagrid forcing it to accept html code. This is what I've got so far (the code has been simplified for better understanding):
i'm a beginner to all this but I have an idea of what I want to do. I basically want my button to fade on with glow & underneath text to accompany the button, in the roll over state.Now I have managed to get it to work as a button with the glow work but I now need to get the fade part of the process working.
what i have to put to change the color on 0xAAAAAA? and... can i put all in a function? and... can i put a text on that mc, with the change of color of text too on roll over?
I have two buttons in my flex app next to each other, ButtonA and ButtonB. When the user does a mouse roll-over on any of the two buttons, I want the roll-over skin (overSkin) to show on both buttons, i.e. Button A and Button B. I tried to do it using this when user rolled over Button B:
I've created a U.S.Map with roll-overs for each state. What i want is that when you roll-ver each state, you can see a photo + some text appear in the same scene. The idea is that, eachstate has a different photo+text that appears when you roll over it. How do I do this using actionscript? I have attached a raw .fla file I have started, in order to see what I'm talking about. click on "HIV" button to view the roll-overs already created. All I need is to add photos to each U.S. state now??
I want to be able to make a movie clip (that acts as a button) so the roll over effect finishes before the roll off effect is triggered. Like if a marker circles a button, i want the circling animation to stop before the roll off effects happens. Anyone know how to do this.
i have a problem with the line space flash creates when a dynamic text is loaded in a dynamic text field on the stage i put a dynamic textFild with istance name "profile_text". then im loadin in it a text. my text is written in the Notepad like this
[Code]...
i already set a Textformat to my dynamic text with i tryied to play with the "Leading".. but i think it something dealing with paragraph. how i can decrease spacing between paragraphs??
All I want to do is add text from my string to dynamic text field when I click dynamic buttons. What should the as code be for this? Here is my code. Right now I just have the click returning another shape.
I have basic movie clips, On roll over, show arrows [NEXT, PREVIOUS] on movie clip [they then show other images inside movie clips]I can show arrows on roll over.But when i roll over the arrows the main ROLLOUT function gets called, the arrows hide. I've tried several flagging methods and have resulted in using a larger invisible border around the clip, rolling over that hides them.
Im struggling to get anywhere with this which i assume is simple :swhen i enter a page it rolls in with a animation, and when i press any other main nav button it rolls out (reversed animation) of current page and then plays (rolls in) with the new page.Ive got all my buttons going to relevant pages but not sure about the reverse animation bit ?
As far as I know theres in no way to cahnge the alpha of a dynamic text box. I put one in a movie clip and when i try to change the alpha of it everything else in it changes its alpha but the not the DT box. Could someone plz verify for me that u can't change alpha and help me find a component that allows alpha control with a dynamic text box. thx in advance.
I'm relatively new to Actionscript, in fact, I just figured out today how to load text from an external source. I have another issue that I'm not sure how to handle. I have buttons for my main nav, a main text box, and a mini text box (both text boxes are loaded dynamically from external files). I want to have the mini text box load new external text files in the main text box. For instance, I have a button for music, which loads a list of songs in the mini text box. I want to be able to click on the name of one of the songs and have it load the lyrics in the main text box. I'm sure it's simple, I'm just new.
I have another issue that I'm not sure how to handle. I have buttons for my main nav, a main text box, and a mini text box (both text boxes are loaded dynamically from external files). I want to have the mini text box load new external text files in the main text box. For instance, I have a button for music, which loads a list of songs in the mini text box. I want to be able to click on the name of one of the songs and have it load the lyrics in the main text box.
Problem: I am trying to get a very simple text resize going, for my main content area in a flash website. My aim is to get a button, that on click, increases the text size of a dynamic text field.
[Code]....
This is what I tried, I am very new to Action Script, so excuse the futility of my code.
If you take a look at my flash movie you will see that I have draggable movie clips, which contain dynamic text fields. These text fields contain text drawn in from a simple xml document. The problem I have is that the text in the text fields is hedged right next to the border of the autosized text box. This makes them look untidy and in the worst case difficult to read. I wonder how I can add some margin to the left and right of the text to fill in some space.The code which formats the text boxes is:
with (main["dragAct"+i].dragActText) { text = actText[i+1]; background = true;