ActionScript 2.0 :: XML Load - Layout Position Of Design
Dec 22, 2005
The flash e reading from a XML file and all the works (portfolio company) are divided in 4 parts (multimedia, design, 3d animation and pos-production). In the beginning of the site I have all that 4 options (4 buttons), but no matter is my choice this is always loading in first place de multimedia content. Why? E.g. If I click the button design, goes to the layout position of design but the content is the multimedia one. Each area as a different layout position. Here goes the ActionScript code that I'm using to populate the content:
[AS]
var boxes:Array = new Array();
//Defines space between movieClips thumbnails
var gridx:Number = 32;
var gridy:Number = 32;
var isto = this;
function resetBoxes():Void {
[Code] ......
I would like to design a web page Gui where users can design a simple interactive garden. The user would pick a template design and receive price estimates based on the design template and the dimensions entered.
I'd like the user to be able to move items such as plants, stones and be able to adjust the dimensions of the grass, paving.
I'm thinking i could make it using flash but I would like to know there are any other ways I could use to implement this?
I added a Menu_mc on my stage. Initially, this should be at the center of the stage and when I click on it, it will tween on the upper left corner of the browser. However, when I resize the browser, the Menu_mc goes back to the center of the screen.
I have tried separating a different actionscript file where it is specifically for initialization of the object and another one for resizing. And then when I call it on my main AS file it goes like this:
Code: // Add the symbols to stage var Menu_mc = new Menu_MC(); addChild(Menu_mc);
I want to design a registration form using only ActionScript, i have designed labels and text boxes but using label.x = "10" label.y="40" text.x = "50" text.y ="40"... to align correctly. But i want to design a layout such that all labels and text boxes will be aligned properly.
I've made a liquid layout with 100% Height and 100% Width to get the page to display in every monitor resolution and it's working fine. The only problem is with four movie clips that I want to position in a different way after resizing ( I want the logo to be always on the top left, the nav bar on the top right and so on?.)
I am making a liquid flash site with a video player which loads within the central movieclip. When the site loads everything sits in place perfectly, however if the browser is rescaled in anyway the external swf pushes up to the top of the screen and stays there permanently. This is the link to the site:http:[url]...... It's not the liquid layout code for the mc as this rescales fine, just the external swf doesn't. This is the code I am using to load the external swf also:
var Xpos:Number = 0.5; var Ypos:Number = 0.5; var swf:MovieClip;[code].....
i have index.swf as a main swf and other swf for the other menu.. and i can't get center position for one swf which is collection.swf here's the source file :[URL]
I am pretty new with AS3 . I am making a liquid layout in flash using as3, it worked pretty well with the following code, for the movie clips that are going to be on stage from the very beginning.
[Code]....
as you can see I have defined the variables Width adn Height inside the function as well and I am using WIDTH/2 to define the x position, Well it laods in the exact position but won't float as I minimize the stage
i'm attempting to simply set the caret position at the start of the text flow when it is first displayed, without having to click and activate the text to see the blinking caret.
googling returns that the solution is to do this:
textFlow.interactionManager = new EditManager(new UndoManager()); textFlow.interactionManager.setSelection(0, 0);
however, setSelection() is not a valid function of the selection or edit managers.
1061: Call to a possibly undefined method setSelection through a reference with static type flashx.textLayout.edit:ISelectionManager.
So updateDisplayList is for laying out, positioning and sizing a component's children. It seems a waste to me, however, to have all that code running every time a render is called, even if no changes have been made to the relevant properties or child properties.The way I get around this for performance's sake (working on mobile) is to set a flag inside of my overridden updateDisplayList that lets a big part of my own sizing/positioning code run only the first time.Is this a bad idea/ big mistake? I just can't see the benefit to letting it run every time otherwise if I don't expect anything that affects sizing/positioning to change.
I'm designing a flash site with a Dynamic Gallery (loading images from a XML file). what can I do to reduce load time at the beginning, or limit loading times to individual images?
i was looking at some sites and you know how the page layout load one by one, just like at [URL] after you click enter. well how'd u do that apart from using tweeens? they seem a bit messy, i guess, so i wnat to learn the action script way.
I am exporting an SWC via Flash Professional CS5 version 11.0.0.485 with the latest Flex Component Kit (2.0.0) installed in the Extension Manager. In Symbol properties, I'm Exporting for Actionscript in Frame 1 with the Class name equal to the Symbol name.
I've imported the SWC into Flash Builder 4.6 with all the different available SDKs.
With all of them I get an error in Design Mode
"SWC File Failed to load. Any component dependent on this SWC will not be displayed in the design mode."
If I instantiate the component via the Source it runs ok and in the browser I see the component.
I know I could just say "whatever, I don't need Design mode" but I'd like to know what is happening.
how to make the preloader works on the full screen website/ fluid layout. I add the Stage.resize on the code for FYI When I added this code to the bar, it expanded to full screen, but there's no loading bar. The text is also no progress.
I'm working on making a site with an xml photo gallery with thumbnails. Right now, I have the gallery working, but I want to add an effect from this site: [URL] When the photos load, the layout resizes according to the photo size. How can I do something like this?
I have the listed code to load swf file to the stage using action script 3 and I want to modify it to place the swf in (X,Y) place.what I should add to the code to have the swf file placed in the specify position.
var swfLoader:Loader = new Loader(); stage.addChild(swfLoader); ar gURL:URLRequest = new URLRequest("test.swf");
I have the following AS3 code and I can't seem to figure out how to either connect it to a movie clip on stage or position it using X & Y.
Code: Select allvar thisRequest:URLRequest = new URLRequest("preview.swf"); var thisLoader:Loader = new Loader(); thisLoader.load(thisRequest); stage.addChild(thisLoader);
I thought I could just add the following but it doesn't do anything
I've honestly tried to look everywhere and have no clue how to do this. PLus i've tried for hours and still have no success! As the post thread title states, I have a swf file and i want to import anothe swf file into a blank movie clip. Can it be % wise? And can the image's width be set to say 100 and the height be automatic? Also, what about the x and y positioning? also, I do not need or want a progress bar.
I want to load that SWF file in the center of the screen.
I got "loader(the variable that loads external SWF file)" and I don't know how to assign the X and Y position of that loader in the center of the screen.
I'm building an XML based gallery, and I used the kirupa tutorials for that (both of them).but I wanted a grid look for the thumbnails and I found this great post by ikim just for that:So I managed to suit the code to my gallery and everything is going good.but there is one problem:when I press the button that loads the XML (WITH THE THUMBS), they load like they supposed to:but when I press again on the button, they load like this:and stays like this.. Why is that?here is the complete code I use to load the images and thumbnails:
I'm trying to get a swf file to play in a main swf file. I can get it to play, but it always appears in the top left corner. I've tried several different methods to position it but every one of them either doesn't work or won't play the file.Here's what I'm using right now.
The swf plays just fine, but it won't take the coordinates.I also need to get it to stop when I go back and the command
Actionscript Code: unloadMovieNum(circles.swf);
doesn't work.A tutor in my class showed me a method to place the swf into a box on the main stage without doing a lot of scripting, just putting in some file-name and size/position references, but he's not available right now to ask how he got that started.
Basically I have an XML file that contains the paths of a few mp3 files. I have a Play button that plays them and a Next button that plays the next song on the list. These buttons work fine. I actually even am able to obtain and manipulate the songs position using the mySong.position property in order to display the songs position in the form of minutes and seconds.My problem is that when you click Next to go to the next song, the mySong.position property does not reset back to zero, like it should. So if you are 12 seconds into a song and you click NEXT, the next song starts to play fine, but the display keeps counting up from 12 seconds. I realized the .position property is read-only, so I cannot change it. If this is the case, then how does it ever reset, what causes it to reset?
I am loading the songs via the loadSound() method. Which means my only code on the Next button (other than to update some other displays) is:Code:mySound.loadSound("file.mp3", true);I do not need to use mySound.stop() to stop the previous sound, or even mySound.start() to start the new sound playing, it starts automatically. I tried using those commands and got the exact same results, the position property still did not reset.Am i missing something? I sure hope its painfully obvious and I just overlooked something simple cuz im getting a headache
I'm working on this scroll from tweener [URL]. I've made a button that lets me reach the position I want on the scroll Code: this.bout.onRelease = function() { this._parent.gotoPosition(4); };
Now I'd like to load a movie when I move to this or that position. Maybe with if? Code: this.bout.onRelease = function() { this._parent.gotoPosition(4); if (_root.Position=4) { loadMovieNum("test.swf", 1); }}; but this doesn't work (it loads the movie alright but not because of the position).
How do I load ant set the position of a button, movie or graphic with actionscript only. Let's say I have an image that I want to display at a certain position with a certain size.