ActionScript 2.0 :: Attaching Movied Clips From Loaded Movies Libraries?

Jul 12, 2002

Does anyone know of a way to use the attachMovie() function to attach movie clips into the root timeline from the library of a movie that has been loaded into the root movie?I want to place a series of movie clips into a smaller movie that is loaded into the root timeline when needed and be able to script the linked movie clips in the library for use in my root timeline

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ActionScript 2.0 :: Attaching Movies To Array & Target Mc?

Oct 30, 2010

I have my code in the root first frame. I would like to know is it posible to attach movie from the library to array, but tu have that array created in some movie clip so the path to the newly created instance would be _root.some_movie_clip.array[i].

the code goes like this:

Code:
for (i=0; i<11; i++){
displayed_icons[i] = attachMovie("my_library_mc"+i, "new_mc_"+i, this.getNextHighestDepth());

[Code].....

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ActionScript 2.0 :: Attaching Movies Within An Attached Movie?

Mar 21, 2008

I have a website, when you click a menu item it fades the current page out, and the selected one in. No problems with that, it all works well.

The only problem is, within those attached movies, all the actionscript doesnt work. I have, for example, a research page, which have 4 buttons, each of which attach a movieclip to and empty movieclip... Just a simple attachMovie function, but it doesnt work. If copy the research movieclip into a seperate flash file, everything works and the movies are attached fine, but in the website .fla, after the research page is loaded itself, none of the movies attach properly.

Are there any known issues with attaching movies within an attached movie?

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ActionScript 2.0 :: Flash8 - Attaching Movie Clips To Already Attached Movie Clips?

Jun 5, 2011

As most of you don't know, I've been creating an rpg game. And, after several tries of art making, etc, I have finally moved back into coding the game. And now, I'm stuck on the equipment system idea. At first, I thought I would just place a bunch of goToAndStop's for each movie clip to go to a frame that has that certain armor piece. This was my first idea for an equipment system. However, after doing some research, and realizing how much lines of code could be saved, I started looking into simply adding and removing movie clips from the character as my new equipment system idea. Now.... on to the problem.

Basic want/ overall achievement wanted: Create an equipment system, which will basically attach movie clips (items) onto characters, which themselves will already be attached movie clips on the stage.

Problem: What is the exact code to do this? And Is there a better way to do this for an equipment system (a less laggy or more efficient way perhaps that I'm not seeing; Check the code below to get a better idea of what I'm talking about)?

Part of the code (or basic idea of code; see comments for extra details

code:
//Don't worry I have an OnEnterFrame function here;
//attachedObj= the character; figure= the MC name of the character;
attachedObj = attachMovie("figure", "figure"+1, 1);

[Code].....

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Attaching Movie Clips Into An Array?

Feb 25, 2010

ive got these clips on stage and add event listeners in an array :

[Code].....

but i want to have nothing on stage and attach the same clip from the library a certain amount of times and have them put themselves into the array, is this possible?

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ActionScript 3.0 :: Possible To Attaching Movie Clips?

Feb 9, 2010

I'm trying to create a simple platform game and decided to use movie clips for each move ment.I created a movie clip for the character jump called jump_mc and want to simply attach it to the UP keypress so it plays and removes everytime i press up on the keyboard. I've scoured the net but can only find movie clips attached to buttons.

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ActionScript 2.0 :: Attaching Movie Clips To Each Other?

Sep 24, 2010

The product is a maze game, where you have to navigate through the dark with a flashlight. Now, whenever I walk into a wall, my character stops, however the "flashlight" (a filter that reveals the texture beneath a mask) floats through the walls as if they didn't exist.

What I am asking, is if there is any way I can make the two movie clips attach to each other in any way, and not separate from each other. I tried applying the "player" hitTest code to the "filter" and "mask", however this caused the flashlight graphic to glitch and get out of position

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ActionScript 2.0 :: Attaching The Movie Clips?

Oct 11, 2005

i cant get it to work,i want 2 attach a ovie clip to another,so when one moves i wan the other to move too.this is what i have to attach it

_root.two._x = _root.one._x;

it works, but once one of the thing moves, it dotn go with it.

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Attaching Movie Clips And Moving Them On Stage

Jul 25, 2010

Firstly, I want to be able to push the space bar on my keyboard during a swf, and for a movie clip to appear on the stage. This is what I have so far:
Code:
onClipEvent(enterFrame){
if(Key.isDown(Key.SPACE)){
_root.attachMovie("Explosion", "Explosion"+i, _root.getNextHighestDepth());
_root["Explosion"+i]._x = _x;
_root["Explosion"+i]._y = _y-20;
}}
but its not working....

Secondly, I want A movie clip to spawn in the middle of the stage, then randomly travel outwards to the edge of the stage, then dissapear. And this needs to happen over and over, with the same movie clip travelling to a different place each time. This is what I have so far :
Code:
onClipEvent(load){
timer = 0;
i = 0;
a = 0;
b = 0;
[Code] .....

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ActionScript 3.0 :: Attaching Class's And Movie Clips?

Nov 18, 2009

I want to attach a Movie Clip of a laser I made to a class. Currently I have no animation because that's the least of my problems.

The Laser is meant to fire when I press spacebar but instead i get an Error 1009 Below i have included my Code dealing with the Laser and Shooting By the way nothing crashes its just the laser will not spawn on the stage.

This is the Code on the Stage dealing with the Laser

function shoot(X:Number,Y:Number, A:Number):void
{
var b:Laser = new Laser(X, Y, A);
addChild(b);

[Code].....

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ActionScript 3.0 :: Attaching Clips From Library Using A String?

Jan 18, 2011

I have some movieClips in my libaray called p1, p2 etc with export settings of the same name.I have the names stored in an array.I cant work out how to do this dynamically:

ActionScript Code:
private var myImages:Array = [p1, p2, p3, p4, p5];
private function changeImage(newImg:Number):void {

[code].....

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ActionScript 2.0 :: Attaching Movie Clips With A Loop?

Feb 24, 2004

I'm trying to make a portfolio page where each of my thumbnails loads with the 'fading grid' effect. I've made all the thumbnails movie clips with the appropriate script, and they all work fine. I've also set them to be exported for actionscript, each with a number as their name, i.e. "1" "2" and so on.

I was then planning on using the following bit of code to load these movies into my portfolio clip, to save me having to do it at author-time.

[Code]....

But for some reason, instead of loading two movies, each one 10 to the right of the previous movie, it just loads them on top of each other. Is it something to do with the stage not updating?

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ActionScript 3.0 :: Attaching Sounds To Movie Clips In An Array

Jul 22, 2009

Bit of a problem with trying to attach a sound to a series of movie clips stored in an array. I miss attachSound from AS2, it was so cool. Background first. I'm making a simple pairs game where the aim is to match the 2 cards that have the same sound attachted to it. I'm storing my card movie clips in an array to build the grid (obviously lol) and I have 18 audio files in my library with the class names s0 - s17. Code breakdown below. Apologies if this doesn't appear in code format,[code]I have two issues.

1 - how would I add a sound to each movie clip in the for loop in preparation for adding another function which is called when the user clicks the movie clip and the sound plays?

2 - the grid is 36 tiles long , so to make the whole pairs game work I need to attach each sound twice, and then again I will create another function which will then shuffle them randomly.

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ActionScript 2.0 :: Attaching Movie Clips With Apparent Delay

Jul 20, 2005

I've been trying to figger this one out. How do you create a delay effect when dynamically attaching mc's to another mc, the stage, whatever.

say you're building an xml driven menu which is essentially a stack of mc's attached to another. how do you make them appear to fade in one by one, starting at the top and working toward the bottom? (i can create the effect, just not sure how to script it).

it's gotta be fairly straightforward since i see it lots of places. I tried creating it with frames but that doesn't work since the mc's get attached so quickly.

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ActionScript 2.0 :: Movies Clips Not Replacing Each Other?

Nov 15, 2006

I have a series of links which when clicked load different movies. Each of these movies are basically just a sequence of different jpgs. When I click one links it seems fine playing as normal but whe I hit the next link it shows the coreect first image of the movie but then play all the images from the previously loaded movie. It doesn't seem to be unloading the previous movie correctly even though I have them all on the one level. with the following code:

before_mc.onRelease = function() {
createEmptyMovieClip("container2", 1);
loadMovie("deaf2.swf", "container2");

[Code]...

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ActionScript 2.0 :: Calculating The Angle Between 2 Movies Clips

Apr 20, 2006

How can I calculate the angle made by 2 movie clips. Each one represent a line.

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ActionScript 2.0 :: Attaching Loaded Image Into Movie Clip?

May 1, 2009

I'm not sure if this can be done, but I'll try my luck here I've loaded external jpg image using loadClip method... Now i want to attach the same image to another dynamically created movie clip. I know i can attach images from library but i need it on this way.

It have to be attached as JPG. I know for bitmap data class and I am already using it but don't know how to attach jpg.

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ActionScript 2.0 :: Loading Movie Clips Instead Of External Movies?

Nov 25, 2006

i'm trying to create a simple site with three buttons and three different screens rotating (so if one button is clicked the current screen fades out, a new one fades in, then when a second button is clicked the same thing happens and so on).i was using the tutorial found [url]my problem is that i need everything pre-loaded from the begining. i was trying to create a preloader that loads all external files, but it would be a lot easier to have the different screens as movie clips in one file. the problem is, i'm not sure how i should modify the code to place a movie clip in my "container", rather then load an external file...

[code]...

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ActionScript 2.0 :: Using Empty Movie Clips To Load Movies

Jul 20, 2009

I am in the process of building my new website and am having some loading issues. Here is a bit of info. gallery_stage This is the main movie that I am loading everything into. This movie is places in the center of an html page in the portfolio section of my site. gallery_menu.swf this is the navigation menu that I am loading onto the 'stage'. Currently it loads insode of a container 'menuload'. This is the code that I'm using to load it.

[Code]...

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ActionScript 2.0 :: Change Color Of Movies Clips Instance In Array?

Apr 7, 2010

Basically i want to run a loop that will change all of the colors of the movieclip instances.... so i have setup an array[code]...

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ActionScript 2.0 :: Changing Colour Of Movies Clips Instance In Array?

Apr 6, 2010

Basically i want to run a loop that will change all of the colours of the movieclip instances.... so i have setup an array:

Code:
var Black_Orbs:Array = Array("info_mc", "name_mc", "lift_mc");
function change()

[code]....

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ActionScript 2.0 :: Attaching Several Movie Clips Into A Movie Clip?

Jun 20, 2006

I'm trying to attach several movie clips into another movie clip. I can add the movie clips successfully . However, the movie clips start from the middle of the main movie clip that I used as the background layer for the other movie clips. Is there any way to make it located to the top left? Here is the code I used:

Code:
Layer_Movie.attachMovie("NumberTop","num",depth,{ _x: scol + (col * 32), _y: scol - 32 });

scol and srow are the attributes that represents the starting locations from the left and top. (I used 10 for the variables scol and srow the movie should be located 10 pixels away from the top and left) 32 is the height and also width of the movie clip to be added.

(I know sometimes actionscript is not so powerful to implement such kind of processes. Since I have not time to wait for the another version of actionscript

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Keep Multiple Movies Loaded Simultaneously?

Jan 2, 2010

Is it necessary to unload Movies in Flash, or can I keep multiple movies loaded simultaneously? Are there memory requirements that make it necessary to limit the number of Flash movies loaded at one time?

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ActionScript 3.0 :: Music In Loaded Movies

Dec 4, 2010

I have a project where I have to load other flash movies into it as a "porfolio".So as of right now the code I have when clicking on the christmasCardBtn is [code]This is working fine to load the movie. I also have a button that appears when a movie is loaded that is coded to remove the myLoader1 child when selected. So the movie dissapears. But there are a few of my movies that have on-going sound clips. How do I make the sound turn off when the button to remove the movie is selected?I tried adding SoundMixer.stopAll(); to the button that removes the movie but this doesn't work.

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ActionScript 2.0 :: Interaction Between Loaded Movies

Oct 23, 2003

i have my loaded .swf buttons loading 'movie1' and 'movie2'. both 'movie1' and 'movie2' have a tween in frames 1-5, which is a box that slides open and is stopped. in frames 6-10 the box slides backwards in the opposite and dissapears. i would like it if 'movie1' is open and the user clicks the button for 'movie2', 'movie1' plays 6-10 and then loades 'movie2' and vice versa. i just don't a script for this function.

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ActionScript 2.0 :: How To Communicate With Loaded Movies

Aug 3, 2006

I have a site I am building in AS3. I have a main SWF, site.swf, that loads the subsections as seperate SWF's only when a user clicks on them (to save on initial load time).or my subsections, I need to be able to communicate with the SWF that loaded it. In AS2, this was simple enough - just say something like_parent._parent.gotoAndPlay("something"), and step up enough levels to speak to movie clips in the main SWF.Trying to do this in AS3, however, results in errors such as this when trying to compile my subsection SWF:Code:TypeError: Error #1009: Cannot access a property or method of a null object reference.... because it thinks I am trying to communicate with something that doesn't exist. The result is that I can't compile my subsection SWF's.For example, I am unable to reference a variable in the main SWF using this code in my subsection SWF:

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ActionScript 2.0 ::Why Movies Images Or Swf Loaded

Jul 16, 2003

Can someone tell me why images or swf loaded dynamically to an empty MC can't assume button events.I'm tring to build mc that load images or swf whit a preloader, but when it loads I can't put a button event on this mc.

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ActionScript 2.0 :: Interaction Between Loaded Movies?

Oct 23, 2003

i have my loaded .swf buttons loading 'movie1' and 'movie2'. both 'movie1' and 'movie2' have a tween in frames 1-5, which is a box that slides open and is stopped. in frames 6-10 the box slides backwards in the opposite and dissapears.i would like it if 'movie1' is open and the user clicks the button for 'movie2', 'movie1' plays 6-10 and then loades 'movie2' and vice versa. i just don't a script for this function..

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ActionScript 2.0 :: Scrolling Loaded Movies?

Mar 24, 2004

Ive made two simple up/down buttons, that "scrolls" a loaded movie by the following code (lets say the movie is loaded to level 5):

_level5._y += 5;

Very simple.

Well, Id like to be able to hold down the button and have the movie scroll continously, like the scroll++ code does for textboxes

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ActionScript 2.0 :: Communicating With Loaded Movies?

Apr 21, 2003

A problem that I'm having is that any movie I load into my main swf (regardless if I load it into an empty MC or just a higher level) my mouse still recognizes buttons that are underneath the loaded swf. This can be confusing to the viewer as the pointer turns to essentially an invisible button because you can't see the underlying button. Is there anyway to make the Flash player not recognize buttons underneath loaded SWF's or do I have to turn to invisible upon load?

Also, I'm having trouble getting the loaded swf to communicate with the main movie that loaded it. I think I need to use the parent action but I'm not sure how. I'm trying to use code that is created and contained in the movie that it loaded, is this correct?

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