ActionScript 2.0 :: Nested If Statement For TextField With User Input?
Mar 16, 2012
I have the following function
ActionScript Code:
IncludeInfoItems = function (bool) {
if (!bool) {
proof_txt._visible = true;
} else {
proof_txt._visible = false;
}};
This dynamically on/off the description. I have one text field where user enter the values, If this value is =>1501 then i want to display it true. I am trying like this and getting error.
ActionScript Code:
IncludeInfoItems = function (bool) {
if (!bool) {
if (check_amount_mc.text ==> 501) {
proof_txt._visible = true;
}} else {
proof_txt._visible = false;
}};
I have some text that says go to page with a input textfield box and a go button. This is a flash cs4 file.I want to have the user input the page number and have it go to that frame.I am using actionscript 3.0 and have bought 4 books and researched online and still can't find what I am looking for.I can make the go button go to whatever page I want I just don't know how to get the information the user put in the box.
I'm trying to create a user input textfield which automatically applies the defined format on it. The only problem is: actionscript 3 seems to ignore the format and stubbornly applies the default text format. How can I apply the desired format on user typed text? Here's my code so far. As you can see, for experimental reasons I tried to apply the size "60" on the text, but if you execute the script, the size of the text remains unchanged:
PHP Code: import flash.text.Font; import flash.text.TextFormat; import flash.text.TextField; var theTextField:TextField = new TextField(); var txtFmt:TextFormat = new TextFormat(); [Code] .....
is it possible to trap when a user clicks in an input textfield in flash i want to put up a message before the user starts to type had a good look, but can't find anything that allows me to run a function when the user clicks in a textfield.
I have a dynamic textfield which receive the text the user input. And I want to make it like no matter how many words the user type, it always have the same area of the box, say if the user type hello, the texfield box is
------------ - - - - ------------
this large and if the user type hello, the world, the textfield change to
I have a dynamic textfield which receive the text the user input. And I want to make it like no matter how many words the user type, it always have the same area of the box[code]...
If the persons name is only 3 letters I want the font size to be 120 but based on the amount of characters, I would like to shrink the font size in order to fit the whole name inside the text field. I was playing with autosize, but couldn't get it to work.
making a textfield font size auto adjust accordingly?
Having a few problems with what I thought was a simple if statement. Here is the code:
[Code]...
I can't quite figure out the small problem with the code. It seems to just bypass the first requirement of the if statement when I do type in the proper input and go straight to the else statement.
I am looking to change the background color of a input textField when the user selects that testfield to start populating it. I have done a bunch of searching and I keep coming up with this type of answer...
Code: myTextField.onSetFocus = Set(evt:Event){ // Change color }
Problems...
1) Is onSetFocus/onKillFocus still available? From what I can tell it is not.
2) I have my text objects encapsulasted in a class so I do not believe I am able to do it like I have been suggested.
I have written a nested if statement that refuses to work properly. My fla file consists of the main timeline and a movieclip. The problem lies in the pwrbtn function. I need the pwrcomp Boolean to prevent the call to firstpage() from happening more than one time. However when I test it keeps cycling so my traces are frame2, true, frame2, true, so on and so forth. Have I just made some small mistake that Im not seeing?
Have an Input textfield and write e.g. 123 in it (This is on frame 1).Then later in frame 3 I want that number to be shown in a Dynamic textfield.How do I do that?
I am going nuts here. I've searched exhaustively, and cannot seem to find anyone else experiencing my issue, so it must be something elementary I am not grasping. I'm creating TextFields dynamically, for use as input boxes:
Code: function makeText(whatParent, whatText, whatFormat, input){ var thisTextField:TextField = new TextField();
i cant seem to get a simple if/then statement working with an input text. Here is my AS
[AS] on (release) { password = inputName if (password == "test") {
[Code].....
For some reason when i type in test in the movieclip inputName it still sends me to ign.com. Everything is in the same frame and i just cant get it working.
I have to write to a text field from a nested movieclip that is too deep to use the parent["myTextField"].text = sometexthere.how I can access that textfield? I've tried using the stage["myTextField"].text = sometexthere, but that doesn't seem to work either.
I have to write to a text field from a nested movieclip that is too deep to use the parent["myTextField"].text = sometexthere. how I can access that textfield? I've tried using the stage["myTextField"].text = sometexthere, but that doesn't seem to work either.
I am designing a roulette wheel type game. I am using a variable, "_global.myMoney = 0; " to keep track of the total money the player has. When I built the prototype, I used a dynamic text field on the stage with an instance name of "myMoney_text" and a variable of "_root.myMoney"
Now, I need to move this text box into a movie clip with an instance name of "winnings_mc"
When I test the movie, it looks like it showing the style sheet (font size, font, etc...) inside the dynamic text box. If I change the variable of the box to "_root.winnings_mc.myMoney" it seems to track initially, but now my updateMoney function in my main script does not work. The function is called like this:
on my stage i have 24 instance MC Page created at runtime (when cliked the button execute 24 instance MC Page from the library). Each of those MC Page create an xml with infos (not important), this variable_XML created is nested inside each MC Page.. From my stage i want to call each XML from each MC Page for make 1 unic big xml, then send it to the server.
So from the main stage i created a button that call each xml of each MC Page (there is a definit number of Page only 24, no more, no less). So when the 24 instances of the MC Page are created I push there instance name inside an Array "Page_Array". Now in my function exportxml i use get ChildByName(Page_array[number]) for find them then i can apply my method to the according MCPage.. Until here no problem, trace(dispObject.name) work. but when i try to get my variable inside the MC Page : trace(dispObject.my_variableXML), it doesnt work..
here is my function (only 1 page for this example ):
function exportxml(evt:MouseEvent):void { dispObject=getChildByName(Page_Array[0]); trace(dispObject.name); //trace Page1 trace(dispObject.my_variableXML);// here it dont trace the variableXML } normally if i trace(Page1.my_variableXML); , it should trace "my_varableXML" no ??
I'm writing a movie scene in AS3, and I hit a snag. I have a movie where the dialogue is advanced by the user pressing a button (the space bar). I have a speak function which prints out the dialogue to a dynamic text box. However, if I type in this:
speak(1, "Hello world!"); speak(2, "Hello back to you as well.");
Then, my first speak function is immediately overwritten by my second one...because they run at the same time. I'm not using the timeline so, I can't put a stop() function in or anything. I'm doing it all in ActionScript.
Is there a way to pause the movie and wait for the user to press the spacebar before loading up the second function. I was thinking of nesting functions to do it, but that seems overly complicated since I'll have nearly 20 lines of dialogue nested within one another in between moving my sprites around.
I am trying to make a generic multiple choice quiz, with questions to be loaded from an xml file. The hope is that I can give it to teaching colleagues as a resource, and they can create their own questions by just altering the xml file, as none of them know how to use flash. I can make all of it work beautifully for just one xml file's worth of questions, but I'd like to enable people to save several different xml files with different questions, and choose which one to use in the first frame of my swf. Here's what I have in the first frame, where there is simply a text input box (inputxml) and a 'Go' button.
I'm creating a simple flash movie that will allow me to setup an aim away message from the desktop or merely a web page, the code used is as follows:
aim:goaway?message=Message+Here+Go+to+aimisland.co m
s you can see there is a + after every word and the text is after Message+. I need to know how to get text which is entered into a text box to be inserted into the above code to complete the link.
I'm creating a simple flash movie that will allow me to setup an aim away message from the desktop or merely a web page, the code used is as follows:url... As you can see there is a + after every word and the text is after Message+.I need to know how to get text which is entered into a text box to be inserted into the above code to complete the link.