ActionScript 2.0 :: Button Checks If Box Is At 100%?
Apr 9, 2006
I'm working on a portfolio. Right now theres two buttons that both expand and close the box which contains my content. The only problem is once the box is expanded (viewing about me for example) and you clicked the contact me part, the box would just close and not re-open. So what I need to know how to do is to close the box and have it re-open with new content.This has to be done in actionscript because that was my challenge so please do not give me other solutions such as making more MovieClips,
I'm trying to get a custom flash gallery going by using the loadMovie command with Jpeg's. I must use this method as it's what is required by our project. I am trying to figure out some way to make an array to keep all of my image names and then detect which button is being pressed and have it call the corresponding number within the array.Currently I have some code that is working quite well but not fully
Code: stop(); var thumbArray:Array = ["i1", "i2", "i3", "i4", "i5"];[code]........
I have two buttons currently instanced named i1 and i2.The trace is working and calling "i1" but for some reason even though i set i1 = "thejpeg.jpg" it isn't calling the jpeg.I can upload my file if necessary.Also i'm going to need to be able to unload the opened jpeg by clicking anywhere off of the jpeg's area, .i know how to unload a jpeg but I don't know how to detect when you click any surrounding area of it.
I've made an external preloader (loader.swf) that loads another file (test.swf) - it works fine. However, if I change the test.swf-file with a new version, I have to clear my browsers cache to "update" the new version.
CTRL+F5 only seem to check for a new version of the loader.swf - i cannot force update the file which the loader checks for.
So to the question, is there an easy way to have the preloader check for a new version of the test.swf?
I would like to have menuItems with checks that show what element of the menu has been selected. I know it is possible to have checks with XML. But is it possible to have variables in XML because the elements of my menu are variables. If there is a component on sale that has exactly the design of the flash component menuBar + menu and that is more easy to program,
I have a simple multiple question quiz with 100 questions. I want the questions to be randomly asked, without repea ting a questions as the end works on a scoring system out of the 100 so it needs to ask all the questions. Question one starts on frame 5 of the timeline and the last question is on frame 105.
finishing a function that checks 6 positions (indiciesOfInterestShape) in a dynamically updated array (productCode) for two types of values; the number 0 or any number between 1 to 8 .I need the result of this function to update the finalNumber variable to a number between 0-6.If a 0 is found at any of the 6 indicies it will mean the final number does not increase.If a number between 1-8 is found at any of the 6 indicies then the final number increases by 1. And seeing as there are only 6 indicies to check the maximum number will only ever be 6.This is what I have so far
// indicies that are dynamically updated 10 19 public static var productCode:Array = [C,A,1,A,1,A,A,1,A,A,0,0,A,0,0,A,0,0,A,0,0,A]
I have a MovieClip that when the update(); function is called, it checks the cells (on a grid) around it to see if there is an object there. If so it updates it's image to reflect that.
How i'm doing it now is something like 40 if/else/else if statements..
In flash, is it possible to have your application check that the environment it is running on is "recognized". If so, how do you go about doing it? I want to put my swf on my website and prevent people using it on their site.
I have a BUNCH of bumpers of four types bounceUp, bounceDown, bounceLeft, bounceRight. during a collision which you hit determines the bounce so they always do the same thing so here's my question.....can i just name every bounceUp instance the same thing and then just add that one instance name to the list the collision detector checks?
i just dont wanna go through and name a hundred each of bounceUp s and bounceDown s individually as the potential for screaming increases proportionally.......
I'm wondering if I should always use "===" (strict equality) when doing equality checks... Is there any example of when it is preferable to use "==" (non-strict equality)? In particular, should:
I have a menu with five nav buttons (atcually MovieClips). Each has three frame labels: "on", "stay", and "off". The rollover and rollout animations play flawlessly, but I'm at a loss as to how to give each button a sticky "active" state. I'd like the button to stay in it's active state until another button is clicked, then I would like it to play it's "off" animation. Each MC has this code:
I want to take a static text field, convert it into a button, and use it as a button. I need it static, because I changed orientation, and I do not know how to do that otherwise. The problem is, even though I converted it to a Button symbol, it does not work when I test the movie. It works fine with "Enable simple buttons", but when I test it, the button is not there, no change in mouse cursor, no reaction at all.So this is what I did:
Made text. // static, not selectable, Orientation: vertical left to right, / //rotated; Two filters: Drop Shadow and Glow;
Converted text field to Button - Symbol (scrollBT)
Editing the Button,I put the same content (the static text field) in all four frames: No luck, not working. without the Hit frame filled (which I think doesn't really make a difference): No luck, not working.Tried again, converting the static text field in the button into a Graphic Symbol: No luck, not working.Tried again, and put some differences in the frames for "ON" and "OVER" etc.: No luck, not working.Tried again, duplicating a similar, working button, edited it, and: No luck, not working.
To the button itself and the AS: The button will be a scroll-button for a text field, with different scroll speeds on rollover and press, but nothing else. The code for that I have (I think). It's something like (and please excuse my incorrect syntax here, but I'm typing from memory; still, I use the Script-Assistant and my syntax is apparently correct; it's also working with other buttons):
on {rollOver} { function (scroll) { textfieldtxt.scroll - = 1;}[code]....
I'm at the end of my wits. The only difference I can tell from other (working) buttons I did the same way, is that the scrollBt does not do anything except scrolling, while all of the others have frame actions (gotoAndplay etc.) associated with them.
I'm working on a project, and it's going OK. What I want to do is for the user to rollover a button/object, and a little pop-up box will show up, and it will have some text/photos/... Pretty routine stuff. That I can accomplish without a problem...
Now, what I want to add in there is also a hyperlink that will open a Web page in a new window. And that's where I get stuck. It won't let me.
I assume it's because part of the rollover thing in the button symbol. That's how I'm doing it so far.
So, is there anything I can do going that route, or do I need to take another approach?
I'm thinking the other option would be to create a movie clip, which would hold the pop-up box and the photos and the like, then make a button within that which would hold the hyperlink. Then, I could create an object right on the timeline with a rollOver that would trigger the movie-clip instance.
i have to generate a button dynamically... and have to keep a click handler for the same how to write script for clicking buttonim using following code for creating button dynamically
So I had an interesting request from a client the other day. Basically, he wanted the button (which looks like a sticker) to peel off as the mouse approaches the button. So from the outside of the hover point, it would peel a little. As the mouse gets closer, the peel animation would peel more (or less, depending on the mouse position) until it is 'peeld' off the page and sort of hovering above the background when the mouse is finally over the button.
Does anyone know of some custom classes that might achieve this? It seems like it would be making use of the new 3D in flash10, but I haven't had much time to experiment with 3D in flash.
I'm trying to create a set of 4 vertically arranged buttons that 'split' apart when those buttons are pressed. For example, if you click the topmost (1st) button, the bottom three buttons will drop down so submenus (for the 1st button) can now be revealed beneath. Again, when you click the 2nd button from the top, the bottom two buttons drop down, revealing submenus, and so on.
Now, is there a way that I can use actionscripting to tween the buttons to not only motion tween a drop down when a button is first pressed, but also to motion tween the button to return up to its original spot when another button is then pressed? Right now, I have two keyframes, side-by-side which each containing a different y-scale value for an object. Can I do some actionscripting to get the object to motion tween upward to its original spot instead of "clicking," or snapping back to is original spot when another button is pressed?
I want the press button to detect the last button pressed and if the shapes match, make them do something...obviously. I think I'm going at it the wrong way. I need to stick a "triange" id into the button/mc then if compares that and then if there is a match works then... right?
i'm trying to use if statements but can't get this thing to work i want to check if another button is visible on release of a button to determine what action to be taken.the 'gotoAndPlay("firstscene",1)' is just there as an outcome, will be changed later. anyway this is the code i've got on the button i'm pressing. blobyellow2 is an instance of a button blobyellow is it because it's an instance that it's not working?
[Code]...
edit: sorry forgot to put what's wrong with the code. it acts as though the statement is correct no matter if it is or isn't.
What button event should I use to make the program understands to DO SOMETHING only when the button is pressed/dragged. In my sample code below, I want something to happens only if the button is dragged beyond 200 in y axis. I tried onRelease, onRollOver and onDragOver but still not working
If I have say 7 buttons, each containing text that changes color on rollover using the "Up" "Over" and "Down" keyframes in the buttons' timeline. Is there a simple way to get the button's text to change color when clicked, stay that way, and then change back to the original color once one of the other 6 buttons are clicked?
The only thing I can come up with is writing pages of code for each button that changes the color of every other button regardless of whether it was active.
i'm designing a website in flash8... now i have created some buttons, and i want that when i click on the button stars will fly from them and there will be a sound... i have already created the animation of the stars seperatly and it's in the library, i have also the sound file.... i just can't remember how to put everything together.... when i'll press on the button the stars will be flying from the button and the sound will play?
ActionScript Code: var currentLink:MovieClip = a_mc; //buttons mode[code]...........
when i click on the button the alpha of this button will be 0.5 , when i click on another button the alpha of the previous button is still 0.5 , and so if i clicked on all buttons the alpha of all buttons will be 0.5,,,i didn't want that , i want when i click on the button , alpha return to 1 for the previous button .
I am completely new to this with flash and action script. I checked the Flash MP3 Player tutorial and I wonder how I'm doing a previous button and a volume scrolling button in action script?
Why is it that when i have button in a movie clip and that movie clip is a draggable object the button becomes inactive? How can i have both the button and the movie clip draggable and the button continue to function. below is the script i have for the draggable movie clip, which has the button contained within that:
I created a button with some roll over effects added some load movie action to load external movie.swf file, everything works perfect except I need about 12 same buttons but with different loadMovie command I mean to load different swf files. so what I did to make it fast I copied the first button and pasted it 12 times so I made 12 nice buttons, but the problem I have is that when I change button 2 load movie settings it automatically changes every button, so I am a little frustrated,