Lost .fla And Need To Update .swf?

Jun 5, 2011

I created a FLASH header for a website. My client wants me to remove a small line of text from it, but I no longer have the original .fla file. The text is over a simple gradient background, and I could probably just cover the text with a color rectangle.

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Inside a main MC, I added 2 keyframes. On each, I added an empty movieClip with the SAME name "texture" and from the same lib instance. On the first, .y = 10 + dispatchEvent(new Event("ressourceReady",true)); + stop(); and on the second frame, .y = 100. Super !

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ActionScript 2.0 :: Set Up/ Dynamic Text/ Lost ?

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I want to create a draft program for fantasy league football that will be viewed on an external monitor by all of the participants.The program will have all of the "draftable" players.I want to be able to click on the player (or drag) and have that player show up in the participants picked box while deleting (or changing the properties) of the player.

Questions: 1. Should I use variables and arrays for all of the draftable players to accomplish this or would it be easier to just use combo boxes? Mind you that there are about 250 draftable players.

2.Should I have a seperate mc for all of the draftable positions and all of the participants.

3.
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quarterbacks = newArray
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How do I get a hard return in the above sample?

4.How do I dynamically put the picks in the participants draft box?

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I have three very old flash movies that have lost their extensions and can not open them any more. how can I open them in the newer Flash 9.0 that I have they were originally done on a PC Flash 3.0.

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ActionScript 3.0 :: Flash Movieclips Children Lost

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I have a empty movieclip container in which I add movieclips as children. But when I try to get the children it does not trace/return anything. [code]...

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Basically what is happening is that my Flash client claims that it is calling functions that don't arrive at the server or they arrive, but the socket data is out of order and therefore is garbled.In particular, there's class I have called RPCSocket that extends the AS3 Socket class so I can serialize data structures before sending them across a socket.At one point, this RPCSocket class calls super.writeBytes and super.Flush. It is the point at which I send all data out of my client. The data is binary data in AMF3 format.[code]Can someone recommend a way for me to store without corruption, conversion, or filtering or translation of any kind *all* of the information sent across this socket? I'd like to write it to a file. I'm guessing that keep a global ByteArray var and storing the info there might work, but I'm wondering how I might get the contents of that ByteArray into a file so I can inspect it.Also, I'm wondering if I might be able to inspect what flash actually sends out on the socket? I have a sneaking suspicion that data I supply to super.writeBytes may be sent out of order or may not actually get sent across the socket. This bug I'm talking about only seems to happen under high-stress situations when I'm sending dozens of messages per second across this one socket.

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ActionScript 3.0 :: Mouse Events Lost In UIComponent?

Nov 1, 2008

I have an AS 3 class that extends UIComponent. In that class I dynamically add several sprites, that are also AS 3 classes that
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this.addEventListener(MouseEvent.MOUSE_DOWN,mouseDownHandler);
this.addEventListener(MouseEvent.MOUSE_MOVE,onMouseMoveHandler);
this.addEventListener(MouseEvent.MOUSE_UP,mouseUpHandler);

I added trace messages inside each of these event handler functions. The problem is that, whenever I try to dispatch these events starting from one of the children sprites from the UIComponent (let's say I click one of the sprites and the mouseDown event starts) the sequence works perfect. However when I try to do the same in the "blank" area of the UIComponent (which is just a

graphics.beginFill(0xffffff);
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Actually if I run the app and click on the white area, the trace messages are ok, it triggers the mouseDown event, but only one time. I a click again, nothing happens.I tried adding another sprite, to have this one holding all the other sprites, and tried to add the listeners to it...same effect. I can't get that UIComponent to listen and react, only it's children sprites...

What I'm trying to implement at the end is a multiple drag selection of the children items of the UIComponent, but I have to be able to start the drag selection from any point in the screen.

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Imported Swf Files Have Lost Their Streaming Sound?

Jun 14, 2009

I am trying to import a swf I made that contains streaming sound. When I place it on the time line and press cntr enter my animation plays but with no audio. I see the symbols from the swf and the swf inside my library. When I open the swf file inside my project it is broken down frame by frame with no audio. I can add audio back into my movie clip so I know that movie clips can support streaming audio. But I would rather not have to do this.

I'm very new to flash so I am hoping there is something big that I am missing.In addition to my previous question: I need to embed a lot of objects over and over in this project I am working on. Each object will have controls for play back of itself. Is there some reason I cannot do this?

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