ActionScript 3.0 :: Lost Properties With MC On Timeline?

Apr 8, 2009

Inside a main MC, I added 2 keyframes. On each, I added an empty movieClip with the SAME name "texture" and from the same lib instance. On the first, .y = 10 + dispatchEvent(new Event("ressourceReady",true)); + stop(); and on the second frame, .y = 100. Super !

Now in my AS file, I wait for the dispatched event to launch the init process. Ok, everything is fine, I receive the event and I can access to "texture". Inside my class, when I receive the event, I wrote : _texture = e.currentTarget.texture; It's ok, I can access to the MC properties, set a texture, everything is fine.

Now, the problem. I send the timeline on the 2nd frame. Remember that my "texture" is set to ".y = 100" ? No !!! It is at 10 !!! What the.. So I add a trace on the 2nd frame to check the .y property... damn it's really = 10. That MC is now unsync with the timeline !?

I've tried many tricks. The first one is to add an empty keyframe between the first and the second frame. (so i got a total of 3 frames). It seems to work well. The second idea is to rename "texture" by "texture2" only on the 2nd frame but it's not clean at all.

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