ActionScript 2.0 :: Custom Flash Gallery Button Checks?

Aug 26, 2010

I'm trying to get a custom flash gallery going by using the loadMovie command with Jpeg's. I must use this method as it's what is required by our project. I am trying to figure out some way to make an array to keep all of my image names and then detect which button is being pressed and have it call the corresponding number within the array.Currently I have some code that is working quite well but not fully

Code:
stop();
var thumbArray:Array = ["i1", "i2", "i3", "i4", "i5"];[code]........

I have two buttons currently instanced named i1 and i2.The trace is working and calling "i1" but for some reason even though i set i1 = "thejpeg.jpg" it isn't calling the jpeg.I can upload my file if necessary.Also i'm going to need to be able to unload the opened jpeg by clicking anywhere off of the jpeg's area, .i know how to unload a jpeg but I don't know how to detect when you click any surrounding area of it.

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