ActionScript 2.0 :: Using BitmapData With MC That Is Already On Stage?
Jun 14, 2011
I'm working on a project that requires more than a simple hitTest. Bitmap collision seems the best way to go. My end goal is to be able to determine which side a rectangle was hit: top, right, down or left. If there is a way to do this with a simple hitTest I'd love to hear about it. The problem I'm running into while following the Flash Example with bitmap.hitTest is that as soon as I apply BitmapData to an mc that already exists on stage the collision detection stops working. I am wondering if this is an inherent issue and I have to rely on creating the movieclips via script then attaching BitmapData.
The Flash example is as follows, this code works correctly:
ActionScript Code:
import flash.display.BitmapData;
import flash.geom.Point;
var myBitmapData:BitmapData = new BitmapData(100, 80, false, 0x00CCCCCC);
var mc_1:MovieClip = this.createEmptyMovieClip("mc", this.getNextHighestDepth());
mc_1.attachBitmap(myBitmapData, this.getNextHighestDepth());
[Code] .....
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