ActionScript 2.0 :: Buttons Doesn't Come Back On Initial Position
Oct 9, 2003
i've a little problem with my buttons wich are movieclips if you rol over and out to fast they stay "on" (they do not come back to initial position) i've used actions: rolover >goto and play frame 2 there is a stop on frame 1 and 5 rolout > goto and play frame 6 (so it plays to frame 9 and come back and stop on frame 1 :initial position) url...
i've a little problem with my buttons wich are movieclips if you rol over and out to fast they stay "on" (they do not come back to initial position) i've used actions: rolover >goto and play frame 2there is a stop on frame 1 and 5rolout > goto and play frame 6 (so it plays to frame 9 and come back and stop on frame 1 :initial position)
well i want to make buttons that on rollover move to left, on rollout move back to their initial position, and if clicked, they but stay this time at the final rollover place, and be there until something else is clicked. When something else is clicked, the previous button , returns to its initial place. So i ve got it all figured out except for the freeze and move part when the buttons are clicked. All it does now , is when they are clicked they freeze at the position i want, but i havent got a clue how to update them, after so they start moving back, and reacting on rollover and rollout, when the next button is clicked.
I am using a ScrollPane in my application(viz., instance name is: myScrollPane). When I view the contents of the ScrollPane, it shows them perfectly. My issue is: When I try to view data present inside the ScrollPane, if I move the Vertical-ScrollBar of the ScrollPane to middle(or somewhere from top to down) and then click on Submit button(viz., instance name is: submit_btn), then its Vertical ScrollPosition must be reset from middle(or any position where we leave it before) to top(or initial position). Hence, I need to move the Vertical ScrollPosition of ScrollPane to top (or) initial position. Everytime, I need to refresh the VerticalScrollBar Position when I click on the submit button. How to do it?
I have a MovieClip with two buttons inside of it (bottom portion) When I mouse over the MovieClip - it rises up, to revewl the buttons. My problem is, when I mouse over the buttons, the movie clip drops back down. The buttons don't have any actions upplied to them... It acts as though buttons were standing between the cursor and the movie clip... The idea is to hower over the movie clip > reveal the buttons > either move mouse away or click on one of the buttons. However, the movie clip closes when I touch either one of the buttons. Below is the code and thnks a bunch ahead of time:
I set a variable var currentPage:String = "b1"; When I click a button, the click should change the variable currentPage to the event.currentTarget.name and it does
Okay maybe its because I've been working on this all day and can't think straight any longer but this seems like it should be really obvious and I'm getting frustrated that I can't think of how to do it.I have a movie clip sitting just off stage. When the file is first launched I want to record the x position of this movie clip in a variables, say startX. When a button is pressed (and there are several of these) I am using Voetsoejba's easing code (brilliant) twice, once to move an MC just in the x direction (easeX):(on the main timeline, whre movetxt and content are the two MCs)
I have created a simple audio player to play continuously even if the page is refresh it will play continuously.This is my code to store audio position in flash Temp memory
MyProblem,When the player starts the sndPosition is null, so it was not playing. If I set some value, when I am refreshing it will not continue from the last position. How can I set the initial position to play from the start?
I have multiple frames with stop-points and labels on my timeline and an action where if the user holds down the button for >1 sec it will go to one frame, if <1 sec it will "gotoAndPlay" a warning animation. after that animation plays i want them to be sent back to the initial frame that they were previously in.
I have a slider in my movie (depositAmount) and in the component inspecter it has Initial value for the slider. In my first frame I have an input field for depositAmount and i want the position of the slider button to reflect that. So if the min and max deposit amount are 0 and $10,000 respectively and the user inputs deposit Amount as $2000, I'd like to position the slider button 1/5th of the way across the slider. Is that possible? At the moment the slider button will just reflect the initial value position.
I'm trying to store the initial X position of five movieClips in an Array by looping through it. Should be no worries, but I only end up with "Undefined" when I trace the array afterwards...
I have a small problem with my fullscreen mode.It enters fullscreen mode nicely when the user click on a button and exit as well when you press the"esc" key (which is the standard). is there a way to track when i exit the full screen because i want to make some MovieClip to re appear at their initial position.
The issue i'm having is that i want to have dispersed code-generated stars, and then they form a form (reindeer, santa, etc).
The idea is how i make the stars disperse and then return to their previous positions, knowing that the initial positions were randomly generated as well.
I have two movieclips in the centre of my stage. One is on top of the other and fade's between them using left/right buttons.I want to change this so that they slide in like a jQuery slider does. I don't want to change the initial position of the movieclips (on top of each other) just change the fade effect to a slide in.
I am creating a tab menu interface with 3 buttons. I have got them working to where on the clicked state the button goes the rollover frame in the animation and freezes until the user clicks on another button tab. What I can't figure out is how to get the first button to load in the "rollover" state so it looks like the first tab is selected already. Attached is the fla file. In the main movie as I tried setting btn1 to the stop on frame 25 with: btn1.gotoAndStop (25); This works initially but when you click on the other buttons the btn1 stays in the selected state.
I've created a dynamic text field (named text_txt) on stage - gave it a value of "123";There is 1 keyframe (frame 1) followed by 9 frames.I've added a tiny piece of actionScript:
text_txt.text = "99";
Running it - all works great - I see 99 in that text field.If I add another keyframe (lets say on frame 5) - the text inside text_txt changes back to 123...Instance name there is still text_txt...
Anyways I am using action script 3.0 and I created multiple layers using just one scene. I created a layer with lables on them to mark where I want my buttons to point to and go to. I have the stop (); on the first frame. And I made my buttons mostly interactive with movie symbols and tweens.My first scene I have 2 doors, the user can pick which door to go to and it takes them into a different path.I made the buttons that are clicked to go forward, and then I tried to make an invisible button on the button edge of the scene to go backwards However, the PROBLEM is when I click my button to go backwards I am stuck on the first page and can't move forward.
function gotoOne(evt:Event):void{ gotoAndStop("one")}backbutton1.addEventListener("click",gotoOne); function gotoFour(evt:Event):void{
I'm hoping someone can solve this headache. Basically, I want a movieclip to move to the position of each of my buttons from any position along my x axis. Therefore, the movieclip needs to 'flip' to face the way it is traveling.At the moment I have the movieclip moving to the mouse x axis when I ROLLOVER the button and stop following the mouse when I ROLLOUT but the code won't flip the movieclip so I must have something wrong...
I have a grid of letters. I want to create the else aspect, where if you don't drop the letter on any square, it'll return to its original position. Issue is I don't declare it's original position, i simply use placement on stage.
I want to make a movie clip move left continuously and smoothly on rollover then on rollout i want it to be able to move it back to its original position with an ease. The problem is getting it to remember the position it finished in on rollover. How can i do it with actionscript?
I want to do it all with actionscript because I did it with frame labels and tweens first of all but its not smooth enough, it jumps in certain points because it cant remember how far left it moved on the rollover.
I am trying to get this an object to go from position A to B and back, in infinity!!I only get the object to go from A to be B and then it stops. The code is in the MovieClip actions.
Here is the code.. onClipEvent (enterFrame) { this.onEnterFrame=goRight; goRight=function(){ if (this._y<250) this._y+=1; else this.goLeft; } goLeft=function() { if (this._y>50) this._y-=1; else this.goRight; }}
I have a canvas with its verticalScrollPolicy = "auto" and whenever I reload data into the canvas I want to set the position of the scroll bar back to the top of the page.
Do you know how to rewind a tween. but I dont want it to just snap back to the beiginning. I want it to yoyo back to the beingining without actually yoyoing many times. you know what I mean?this is the code I have which make the beginning motion I want:
public function imageSelectR(e:MouseEvent):void { myTween = new Tween(imageLoaderHost, "z", Regular.easeInOut, 0, -100, 1, true); myTween.addEventListener(TweenEvent.MOTION_FINISH, imageSelectL);
im working on an image gallery, its the one from kirupa (photogallery) the nextImage() function stops working when it has reached the last picture, but once it has reached the last picture and the user clicks 'next' i want it to start at the beginning again.
must be something like if (p == (total)) { p = 0;
Here is the current code.
function nextImage() { if (p<(total-1)) { p++; if (loaded == filesize) {
I'm playing around with mac os x-like dock in flash, but I've got a problem with it. I found this at flashkit.com, see it here. For your convenience i'll post the entire code below (it's quite long though).
Now what i want it to do: if the mouse is not 'on' the menu, i want the buttons to ease back to their original position instead of just spawning there. How can i do this via AS ? The _xscale and _yscale values should also ease back to original state.
Actions applied on the first (and only) frame:
[AS]startDrag ("_root.drag", true); stop ();[/AS]
Actions applied on the control movieclip:
[AS]onClipEvent (load) { function checkOffset (coffset) { if (coffset<-175) {
My code in theory works find but for some reason things aren't doing what they're supposed to. Basically I have all my draggable puzzle pieces as movieclips; they start at specific x's and y's on the axis. You drag them to the corresponding hitbox movieclip and it pops into the other specific x and y spot on the axis (otherwise they go back to the first xy spot).
The problem is sometimes the pieces drag and drop fine, but other times when you click the mouse down, they drag, but when you let go, they don't drop! Randomly! They just follow the cursor around, til you click a few times, and then randomly it will drop and not move (when it's supposed to go back to the original xy position).
I'm using simple tell targets and set prop (visibility) to control some mc's on the stage. There is a forwards button and backwards button. Each button controls 5 mc's. The first click on the forward button and everything works okay. After using the back button then going back to forwards button one mc doesn't appear. [code]...
I made two movie clips that follows the mouse but I want to put constraints on them, they should follow the mouse until the mouse reaches a certain distance and then the movie clip should pop back to its original x and y position.
Code: private function init():void { addChild(backgrnd);
I have a movie clip for each piece of clothing that will be used to attach on the dog. These movie clips click and drag to add clothes onto a target and it automatically resets back to its original position each time you grab a different selection of clothing. All of my objects go the original position except for one. The "julyDress" movie clip automatically pops up to the top of the page and does not reset to the original position.
Below is my code: stop(); var startJulyXPos:Number = JulyDress.x; var startJulyYPos:Number = JulyDress.y;
Is there any way to make a clicked movie clip go to front, and then when released, go back to it's original position?
I've been reading about swapDepths and a few functions that allow to bring to front the MC, but nothing to return them to their original positions between the layers.
Can this be done? Or is it any way to make it look as it?