I want to create a draft program for fantasy league football that will be viewed on an external monitor by all of the participants.The program will have all of the "draftable" players.I want to be able to click on the player (or drag) and have that player show up in the participants picked box while deleting (or changing the properties) of the player.
Questions: 1. Should I use variables and arrays for all of the draftable players to accomplish this or would it be easier to just use combo boxes? Mind you that there are about 250 draftable players.
2.Should I have a seperate mc for all of the draftable positions and all of the participants.
What does work : I want to put a dynamic textfield on my stage.Then i change the content of this field with AS3.But : when I rate the textfield on my stage, the text disappears.And I have embedded my font (also 'Export for actionscript')...I prefer not to put any textfields on the stage using ASSo the only code I use is : ActionScript Code:this.trial.text = "this is a test";
In the Flash IDE, I have made a dynamic text field bold. When the Flash is compiled and run, the bold styling disappears. How do I retain the bold styling?
I am trying to edit a flash file that was done in MX. I only have CS5. When i open the file, save and export there is a slight problem. Once published and uploaded, a dynamic text box which is meant to load text from the CMS appears blank. Is there something which can be lost in translation when saving from MX to CS5?
i have a problem with the line space flash creates when a dynamic text is loaded in a dynamic text field on the stage i put a dynamic textFild with istance name "profile_text". then im loadin in it a text. my text is written in the Notepad like this
[Code]...
i already set a Textformat to my dynamic text with i tryied to play with the "Leading".. but i think it something dealing with paragraph. how i can decrease spacing between paragraphs??
All I want to do is add text from my string to dynamic text field when I click dynamic buttons. What should the as code be for this? Here is my code. Right now I just have the click returning another shape.
As far as I know theres in no way to cahnge the alpha of a dynamic text box. I put one in a movie clip and when i try to change the alpha of it everything else in it changes its alpha but the not the DT box. Could someone plz verify for me that u can't change alpha and help me find a component that allows alpha control with a dynamic text box. thx in advance.
I'm relatively new to Actionscript, in fact, I just figured out today how to load text from an external source. I have another issue that I'm not sure how to handle. I have buttons for my main nav, a main text box, and a mini text box (both text boxes are loaded dynamically from external files). I want to have the mini text box load new external text files in the main text box. For instance, I have a button for music, which loads a list of songs in the mini text box. I want to be able to click on the name of one of the songs and have it load the lyrics in the main text box. I'm sure it's simple, I'm just new.
I have another issue that I'm not sure how to handle. I have buttons for my main nav, a main text box, and a mini text box (both text boxes are loaded dynamically from external files). I want to have the mini text box load new external text files in the main text box. For instance, I have a button for music, which loads a list of songs in the mini text box. I want to be able to click on the name of one of the songs and have it load the lyrics in the main text box.
Problem: I am trying to get a very simple text resize going, for my main content area in a flash website. My aim is to get a button, that on click, increases the text size of a dynamic text field.
[Code]....
This is what I tried, I am very new to Action Script, so excuse the futility of my code.
If you take a look at my flash movie you will see that I have draggable movie clips, which contain dynamic text fields. These text fields contain text drawn in from a simple xml document. The problem I have is that the text in the text fields is hedged right next to the border of the autosized text box. This makes them look untidy and in the worst case difficult to read. I wonder how I can add some margin to the left and right of the text to fill in some space.The code which formats the text boxes is:
with (main["dragAct"+i].dragActText) { text = actText[i+1]; background = true;
I have 4 dynamic text boxes which duplicates the text from a main input text box. How do I write a code to make visible only the dynamic text box I want when clicked it's check box.What is the CODE to make each "DYNAMIC TEXTBOX" visible when clicked on it's checkbox?
I have a dynamic text on the stage which gets updated (shows numbers) when some buttons are pressed.I just need to know if it is possible to show the first dynamic textfield in another dynamic textfield.Lets say the first dynamic textfield called "price" and the second one called "price2". when a button is pressed, the first dynamic textfield "price" will show a number. is it possible to show whatever is shown in the "price" in "price2" ?
I'm creating an XML-driven pie chart in AS3 with 2 text boxes in each pie slice. Both text fields are dynamic in the sense that they are populated by the XML doc and then told where to place themselves in the AS3. I've got them both using the same x and y position to place themselves at the moment (which of course puts them right one top of each other), but I'd like to make one of the fields (which acts like a label or a title to the larger number and % text field) place itself in a particular spot around the other text field. The result I'm looking for is to have the smaller "title" text field appear approximately 5 pixels above and left-justified to the larger "percentage" field.
Anyway, here are two sections of code that I've currently got. The first chunk, for the Tags portion, sets the position for the "percentage" text field using a good old x and y method. The second chunk, for Titles, is setting the position for the smaller "title" text.
//evaluate tags private function evaluateTags():void{ for (s=0; s
I have 2 input textfields on the stage and 1 dynamic textfield.
-input1 is for quantity
-input2 is for page count
When a user enters a number into the page count it makes a calculation and places the outcome into the dynamic textfield. This textfield is for the individual price.All of this so far works. What I want to do now is create another dynamic textfield for the total. So the individual price is multiplied by the quantity and this result is put in the new dynamic text field. I have the code for that working but here is where it gets tricky (for me anyway).The total price is to start off invisible. When I roll over the individual price the total price is to appear (For a test lets just say when I roll over an area the total price appears).To stop cursor flickering this should be done inside a movieclip. So... I have create a movieclip and placed a dynamic textfield inside it. They all have instance names BUT how do I reference it in script?I need to tell the resulting calculation to be placed inside the textfield which is inside the movieclip. If it isn't inside a movie clip I can do it. But how to I reference it when inside one?
I've made a flash movie which will load four movie clips at runtime. Actually, the number of movie clips will depend upon number of "NODE" in XML file. Keeping XML file thing aside, I've tried hardcoded values; 4. Let me describe you the structure very well:
There is a main empty movie clip, instance name "mc_scroll" which will be only item on stage. In this movie clip, another movie clip whose identifier name is "blueMovie" will be loaded dynamically. Inside this "blueMovie" MC, there is a button instance name is "blueButton" and inside this button there is a "Dynamic Text" field instance name is "btn_text".
Phewww.. so long chain... inshort: mc_scroll->blueMovie->blueButton->btn_text
Now, I can load 4 or any number of "blueMovie" inside "mc_scroll". But I also want to set the button text for each button inside each MC!! I'm sure you guys are getting what I want to do. But its not working. Below is the code:
Code: //INSIDE THE MAIN TIME LINE for(i=0; i<4; i++) {
[code]....
how to assign the text dynamically which is inside a button and this button inside a MC which is created dynamically inside a main MC!
i have a problem with my flash menu. It's simple menu that contains one MC at start that works as button, u can edit size of the menu from external .txt file by changing the value of menu length. All that works fine , my problem is that every new duplicated mc contains dynamic text area as a label. Labels are also loaded from that .txt file , but that works only for the 1st mc because the newly created text areas in mc's dont have Instance Name set. How can i assign them from as?
can't figure out why the dynamic text boxes in my dynamic clip arent picking up the variable when I loop through this recordset!the trace (you'll see here right after I try two ways to assign the variable) traces the correct info back..
I can't get the code to "know" which of the dynamic thumbnails has been clicked (by "know", I mean return an index value, say 0 through 7 if there are 8 projects, that I can use to access that particular project in the array of 8 projects in the rest of the code)... So if the third movieclip thumbnail were clicked, I'd like "2" to come up somehow... I've tried this code, which is kind of lame, I know, based off of the idea of each of the thumbnail movieclips' names ending in their index number:
Code: //"this" is the button that was pressed; would return a string ending in //thumberMC_<number of whichever movieclip thumb was clicked> var: testString:String = this;
[code]....
Lastly, there's a dynamic textfield I'm trying to create that never shows up for some reason. Again, you could see in the FLA (in the "createDrawer" function around line 424).
I'm trying to input a dynamic text field into many dynamic movies. I use a for loop to successfully create 18 movies. I can't seem to get the text to be input dynamically however. The dynamic text field in the dynamic movies is named eventText. This code in the for loop successfully creates 18 movies:
I am using buttons with a dynamic textfield and a function to set the label for various different buttons:
public function setLabel(thisLabel:String) { visibleLabel.text = thisLabel; }
I set a label for each button:
btn_mc.button1.setLabel("2 | Al Sabkha Bus Station - Al Qusais Police Housing");
I have a dynamic textfield ... myText ... which I would like to use as a page title ... so once the button has been clicked, the dynamic textfield should update with the label of the button clicked.
I want to generate a mc for each rep with 6 text fields containg the 6 values for eash rep.So for this xml there would be 3 mc's with 6 text fields in each. This is one of my first times really diving in to xml parsing in Flash.
I created a FLASH header for a website. My client wants me to remove a small line of text from it, but I no longer have the original .fla file. The text is over a simple gradient background, and I could probably just cover the text with a color rectangle.
I encrypted my swf by SWF Encrypt and I lost my fla.... :/Now I can't decompile this swf because it is encrypted.is It any possibilty to recover this .fla ? program, method ?
I've got a dynamic textfield clip which is placed twice on the stage. It also includes a button. Funny thing is, the first trace works (tracing its _y value: 0 for clip 1 and 200 for duplicate clip 2). When I press the down button of both clips however it traces undefined though it's the same line. How does onPress mess up the targetting of both clips? [code]
I created an image in Photoshop that included a gradient layer fading from transparency to a foreground color (in this case, black). I saved this image as a PNG file and imported the file onto my Flash stage. The gradient appears on the image as expected when viewing the stage in the Flash editor, however, when I test the movie, the gradient no longer appears.
My problem is that my old computer *exploded* last week and i was making a project for my dad so I lost my (.fla) file. But, I have an animation of that same project in (.swf) on my USB Key because I've exported it just before my computer crash just to watch what It was looking like. So my question is, is it possible to open my (.swf) in Flash Pro and get all my snippet code back and all my frame back and everything else (like if it was my (.fla) project?)
When I start debugging a Flex project, I have a error because some xml aren't find, so i copy manualy all the files from the project (/src) to (/bin-debug).This happen to some xml files no every single file.