ActionScript 2.0 :: Pointing To A Scene Depending On URL?
Apr 7, 2008
I've developed a quick video player that pre-loads, auto-plays and then finishes with a frame at the end that allows the user to play the video again, but a recent discovery is that the video reloads as a user browses through a few fields on the site (represent via string at the end of the URL).
What I'd like is that if you arive at index.aspx it starts the video at the preloader, but if you then move onto index.aspx?ID=1234 it goes straight to the scene with the replay function. The AS I'm using at the moment in the first scene is:
if (_url == "http://www.mydomain.com/index.aspx") {
gotoAndPlay("Preloader", 1)
} else {
gotoAndPlay("Replay", 1)
}
but I'm getting nothing from it.
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ive made a button in the scene 1 which i have managed to navigate to scene 2 but when i click the button it goes to scene 2 but displays everthing that is in scene 1 in scene 2, how can sort this out so upon the button click in scene 1 it goes to scene 2 and only display content in scene2.
[Code]...
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Sep 13, 2004
Check out this code:
[CODE]...
everything here is fine. It opens finely. But... i want to pass parameters where if i click a button in html page My.swf should open a particular scene called 'Scene 2' rather than scene 1. i tried
[CODE]...
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May 13, 2008
I have two domains pointing to the same swf. So I have domain "A" and "B" where my swf (site) is hosted at "A". Domain "B" loads site "A".
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At first I thought this was cross domain policies, so I have put at my swf the following code:
Code:
System.security.allowDomain("B")
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Jan 25, 2009
I have a scroll component that I use to scroll through a long movie clip that loads a list of 3 text fields from an XML file (each item is called Li and some of the fields include a unique bID (b1, b2, b3 etc) pN, Da etc. on XML load I use a loop to populate the movie clip with the primary information fields creating a list of each <Li> Item in the list by showing the first three fields in that item. Now I would like to add a button to each item that allows the user to see the complete information in that list item. This button should either generate a new movie clip (or make a current one visible) and populate that new movie clip with information taken from said list item. What I don't seem to be able to figure out is how does AS3 handle this, how do I either generate or add a button that will know that if this button is clicked it should get the information from the corect XML list item.
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Sep 16, 2010
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[URL]
It has absolutely got me beaten. I have copied the buttons and their animations, renamed all elements of the button but something is clearly linking them together.
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Oct 29, 2009
I have a quick newbie question (I just switched to AS3) : I have two clips in the library that are exactly the same in structure, just that the design changes. Two different characters lets say. Now, I'd like to apply a class to them, and that class is going to be 100% the same for both, how can i do to have the two clips pointing to the same class...? For the moment what I did is save my class with another name, but I guess it's a bit lame...
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Aug 2, 2010
i have an mp3 player that works well but when i click on the loader bar, plays from that clicked part, time is also updated, but the scrubber is way to far from the that clicked part of the loader.how can i make the scrubber points exaclty to part when a user seek from the loader bar?
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Aug 30, 2004
if you are loading an external swf to a target or container or what have you, can point it to a particuar frame or scene in that swf?
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Jan 25, 2009
I have a scroll component that I use to scroll through a long movie clip that loads a list of 3 text fields from an XML file (each item is called Li and some of the fields include a unique bID (b1, b2, b3 etc) pN, Da etc. on XML load I use a loop to populate the movie clip with the primary information fields creating a list of each <Li> Item in the list by showing the first three fields in that item. Now I would like to add a button to each item that allows the user to see the complete information in that list item. This button should either generate a new movie clip (or make a current one visible) and populate that new movie clip with information taken from said list item. What I don't seem to be able to figure out is how does AS3 handle this, how do I either generate or add a button that will know that if this button is clicked it should get the information from the corect XML list item. I hope this makes sense?
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Feb 25, 2012
Code:
button.addEventListener(MouseEvent.CLICK, myButtonAction1);
function myButtonAction1(e:MouseEvent):void {
for (var i:uint = 0; i < 9; i++){
var ray:RaySpark = new RaySpark(i*15)
addChild(ray);
[Code] .....
The blue lines should each be pointing at a circle, what did i do wrong?
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Aug 30, 2004
i was curious, (cause this would help me a lot) > if you are loading an external swf to a target or container or what have you, can point it to a particuar frame or scene in that swf?
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May 16, 2005
I have a dropdown menu that I'm learning to use from a tutorial. It's just a little over my head and am wondering if someone could help me. Here's my situation:
1) The menu has the title, DESTINATIONS. Submenu dropdown are a list of CONTINENTS. Rolling over CONTINENTS show COUNTRIES. This works.
2) Clicking on a Country should:
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B) go to the COUNTRY specific frame within that loaded movie clip. :: Doesn't work!
Here is a sample code from this menu, where it defines the fields that populate the menu:
var menu_0 = ['Destinations',['Africa#destinations1.swf|Rwanda#destinations1.swf |Uganda#destinations1.swf|Kenya#destinations1.swf| Madagascar#destinations1.swf|Botswana#destinations 1.swf',
'Asia#destinations1.swf|Japan#destinations1.swf|In diat#destinations1.swf']]
Could someone help me figure out how to direct the link in the menu in a specific frame in an externally loaded swf? I can do this on a 'normal' button using placeFrame, but because I'm unfamiliar with how this particular menu is made, I don't know how to implement what I know.
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Dec 30, 2009
I have used the simple script below on several Flash animations to restart the movie by clicking on the last frame. It works fine, but does not show the interactive cursor (the pointing hand). How can I alter the code below so that the browser shows the hand when the visitor moves the cursor over the paused movie?
stage.addEventListener(MouseEvent.CLICK, function(){ gotoAndPlay(1); });
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Sep 12, 2007
I'm trying to make a real simple flash menu, and I am using the "Squirrel Finder"-tutorial as a base. Problem is, when I trace my variables desc and swfURL they are correct, and the numbers on the buttons work fine as well, only when I click on the buttons all of them point to the last post in my XML, i.e., buttons 1,2,3,4,5 all point to swf 5.
Code:
function skapaMeny(menu_xml) {
var proj:Array = menu_xml.firstChild.firstChild.childNodes;
for (var i=0; i<proj.length; i++) {
var desc = proj[i].firstChild.childNodes;
var swfURL = proj[i].firstChild.nextSibling.childNodes;
[Code] .....
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May 1, 2002
Way to stop the pointing hand cursor from appearing when the mouse rolls over a Flash button?
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Aug 11, 2009
so I have some buttons that, as of right now, simply trigger the scene to move on while at the same time killing some particle effect animations I have spawning when the animation is idle. What I now need to do is make these events move on to a specific scene AFTER the rest of the scene's animation has played out (about 400 more frames) I'm figuring that the gotoAndPlay command has to be tied to some sort of timer variable that I would have to figure out based on my fps. Or maybe there is a way to set up a timer directly tied to a certain amount of frames allowed to go by. I'm pretty noob at actionscript, so keep that in mind. Here is the script at the point where the animation pauses to await user input on the buttons:
[Code]....
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Dec 28, 2009
No..not that type of parenting ;DOK,I have a main scene, then sitting in the root scene I have 2 movie clips.1)centro2)fotoIn the first movie "centro" there is a menu btnI want this menu btn to call up mclarge + its frame (1) thats housed 3 levels inside the foto mc in root.
Main scene - (1) centro (banner which houses menu btn)
(2) foto_mc
- Main_boy_mc (<---works if menu btn houses in here)
[code].....
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Apr 17, 2004
I have a movie with 4 or 5 scenes. How can i make the movie jump from scene 1 to another scene by clicking on a button?
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Apr 1, 2010
ArgumentError: Error #2109: Frame label null not found in scene Scene 1. at flash.display::MovieClip/gotoAndPlay() at intro_fla::MainTimeline/intro_fla::frame606()[intro_fla.MainTimeline: :frame606:3]
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May 21, 2010
I'm trying break down a large Flash project into smaller swf's using a Loader :
stop();
var reqA:URLRequest = new URLRequest("New_Inro.swf");var loaderA:Loader = new Loader();
function imageLoadedA(event:Event):void { addChild(loaderA);} loaderA.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoadedA);loaderA.load(reqA);
Some of these swf files are animations which have code that states :
MovieClip(parent).gotoAndStop("frameThree");
The first loader works but I cannot get that swf to move on to the next frame(frameThree) to load the next swf file
Instead I get this message
ArgumentError: Error #2109: Frame label frameThree not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at New_Inro_fla::MainGuy_1/frame146()[New_Inro_fla.MainGuy_1::frame146:2 ]
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Sep 2, 2011
I'm getting this error in the OUTPUT window, when I PREVIEW (COMMAND + RETURN) my SWF:
ArgumentError: Error #2109: Frame label nGallery_btn not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at BrookBrovazMusic004_fla::MainTimeline/pageSelect()
- The funny thing is that the SWF works the way I want it to. You can view it here: http://brookbrovaz.com
- I just don't like the idea that something's wrong, according to the OUTPUT window anyway.
[Code]...
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Jun 22, 2010
the error is:
ArgumentError: Error #2109: Frame label instance121 not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at Untitled_fla::MainTimeline/goLabel()
this is my code:
stop();
function goLabel(e:MouseEvent):void
{
[code]....
i am using a movie clip button to open a swf with a loader. hope i m not missing any information/other coding....
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Oct 10, 2005
I've created a class which simulates an action for example a ball bouncing about a screen thus I'd create it like so:
Code:
var Ball1:ball = new ball(x,y);
How would I go about adding this to a loop, in a sense of every frame add another ball till you reach the maximum balls
currently after looking in help, google and forums this is all I could find
Code:
var ["Ball"+currentball]:ball = new ball(x,y);
but this doesn't seem to work and just causes
"**Error** Scene=Scene 1, layer=balls, frame=1:Line 15: Identifier expected"
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Mar 4, 2011
I have created a new Flash file using A3.It has a menu system which all works, I have included trace code that outputs button pressed.So the next step is when the right button is clicked it takes them to the next scene. Please note I have coded it in AS3. When I compile it returns no error however at run time when I click on the buttomit returns the following error:
Menu 1, button 1
ArgumentError: Error #2109: Frame label contact not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at menuformason_fla::MainTimeline/itemButtons()
[code]....
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Feb 22, 2009
The code below works fine in CS3. But I get the following code when I try to run it in CS4:
ArgumentError: Error #2108: Scene Scene 2 was not found.
at flash.display::MovieClip/gotoAndStop()
at
introActionscriptWorkFile_Scene1_fla::MainTimeline/gotoScene2()
Here is the code: (Note: "scene2Frame1" is a frame label).
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Jul 28, 2009
When I place a FLVPlayback Object on scene 3 I get the following errorTypeError: Error #1009: Cannot access a property or method of a null object reference.atUntitled_fla::MainTimeline/__setProp_flv_promo1_Scene3_Layer1_0()atUntitled_fla::MainTimeline/frame1()
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Aug 13, 2009
I have an eventListener on a particular movieClip that triggers the timeline to play when clicked. This should play through a short tween, then hit another piece of actionscript in the last frame of that scene, which should take you to the next scene. I also have an audio file loaded into a soundChannel, as well as a few timers that operate a click prompt over the movieClip already mentioned. My bug is that if you click on said movieClip before the soundChannel is finished playing, all functions properly. However, if you wait for the sound to finish, this initiates a few timers that cause a prompt to fade in, telling you to click on the movieClip. If you click on it, still, everything works fine. But once the timers complete their work, and the click prompt fades back out, the tweens do not operate properly. If you then click on the movieClip, the timeline seems to play doubletime until coming to a stop() action in the next scene.
[URL]
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